hahah I was thinking that too - rare to run into other gamedev Noel's (or any at all for that matter). But yeah this is awesome :)
hahah I was thinking that too - rare to run into other gamedev Noel's (or any at all for that matter). But yeah this is awesome :)
This is awesome! I love all the little visual details and effects
I made Moss Moss, a #pico8 game about mossing the world and finding secrets. Hope you enjoy โฅ
noelcody.itch.io/moss-moss
NO FUN CI-TY ๐-๐-๐๐๐
yeah I totally agree with this! Without a specific project in mind it's too easy to get lost in the endless possibilities of what your tooling could do. Having a specific end-goal helps guide direction so much.
A drawing of some things you might find in a kitchen: a tea towel, a bundle of herbs (parsley, thyme, sage, bay), two wooden spoons, some butcher's twine, a cutting board, a big knife, a candle stub on a little plate, a ceramic jar, some cardamom pods, a garlic bulb (bisected).
kitchenalia ๐ฅ
i am unreasonably excited about this save state feature lol
trying to watch this is making me feel like i'm watching a Nathan For You skit dude holy moly. cannot commend the reporters there enough for all the follow-up questions
thanks! :) it's fun messing with 4 color palettes
it's not quite the same but I remember @managore.bsky.social made a game kinda like that: managore.itch.io/birdsong
I mean we released it for a lot of platforms, but at the end of the day the AYN Thor is an android device and we never released an android version of Celeste - so it's still pretty impressive it can be emulated so cleanly!
Yeah, I really like how it looks! Definitely considering getting one.....
Really interesting. Thanks!
Huh yeah this seems like the most popular one. I'm just surprised it can run x86 apps + emulate windows/linux system calls on android and still be fast...? I don't really understand how it works haha
Yeah installing Linux on it and running Steam+Proton normally makes sense to me - but it seems like a lot of people are still running stock Android and using stuff like GameNative to get stuff working. I'm just surprised it can work at all.
How so how does Gamenative run the games? Is it actually emulating x86 and a proton-like thing for the system/OS calls?
to be clear I don't care if this is emulated or pirated or hacked apart, I'm just genuinely surprised it can run well at all.
picture of someone with Celeste installed on their Ayn Thor handheld
How are people running Celeste on stuff like the Ayn Thor? I thought it ran an Android OS of some kind, but I see people running Steam games on it?
thanks Liam! it's taking too long but it's getting there haha
and yeah I've been using Fedora for around 3 years now. I like it!
yeah! it's C# + SDL3 + Dear ImGui (github.com/FosterFramew...)
thaaaaanks :) hopefully it's fun to play, too
it's kinda fun zooming all the way out on big screens while editing
people should go see Nirvanna the Band the Show the Movie because it's very good and also i want weird indie canadian stuff to do well
A distressed Link seems to be facing a storm at sea. Digital drawing.
Digital drawing of Link taking a scale from the Mermaid's tail.
Digital art of Din dancing and teasing Link.
Traditional drawing with markers of Princess Ruto holding the Water Medallion.
I don't have any new Zelda fanart to celebrate its 40th anniversary, but here's some old stuff! <3
A friend...
cityofnone.com with @noelfb.bsky.social
screenshot of HLSL shader code: float4 fragment_main(VsOutput input) : SV_Target0 { float t = Time * 0.05; float2 uv = input.TexCoord / float2(320, 180); float2 at0 = uv + float2(t, 0); float2 at1 = uv + float2(t, 0 * 0.25); float4 noise0 = Texture.Sample(Sampler, at0 * float2(0.25, 1)); float4 noise1 = Texture.Sample(Sampler, at1 / 5 + float2(cos(noise0.g + t) * 0.2, sin(noise0.b) * 0.1)); float n = noise0.r * noise1.g * 1.8; return lerp(Color1, Color0, step(n, 0.5)); }
Image of RGB perlin noise
yeah it's a shader - it's just perlin noise stretched and scrolling, basically. And yeah I don't use resources for this, my little engine hot-reloads the shader so I just mess around with values until I like it. You can use shadertoy online alternatively.
yeah right now it's tied to the actual collision box size, but I agree
thanks! I'm having fun experimenting with textures/tilesets on this!
yeah, I know how to animate, haha - although I use aseprite for pixel art animations. I intentionally wanted an over the top CGI janky explosion.