Seyed P. Razavi (aka Syd)'s Avatar

Seyed P. Razavi (aka Syd)

@monkeyx

This is my rocket πŸš€ This is my gun πŸ”« I use this site πŸ¦‹ Mostly for fun 😜 https://blog.srazavi.com/ https://poems.prazavi.com/ https://blog.monkeyx.games/

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20.09.2023
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Latest posts by Seyed P. Razavi (aka Syd) @monkeyx

Which designer understood their own rules the worst? Don't worry you can tell me, they'll never find out.

07.03.2026 23:10 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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QuestWorlds: An Engine Looking for a Showrunner Most of the games I get excited about start as a scenario in my head, not a ruleset. I write something like Barbarians at the Gates (mythic Rome, hard countdown, necromantic siege politics) and then…

What if your RPG rules mostly stayed out of the way and just stirred the drama? I’ve been reading QuestWorlds, Chaosium’s generic story engine, and wrote up my thoughts. blog.monkeyx.games/2026/03/06/q...

06.03.2026 13:44 πŸ‘ 23 πŸ” 7 πŸ’¬ 3 πŸ“Œ 6
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Terminus: Cthulhu Hack remix I really like TERMINUS. It’s got that specific London-transport dread: fluorescent logic, wayfinding that assumes you’re compliant, the sense that the building is designed to move bodies efficiently…

Then run it with Cthulhu Hack blog.monkeyx.games/2026/01/17/t...

06.03.2026 10:16 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Pick up your Terminus copies here πŸ‘‡

06.03.2026 10:16 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I always feel horribly embarrassed when I hire someone to do something I think I should do myself but frankly don't want to and rather pay. There's an awkward dance of how long you hang around being polite before disappearing from view.

05.03.2026 15:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

How I arrived on Bluesky.

04.03.2026 09:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Children of Fear – Episode #6 24 September 1923. The morning arrived without drama, which in its own way felt like its own kind of warning. No one woke to missing possessions. Zahra’s carefully prepared invitation…

Episode 6 of Children of Fear is up on the blog. A quiet morning in Sian gives way to grave goods, dead ends, and one last unsettling message before the expedition heads west. A little more mystery, a little more dread. blog.monkeyx.games/2026/03/03/c...

03.03.2026 11:59 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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πŸ„ I'm so delighted to introduce you all to the latest (& tiniest) denizens of Rascaltown the LIL RASCALS! πŸ„

I think these are definitely some of the most fantastic minis we've made yet and I'm so hyped that they're FINALLY OUT RIGHT NOW at roguehobbies.com

I hope you guys love them πŸ₯²

#rascaltown

27.02.2026 17:20 πŸ‘ 235 πŸ” 69 πŸ’¬ 9 πŸ“Œ 4

Finally someone said it

26.02.2026 13:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I had a bit of a commute today for a change, so started listening to the Hobbit, narrated by Andy Serkis.

Quite tempted to follow up with the full LotR trilogy.

I used to read LotR every year for about 25 years but stopped when I got married. Forgotten how good the writing is.

25.02.2026 16:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I think game designers should pack depth into their games but players should, like any consumer of art, be free to take what they need / want from them.

I know I may not appreciate a Euripides play without a close reading but if I enjoy it and take one of its themes that is sometimes enough.

25.02.2026 13:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hard disagree on this. I wouldn't expect anyone to run D&D by reading PHB cover to cover (nvmd DMG and MM).

Some books are short enough to read cover to cover but getting most games to the table means discarding this completist mentality IMO.

Read enough and learn through play.

25.02.2026 12:57 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I think this remains my favourite video we have made for a crowdfunding campaign.

23.02.2026 17:13 πŸ‘ 9 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

Thank you. I can't wait to get the hard copies in my hands for another read.

23.02.2026 19:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It's good to put that childhood trauma to such creative use.

23.02.2026 19:31 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Hot War: Fallout, Monsters, and the Messy End of Empire There’s something distinctly British about imagining the end of the world and immediately worrying about the paperwork. For many of the generation before mine, the formative apocalypse diet was…

My review of Hot War Second Edition. What happens when the Cold War goes very hot, fallout, border-science monsters, and the grim logistics of a ruined 1963 London. I dig into why it hits now, and why playing collapse-horror can still be a rehearsal for hope. blog.monkeyx.games/2026/02/20/h...

20.02.2026 12:43 πŸ‘ 15 πŸ” 3 πŸ’¬ 3 πŸ“Œ 3

Unless its a published scenario I'm just running, I like to run it 1-2 times before the convention. I figure my online group can wade through unpolished stuff whilst con players have paid to be there and deserve at least some effort to make sure the thing works.

20.02.2026 14:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Haha I only recently watched it and gotta say it was very disturbing. Your generation had a rough time on the old Beeb.

20.02.2026 13:22 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Hot War: Fallout, Monsters, and the Messy End of Empire There’s something distinctly British about imagining the end of the world and immediately worrying about the paperwork. For many of the generation before mine, the formative apocalypse diet was…

My review of Hot War Second Edition. What happens when the Cold War goes very hot, fallout, border-science monsters, and the grim logistics of a ruined 1963 London. I dig into why it hits now, and why playing collapse-horror can still be a rehearsal for hope. blog.monkeyx.games/2026/02/20/h...

20.02.2026 12:43 πŸ‘ 15 πŸ” 3 πŸ’¬ 3 πŸ“Œ 3

Barely scratching the surface of their secret knowledge. The question that keeps me up at night: Why did they make create the Internet? To host idols of them, certainly. Surpassing Bast's temples or the tribute city of Istanbul for sure. But what is their end game? And why does the generative AI...

20.02.2026 10:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
The Words We Leave Behind

The Words We Leave Behind

Against Time and Death

Against Time and Death

It's funny my first foray into 2-player epistolary games both riff of the same premise: two agents of competing sides of a time-war.

Both landed recently in my hands; I've found two different partners to play them out.

Both use playing cards but otherwise structurally / mechanically different.

20.02.2026 10:37 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Sure, although my thinking about PbTAs are more around which player has narrative control over the entire fiction (what moves represent) with an edge to those leaning heaviest into the genre. In which case, whilst the PCs are centres of gravity the players are shaping the "spacetime" of the story.

20.02.2026 10:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That is not true of other TTRPGs and that is half the disconnect between the 5E and other TTRPG community. In 5E, the campaign solely serves to make the PCs shine but in most other games the PCs are one element (and maybe not the flashiest one) of a wider experience.

19.02.2026 16:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Chargen for D&D is 80% of the fun; players love rolling their own characters. I's say D&D is often about making a campaign around all those very divergent wacky characters in an over-the-top tone. I think D&D GMs should take a PC-building first approach to learning / teaching the game.

19.02.2026 16:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Our next episode of Slow Boat to China is out now!

The first night aboard ship falls. Dinner, drinking and dancing provide an indulgent backdrop to a mysterious disappearance.

🎧 Listen: https://open.spotify.com/episode/0TTFU8cAfqeo59YdbBFTJ2
πŸ›³οΈ Join our Discord: https://discord.gg/qVpcTCrPPz

19.02.2026 10:02 πŸ‘ 3 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

We're working through the Starter Set so too early to say perhaps. The adventure itself has enough depth to be interesting and on point theme wise. So far skill checks and combat have been fun and the latter is quick / doesn't drag. PCs are fairly competent whilst not being overpowered.

19.02.2026 09:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

@orlanth.bsky.social is running. I'm just playing but it's homebrew in the official setting based on the collaborative world building in the main rules. So far quite excellent πŸ‘Œ

19.02.2026 09:41 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Currently TTRPGs are my main evening activity when kids go to bed

Weekly
Mon - Children of Fear
Sat - Imperium Maledictum
Sun - Out of the Ashes

Bi-weekly
Wed - Dragonbane / Mythic Bastionland
Thu - Liminal (until April then thinking of running Cold City then Hot War of about 6 sessions each)

19.02.2026 09:30 πŸ‘ 7 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0

D&D will always have a special place in my heart. When 5E came out it was like a homecoming, a return to the game of my childhood. But at some point you realise you can't step in the same river twice.

I leave it to the next gen. My son & daughter enjoy, whilst I play other stuff (e.g. Dragonbane).

19.02.2026 00:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It's Mythic Bastionland tonight for me. I loved this with the same intensity I bounced off the new Pendragon.

My review of it here: blog.monkeyx.games/2025/11/12/m...

18.02.2026 18:56 πŸ‘ 7 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0