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o:tone

@itsdanott

making lofi games in custom engines using odin-lang | c99 | c++ working on a dark medieval stealth game

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Latest posts by o:tone @itsdanott

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nothing to see here... πŸ”‰

#solodev #customengine #gamedev #ps1 #psx #indiedev #indiegame

05.02.2026 15:23 πŸ‘ 12 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

So cool - ah almost forgot: happy birthday!!

03.02.2026 10:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Just met you once in Berlin - hosting an open decks party at your red firetruck where anyone could join and play whatever they want - that was awesome :3

03.02.2026 10:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

which distro resonated the most with you?

28.01.2026 19:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Uhh looking forward to this one

27.01.2026 21:19 πŸ‘ 13 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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brave new world

26.01.2026 10:10 πŸ‘ 51 πŸ” 10 πŸ’¬ 1 πŸ“Œ 0
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game dev FINALLY does proper capsule art, images etc nearly 3.5 years into development!!!!

26.01.2026 01:15 πŸ‘ 14 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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concept fighting scene from my game
#gamedev #indiegame #retrographics

23.01.2026 20:02 πŸ‘ 55 πŸ” 5 πŸ’¬ 0 πŸ“Œ 2

❀️

25.01.2026 15:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Testing reality-bending visual effects for my game!

#IndieGame #GameDev #IndieDev #Steam #WishlistOnSteam #SteamGame #ActionAdventure #IndieGames #GamingNews #PCGaming #GodotEngine

24.01.2026 08:07 πŸ‘ 694 πŸ” 122 πŸ’¬ 24 πŸ“Œ 14
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I need to change the way light attenuation works in the engine.

Though I really like the previous visual style - the way light sources worked leaked to much light way beyond the light source's range.

Since light will play an important role in gameplay I needed something more readable and classic:

22.01.2026 23:11 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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I finally added entity composition to the engine. To test it I made some torches - composed of a mesh, flipook animations and audio source (via #SteamAudio) πŸ”Š

#screenshotsaturday
#customengine #solodev #indiedev #imsim #gamedev

17.01.2026 15:04 πŸ‘ 22 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Cozy

17.01.2026 11:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Post a game you remember playing that nobody else remembers:

15.01.2026 14:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Multiplayer?
No just some fakery... for now.

14.01.2026 21:19 πŸ‘ 7 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

The engine I use & the game I'm making #indiegames #customengine #solodev

13.01.2026 20:18 πŸ‘ 12 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Today I spent some time at medieval Ikea and did some woodwork in Blender, here are the in-engine results!

These cupboards will probably hide some loot in the game.

#screenshotsaturday #indiedev #gamedev #psx #ps1 #lofi #customengine #blender #b3d #solodev

10.01.2026 14:56 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Ready to get hammered?

#indiedev #gamedev #psx #ps1 #lofi #customengine #blender #b3d #solodev

09.01.2026 14:56 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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I played the demo for Queen's Domain during my lunch break. It's absolutely gorgeous. If you are craving for a King's Field-like game, then this one should be at the top of your list.

08.01.2026 12:59 πŸ‘ 115 πŸ” 31 πŸ’¬ 4 πŸ“Œ 2
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Jam - Quake Brutalist Jam III Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Qu...

had to wait until the servers weren't so overloaded, but I'm proud to announce that Quake Brutalist Jam 3 is out now!
there's a standalone version that works like a game for those who don't own quake too!
www.slipseer.com/index.php?re...
this was a tremendous group effort, I couldn't be happier!

04.01.2026 01:39 πŸ‘ 573 πŸ” 238 πŸ’¬ 22 πŸ“Œ 28

Super cool - especially the Webgl target without emscripten! Will give it a try the next game jam I manage to attend :) btw - will the Odin jam be happening again?

04.01.2026 13:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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GitHub - karl-zylinski/karl2d: Odin 2D game library. Beginner friendly and easy to modify. Odin 2D game library. Beginner friendly and easy to modify. - karl-zylinski/karl2d

A first beta of my 2D game library Karl2D is now available: github.com/karl-zylinsk...

It's raylib-like, written in Odin, has emscripten-free web builds and easy to modify.

01.01.2026 22:49 πŸ‘ 209 πŸ” 21 πŸ’¬ 11 πŸ“Œ 0
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here's a screenshot as compression nukes the crunchy dithering

03.01.2026 16:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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First feature added to my game engine in 2026:
Detecting player interactions in range and highlighting them

#gamedev #screenshotsaturday #indiegames #solodev #customengine #indiedev

03.01.2026 16:30 πŸ‘ 17 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
Gloomwood - The Hightown District - OUT NOW
Gloomwood - The Hightown District - OUT NOW YouTube video by New Blood Interactive

Sorry this took a little longer than expected, Doctor - We wanted to get some cool new toys in for ya.

Happy Gloom year!

The Hightown District is now open...

Good luck, Doctor...

youtu.be/5-619fTNEDQ?...

01.01.2026 08:33 πŸ‘ 363 πŸ” 103 πŸ’¬ 9 πŸ“Œ 8
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The final feature I worked on in 2025: mesh entity highlighting.
It’s a simple white color mix - going full OG Thief style.
Will be using it to highlight interactions to the player.

I wish you all a Happy New Year! πŸŽ‰β€οΈ

#solodev #indiedev #customengine #gamedev

31.12.2025 17:40 πŸ‘ 14 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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New blog post! (yep, at New Year's Eve.) A short detour into a fun one-liner shading model I use for clouds in my game πŸ₯°

lisyarus.github.io/blog/posts/a...

31.12.2025 15:03 πŸ‘ 52 πŸ” 7 πŸ’¬ 2 πŸ“Œ 0
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little terrain study thing

29.12.2025 03:37 πŸ‘ 254 πŸ” 40 πŸ’¬ 14 πŸ“Œ 0

thank you ❀️ and yes, agree - crunchy dithering on a low-resolution viewport and low-poly models do work just well together!

28.12.2025 16:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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baddie

26.12.2025 20:18 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0