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David L.

@nythen

Technical Producer @ Hungry Pixel

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24.09.2024
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Latest posts by David L. @nythen

A mi me consuela saber que el 90% estamos igual 🀣

26.02.2026 22:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
How to get gigs as a FREELANCER!πŸ’Έ β€” Hi! I'm Neha

✨This months newsletter is out!✨

HOW TO GET GIGS AS A FREELANCER!? πŸ”₯πŸ’¦

This was cathartic to write and hope it's relatable and helpful❀️

www.nehapatelaudio.com/blog-3-1/blo...

25.02.2026 17:13 πŸ‘ 53 πŸ” 24 πŸ’¬ 1 πŸ“Œ 3

THIS!
This is something I'm tired of telling people.
In videogames, there's this notion of working always on crunch even if it's not needed.
From the production side it is really hard to make people understand that they are underperforming doing that.
Rest, have a life, and you'll work better!

19.02.2026 01:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Y los devs son majissimos, lo que le sube el stat de carisma al juego.

Con ganas de jugarlo hoy!

10.02.2026 09:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Muy buen video!

22.01.2026 21:33 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

08.01.2026 18:02 πŸ‘ 1845 πŸ” 577 πŸ’¬ 51 πŸ“Œ 65
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πŸ’΅ MONEY for GAME? In 2026??? πŸ’΅

There have been more and more successful-game-devs-turned-game-funders popping up, so here's a lil' thread of some of the more recent ones I've seen.

Hopefully this helps you get some $$$! πŸ”½

08.01.2026 20:10 πŸ‘ 600 πŸ” 159 πŸ’¬ 6 πŸ“Œ 7
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🟒Nuevo vídeo: hablemos de la unión de sindicatos del sector del videojuego en Europa Occidental. @csvi-cgt.bsky.social

πŸ”—VΓ­deo completo: www.instagram.com/p/DSncyQwD3BS/

πŸ’œPuedes apoyarme a travΓ©s de Patreon: www.patreon.com/c/blissy_

23.12.2025 18:45 πŸ‘ 119 πŸ” 55 πŸ’¬ 0 πŸ“Œ 2

Valve HQ:

"AAA game about murdering a lot of Muslims and destroying their homes" "ship it"
"solo game in which you fight the IDF" "ban the savages"
"indie game that criticizes Western power dynamics with a horse metaphor" "unacceptable"
"This review hates Muslims" "ahh smell that thats freedom"

11.12.2025 11:01 πŸ‘ 1250 πŸ” 405 πŸ’¬ 23 πŸ“Œ 2

We sellin' πŸŽ‰

28.11.2025 15:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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2 months after our release, we finally have a Steam verdict about #NetherWorld 18+ content subcategories.

πŸ€”Should a 0.51% of game content be considered 'Frequent'/'Primarily' content?

Let's talk about it! πŸ™πŸ‘‡
store.steampowered.com/news/app/672...

#indiegame #gamedev

21.11.2025 11:45 πŸ‘ 13 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Introducing the nominees for The Indie Game Awards 2025, airing on December 18th at 3:30 PM PT / 6:30 PM ET on @ign.com, @gamespot.com, and @sixoneindie.com's YouTube and Twitch channels.

Visit indiegameawards.gg for the full list of nominees, presenters, and judges.

13.11.2025 15:00 πŸ‘ 530 πŸ” 211 πŸ’¬ 30 πŸ“Œ 127
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As viral hits like Escape from Duckov and Megabonk change the industry, Falconeer developer Tomas Sala has found another way to survive What if you didn't have to spin the roulette wheel every time you released a new game, hoping for it to find an audience? What if there was a better way?

Sat down for a lovely chat with @clert.bsky.social over @eurogamer.bsky.social To talk about my games and how I'd like to keep making and improving them sustainably. To step away from the launch, meme and hype driven madness that has taken root in games.
www.eurogamer.net/as-viral-hit...

09.11.2025 09:36 πŸ‘ 83 πŸ” 21 πŸ’¬ 5 πŸ“Œ 4
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🟒Nuevo vídeo: repasemos algunos datos del estado de la industria según InGameJob y pongamos también en duda algunas cositas sobre IAGen.

πŸ”—VΓ­deo completo: www.instagram.com/p/DQuNH5Cj3mo/

πŸ’œPatreon: www.patreon.com/c/blissy_

06.11.2025 16:42 πŸ‘ 47 πŸ” 22 πŸ’¬ 1 πŸ“Œ 0
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Entrevista a Hungry Pixel - Gameno Entrevista a Albert Serra y Xavi FarrΓ©, desarrolladores en Hungry Pixel y creadores de NetherWorld, durante el Barcelona Game Fest de 2025.

Entrevista a Hungry Pixel (@hungrypixelgames.bsky.social, con @aserraleiva.bsky.social y Xavi FarrΓ©)

gameno.es/entrevista-a...

03.11.2025 10:01 πŸ‘ 6 πŸ” 2 πŸ’¬ 1 πŸ“Œ 2
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Lua found her tail
#dog

01.11.2025 13:07 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Lua found her tail
#dog

01.11.2025 13:07 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

What's your number one personal game design principle? And even better - does it have a cool name?

21.10.2025 13:59 πŸ‘ 172 πŸ” 19 πŸ’¬ 45 πŸ“Œ 212

I think it should remain possible to work professionally on video games without having to move

15.10.2025 20:08 πŸ‘ 1406 πŸ” 305 πŸ’¬ 14 πŸ“Œ 20

It's time to Panik!

29.09.2025 13:06 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

It's been great to have time to work on portfolio and personal projects tho 🀣

25.09.2025 13:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I got a call from a recruiter to apply to an opportunity "because I am the perfect fit".
And got rejected by an automated email the next day.
I'm starting to think that there's a scam going on and there's really no jobs in the game's industry 🀑

25.09.2025 13:59 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Hi, Bluesky!

After 9 years of development, from a solodev project to a 3-6 crazy dev team we’re glad to announce that…

πŸ™πŸŽ‰ #NetherWorld, our action-adventure narrative experience is FINALLY OUT on #Steam and #NintendoSwitch!!! πŸ™πŸŽ‰

18.09.2025 20:21 πŸ‘ 7 πŸ” 3 πŸ’¬ 1 πŸ“Œ 1

Super orgulloso de haber compartido casi 2 aΓ±os con los devs locos

18.09.2025 16:05 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
NetherWorld | Official Launch Trailer [EN]
NetherWorld | Official Launch Trailer [EN] YouTube video by Hungry Pixel Games

Empezando como un proyecto solodev en 2016
+ 9 aΓ±os de desarrollo (7 desde el Kickstarter)
+ Entre 3 y 6 devs locos

Estamos super orgullosos de anunciar que…

πŸŽ‰#NetherWorld YA ESTÁ DISPONIBLE en Steam y Nintendo Switch!! πŸŽ‰

youtu.be/CKshQlnMb3U

18.09.2025 16:05 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I was going to do an update of how my process of looking for a job is going.
But this sums it up:

16.09.2025 13:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Congrats!! πŸŽ‰πŸŽ‰ I will save the date!

09.09.2025 10:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thinking about Silksong. There is a Law of the Sea that states when two ships intersect, the larger ship has the right of way. Due to mass, momentum, maneuverability, it's the responsibility of smaller ships to get out the way. Being a ship that big, I think it's important to broadcast your intent.

26.08.2025 21:37 πŸ‘ 64 πŸ” 9 πŸ’¬ 4 πŸ“Œ 1
Me and Albert from Hungry Pixel at the entrance of Gamescom

Me and Albert from Hungry Pixel at the entrance of Gamescom

Me and Albert in front of the big head of the sheep protagonist from Cult of the Lamb. I might be threatening him with a prop sword, and he looks scared.

Me and Albert in front of the big head of the sheep protagonist from Cult of the Lamb. I might be threatening him with a prop sword, and he looks scared.

Us in front of the NetherWorld poster on the last day of Gamescom

Us in front of the NetherWorld poster on the last day of Gamescom

Weeell, Gamescom has ended....sadly.
It was my first and it was a blast! The event is sooOoo BIG. The only thing I regret is not talking to even more devs.
I've met incredible people, and it's always great to see the reaction to NetherWorld. I hope I can be there next year too!

26.08.2025 17:38 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
My cat, belly up, on my backpack

My cat, belly up, on my backpack

Packed everything I will need for Gamescom

#GameDev #cat

19.08.2025 17:39 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0