Sounds better than Disney Star Wars.
Sounds better than Disney Star Wars.
I remember that guy. He broke my heart...
Anything without Windows 11.
I'm flattered but it's a bad likeness. I am much fatter.
The Amiga itself being a zombie by 1992, in fact.
β¦ will be the name of Tillyβs SNES chip tune tribute band.
Things were better in the 80s.
Obvious lie. We all know youβre hot for Murray.
640mm should be enough for anybodyβ¦
Noβ¦ βJimmy Quake.β Better.
Btw, your Jimmy Name will beβ¦ βJimmy Doom.β
Thatβs an E-meter and your Thetans are showingβ¦
Iβm surprised you havenβt seen 28 Years yetβ¦
Iβve used Windows ever since there was one. There have been better and worse versions, but the entire OS is practically Malware at this point. Time to Mac it up, Tilly, or walk with the penguins. :)
The movie was a major disappointment...
Why is he shooting at toffee?
Progression?
I have a WoW character who hasnβt left the starting zone since his creation in 2007.
On the plus side, there are so few good games nowadays that the choices become ever easier.
That's a great Wolverine!
6) By 1990 it was all over but the shouting. What began as "video and computer games" became "computer games," then finally "DOS games." The now-recovered console market was almost entirely irrelevant to this, although that would change as consoles themselves turned into multi-function computers.
5) They were unstoppable, vomiting forth from the assembly lines at HP, Compaq, Dell and a thousand other 'White Box' OEMs nobody remembers. Like Starship Troopers' Bugs, the Clones swarmed over and destroyed every other PC platform, except Apple's Mac.
4) Powerful, 100% IBM-compatibles were now within reach for most people, as routine a sight in middle class homes as microwaves or VCRs. They had Intel CPUs, ISA mobos (at least) and ran MS-DOS. They had nothing on Macs, Amigas or even STs in terms of quality or design but it didn't matter.
3) In the DOS+Intel space, IBM's self-destruction as market leader and platform policeman led to ATTACK OF THE (PC) CLONES! This free-for-all of price competition & rapidly increasing power delivered byte-for-buck value that would have unthinkable just a few years prior.
2) This led to most home computer owners having little or no interest in the NES, SMS or other decks. They wanted to play games on the same machines they used for Lotus 1-2-3, WordPerfect, etc. and were willing to pay for the latest hardware & upgrades.
Ok, here's what I remember...
1) The Crash of 83 and Nintendo's resurrection of US home video gaming had the effect of splitting the ranks of gamers into a younger console crowd and older, more "techie" PC users. (In the mid-90s, Sony's PlayStation would start the process of reuniting them.)
In conclusion,
I AM VERY OLD AND HAVE BEEN USING COMPUTERS FOR ALMOST 50 YEARS AND I REMEMBER STUFF HARRUMPH & DOUBLE HARRUMPH.
(where are my meds...)
So that damned 640K thing stuck around for more than a decade, locked into an OS that was objectively worse than ANY of its rivals - AmigaOS, TOS, Mac System - but was still conquering the market because Compatibility Uber Alles. (3 or 4, I got lost)
Nobody here thought DOS was anything but blah. "The chicken sandwich of software," people said. But it was simple, it worked and Micro$oft would license it for a song. However, once you had it you were stuck with it. Only the most gradual changes and NO big architectural leaps, ever. (3)
... everyone was stuck with it unless they were willing to Year Zero the most popular non-Apple OS in home/office computing and rework how it used memory.
And nobody was willing to do that because lateral and backwards compatibility were the whole ballgame. (2)
The real problem was that even as 8088 CPUs & chipsets that occasioned the 640K limit were pushed aside by newer and better tech, the OS written for them and their successors was still designed around the limit... (1)