Trump's decision to bomb Iran is now the greatest windfall to the Russian war effort on record. If it continues, it might save the Russian war economy.
Trump's decision to bomb Iran is now the greatest windfall to the Russian war effort on record. If it continues, it might save the Russian war economy.
America will never be forgiven for inflicting Trump on the world.
I'm not talking about individual Americans who oppose Trump. I couldn't feel sorrier for them. But America as a polity and a geopolitical entity basically stuck a gun in its own mouth the moment it gave this man power.
Remembering obscure syntax in programming languages.
Never having to know where to stick a semicolon is a gift that keeps on giving!
#Spiderweb and the Spider ecosystem around it is starting to come together over a busy weekend.
I'm describing it as
Spider Web is a distributed system where #AI agents share tools, memory, and machines through a filesystem namespace inspired by Plan9.
Name and song just random unicode symbols
And they said Prince's Symbol was too much...
Added GPT-5.4 support to ZiggyPiAi (github.com/DeanoC/Zi...).
gpt-5.4 with full 1M context
gpt-5.4_smallcontext for the 272K path
Users can now choose full-context vs smaller-context behavior explicitly by model ID.
#zig #ChatGPT #AIAgents
AI coders do very well on Zig, much better imho that Python or Typesript.
Its harder for them to make mistakes, except the odd memory problem and versioning as it still updating.
I'm not a rust fan myself, but both seem to great agent languages afaict
link is github.com/DeanoC/Ziggy... (not sure I actually had that in the docs site, when I posted lol)
Early preview of the Spider Web design docs ๐ธ๏ธ
Just starting to write things up in Obsidian. Itโs rough and evolving, but how I'm thinking about the future architecture of the AI agent that I'm currently building
publish.obsidian.md/...
#AI #AIagents #LLM #ObsidianMD #Zig
Ugly ass tool with its own profiller and benchmark tooling already
Tell me your a game dev, without telling me your a game dev.
My early ugly arse mostly text client has a built in profiler and benchmark mode...
Isn't that the true and natural state of a model M? Do they work clean?
Floppy disk :O modern rubbish, cassette tape FTW ๐
Its a form of RLE which was also used later on to improve sprite performance on PC. Rather than store the sprite image, you store instructions of runs of data + skips.
Yep it took less RAM to draw it than just store a picture.
I can remember the Spectrum game The Hobbit did such a slow flood fill, you could see it do it for each line and slow down on long stretches to fill :)
INTRODUCING! Hannah Spencer The new Green MP for GORTON & DENTON Green Party Promoted by Chris Williams on behalf of The Green Party, both at PO Box 78066, London SE16 9GQ
Introducing Hannah Spencer MP ๐
Just tax any companies with shares they own that make ANY sales in the country they left, high tax. You wanna move fine, but you want to sell/make profit from the country then your gonna pay your dues.
ue5-main: 5.7.3 release drops with buffer allocation fixes, PIE client crash resolved, MotionDesign modifiers incoming, plus Sequencer & MoviePipeline stability fixes. Chaos Cloth vertex colors and PixelStreaming polish too.
#unreal #UE5
Its even crazier that someone looked at the success of remakes, sequels and remasters over the last few years and thought - nah not for us; let shut down a talented studio that's proven to do this really well...
UE5-main update: 2x faster vehicle raycasts, MegaLights rendering fixes, Dataflow crash fix, and multi-view rendering deadlock resolved.
Plus: OpenColorIO V2, Thin Client bandwidth distributor & more.
#UnrealEngine #UE5
ZiggyPiAi โ port of Typescript based pi-ai (used in #OpenClaw) for integrating AI providers.
Designed for agentic apps in Zig. Many AIs support including codex, claude, gemini and more.
github.com/DeanoC/Zi...
#ziglang #systemsprogramming #opensource #AI
UE5-main daily update
Today's Highlights:
Crash fixes landed in Interchange Analytics and World Partition
Hardware Ray Tracing now handles >2GB scratch buffers for massive geometry
MegaLights got a ray tracing Shader Binding Table fix
Solid stability day across the board! ๐ฎ
Blog post on getting the most out of Codex subscriptions (for < 10% week allowance left).
โข Spark is good but switch to normal codex when context churn starts
โข Use code review budgets to squeeze weekly limits
โข Orchestrate models, donโt worship one
deanoc.com/blog/code... ๐
Game Dev trivia: The theme for the 1st Mario movie (Roxette: Almost Unreal) was meant for another movie so much the name of the movie is a key part of the song (Hocus Pocus) but today would be seen as an advert for another game/engine Unreal?!
#gametrivia
Couple of short (2 min) Unreal 5 tutorials answering specific questions I was asked:
Custom Blockers using Object Types youtu.be/duiRruqG8tQ
How to use Nav Links/Proxys youtu.be/ujzuTHgL8xY
Short but hopefully sweet and useful
Yeah, hi, Iโm a person with โmobility challengesโ (excuse me while I hurl). What we want, by and large, are not expensive, heavy devices that will โhelp us walk againโ, but ramps.
I know, itโs not sexy, as technology invented before Christ, but it is overlooked in favor ofโฆthis. Repeatedly.
I'd kill for doors that aren't glass or heavy or don't have pass cards or shock horror open in the direction of travel :O
Crazy impossible sci-fi shit right there!
**ue5-main (24h): TSR thin-geo stability fix, HWRT cuts RayTracingBuildInstanceBuffer permutations ~50%, Lumen async-visualization crash fixed, and LevelStreaming now FlushAsyncLoading before AddToWorld to prevent visibility-time crashes.**
๐ ZiggyStarClaw v0.3.0 is live!
Big upgrade:
๐ช Proper Windows installer
๐ง Service node support
๐ท Camera integration
Ziggy is no longer just a clientโฆ itโs becoming a proper desktop AI node.
Grab it here:
github.com/DeanoC/Zi...
Feedback, claws, and stars welcome โญ๐ฆ
Horde dashboard libs now support cancellations (fe8637a).
Data pipelines: Dataflow/PCG/Interchange iteration incl. DataflowEvaluator support (b674729) + PCG hi-gen grid scaling (48524d4). #UEFN #Tools
4/4
Slate: Dynamic Invalidation work continues (SSpinBox etc.) (a7627d5) + fix for invalidation panels redrawing every frame (31d7247). #Slate
Tooling: UBT unzip case-sensitivity fix (9d1ad32) + optional non-redistributable module warnings (ee743f2).
3/4
Rendering/RHI: fixed GPU timestampโCPU time conversion on Clang (647eeee) + translucency regression with r.EarlyZPassOnlyMaterialMasking=1 (4abb337).
2/4