New water area at sunset ๐
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@peekychew
Making post-apocalyptic action RPG Echoes of Tomorrow Wishlist on Steam: https://store.steampowered.com/app/4036350/Echoes_of_Tomorrow/ Support development on Patreon: patreon.com/PeekyChew ๐ฌ๐ง๐ฏ๐ต ๆฅๆฌ่ชOK!
New water area at sunset ๐
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Working on water animations for a new area ๐
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Made a new gate to better fit the game's aesthetic โฉ๏ธ
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Thank you!
Very early preview of the attack animation.
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Testing water animations ๐
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What's that blocking the way? ๐บ (now animated)
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Early mockup of how buildings in the first town in Echoes of Tomorrow might look. All feedback welcome! ๐
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I've made several changes recently, and now finally the first area in Echoes of Tomorrow is complete.
Now to make the first town, which will be in a feudal Japanese style, and pretty large.
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What's that blocking the way? ๐บ
You can wishlist Echoes of Tomorrow on Steam: store.steampowered.com/app/4036350/...
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Thanks so much! ๐
Also my palettes are the results of soooo much trial and error haha. I've redone them so many times over you wouldn't believe it. But each time I look back at what it was before and am always happy I put the effort in. Good luck with your project!
Thank you! Filters can be very useful (for example they create the day/night cycle in my game) but can be a crutch if used to create a look for a whole tileset. I'd recommend turning them off and experimenting a lot with the base palettes for your tiles, then only use them for a final touch after.
I really like the look of this and your other pieces, especially the animated ones. They have so much atmosphere, despite the relatively low palette counts.
I love the lighting effects, it's very atmospheric. The tiles are great too. My only real feedback would be that it does seem to all belnd together a bit, due to the uniformity of palettes. I'm not sure how this could be improved, though.
Considering the restrictions, they look great. Very cute.
Me too! That's actually the only part I didn't do, as @haykira.bsky.social is providing the character sprites for the game ๐
In Echoes of Tomorrow, you're accompanied by a small robot called Key2. You can also switch control to them, which will be used in puzzles mainly.
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Looks great for just a mockup. Any plans to develop it further?
Amazing job on the dress. The process is interesting, as well. I always try and slowly build up pieces, but it's interesting to see it sketched out before hand.
Considering the restrictions, it looks really good! I'm not sure if you could develop it much more without adding at least one more colour, but it's still interesting to see what can be done.
This looks great! Around where I live there's loads of Gothic architecture like this, and you really captured it well.
If you used a reference do you have it to hand? I'd be curious to see what it was based off.
Also you're right about the sky, definitely deserved its own post ๐
It looks great! I especially like the roof of the building. Did you do everything yourself?
I also think it looks better without the CRT filter. Since it's a modern pixel art style it doesn't fit in my view.
Opinions needed!
I'm thinking of reusing some buildings I made for an old project in Echoes of Tomorrow, and have made a rough mockup. Do you think that they could fit the style?
You can wishlist on Steam if you want ๐
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WIP of a dynamic day/night and shadow system in Echoes of Tomorrow. All feedback welcome!
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Update to my two last posts. I've remade the gate, changed paths and palettes, and added a lot of small touches. You can also see how it looks at different times of day. Which is your favourite?
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Preview of another new area in Echoes of Tomorrow. In this one, the gate is keeping the monsters in the next area at bay. Will you still enter?
Link to Steam page on my profile if you want to wishlist ๐
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Cool I'll try to keep an eye out!
Too hard to choose! I really like the wolf, penguin, Ditto, and the second cat. Are you going to continue making them this month?
Do you have a Steam page up yet, btw?