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Simon

@slepkin

Chicago-based #gamedev. I like swarms and robots and co-op and hero-building. Gamejam stuff: knaughts.itch.io/ Big project: @swarmforge.bsky.social

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17.10.2024
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Latest posts by Simon @slepkin

I read it as "Oh no, oh NO, the Moksha! (of Dreaming)"

04.03.2026 19:07 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Awhile ago I wanted to tell a car in front of me their blinker was on so I made Shout Screen. It's completely free, no ads. Check it out, I had a lot of fun taking a little break to make it last month. shoutscreen.app

13.02.2026 17:47 ๐Ÿ‘ 60 ๐Ÿ” 17 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 1

Of course, now I have to balance TEN DIFFERENT DIFFICULTIES, oh well.

03.03.2026 20:45 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Hope everyone is ready for a heap of visual improvements in HyperTyper!

13.02.2026 00:07 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Is the logo repeated across the middle column aโšก, or an S? We may never know.

20.12.2025 17:48 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It me.

I also have a frustratingly narrow band between "too much socialization, need to recharge" and "too isolated, need to see people".

14.12.2025 16:57 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I love this new tileset, but @wurmfud.itch.io pointed out that the tiles now feel kinda *thin*. Should we add some depth to them?

14.12.2025 16:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Probably need to reduce all that duplication; no need to say "gained 1 stack" five times in a row.

07.12.2025 05:26 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

HMM what's that empty space in the middle there?

(also, great work; let's call this today's #screenshotsaturday post)

#autobattle #roguelike #pixelart #gamedev #indiedev

22.11.2025 21:44 ๐Ÿ‘ 14 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I looked up the exact quote and it was "The enemy of art is the absence of limitations" from Orson Wells, which was probably conflated with "Necessity is the mother of invention" from Aesop's Fables?

16.11.2025 01:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Dangit Simon hexagons are VERY HARD in 16x16

10.11.2025 02:45 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I have no idea why scifi shields look like fantasy shields. Maybe it's like ๐Ÿ’พ, a symbol that massively outlived its provenance?

08.11.2025 16:10 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I spent an embarrassing amount of time coming up with a damage formula that ensured diminishing returns on any one investment.

01.11.2025 17:11 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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26.10.2025 19:31 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Such a cool article, thanks for stopping by!

13.10.2025 14:03 ๐Ÿ‘ 5 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

This is a screenshot of a game design doc so I think it still counts for #ScreenshotSaturday?

FYI if you want a good and free way to make graphs/diagrams like this, app.diagrams.net is great.

25.10.2025 19:21 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

It turns out modular autobattlers need a LOT of icons. Who knew!

18.10.2025 17:32 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Of course, this made me realize that all my early-implemented Upgrades need to be rejiggered to even work with the filters.

11.10.2025 18:52 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

An unforgiving world still need a FEW cute things, as a treat. Like, look at this adorable little servo skull from Warhammer 40k!

05.10.2025 16:00 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Zoomed-in 16x16 icons are kinda hard to read unless you roll your chair way away from your desk

05.10.2025 15:56 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

(Thanks to Ian at www.instagram.com/bigsirgames for playtesting, and making the looping gif, and pointing out Yet Another Design Problem)

20.09.2025 18:44 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Seriously the number of great suggestions I heard was overwhelming. I'm tempted to just roll a die every morning to decide what to work on, instead of trying to sift through all this.

Thanks (again) to @indiecitygames.org for organizing!

14.09.2025 22:32 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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My Time at Chicago Indie Games Showcase 2025 - MastaFran Comics Over the weekend, I went to the Chicago Indie Game Showcase and played a fine collection of upcoming games developed in Chicago, Illinois!

Over the weekend, I went to the Chicago Indie Game Showcase and played a fine collection of upcoming games developed in Chicago, Illinois!

08.09.2025 10:05 ๐Ÿ‘ 13 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I already snagged one to put on my sticker board, so there are only 49 left, sorry. Find me at CIGS, and ask me why roguelikes are the perfect form-factor for online co-op!

05.09.2025 22:10 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The surgeon general cautions against dreaming about Escape From Slumberland, unless you have a LOT of spare moonbeams.

17.08.2025 22:16 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I made a sign for the table and everything! Well, Liz made a sign, and I nitpicked about it.

17.08.2025 22:08 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Incidentally, Fox was the first character we added to the game! Wait, no, there was also a human, but who wants to play a HUMAN, I do that in real life.

09.08.2025 22:09 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm not sure if she looks more like a golem or a lobster.

02.08.2025 18:21 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Excited to see this again at CIGS!

02.08.2025 18:20 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It found the scarf in a box, but it made the gloves itself!

26.07.2025 22:26 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0