love all over ~! π₯°
β€οΈ
π₯³
really like how this turned out with the freedom to design the back hair while trying to be harmonious with the front reference ~
love all over ~! π₯°
β€οΈ
π₯³
really like how this turned out with the freedom to design the back hair while trying to be harmonious with the front reference ~
spaghetti nodes in blender ~!
really like how the ear meshes turned out ~ Im thinking of adjusting the colors on the inside too
thank you <3 <# ~!
making my own shader and added shadows today but also focused on the skin ~! the legs !! they're so nice ~~!
sneak peak of a WIP ~ Live2D like motions for 3D ~!
skirt physics ~!
utility function library is growing π
> finally doing hlsl shaders ~!
bing - bong ~!
#vtuber
more spaghetti ~!
#b3d #vtubers
practicing and vibe checking shader graph ~ with twt/@suiika___ as reference just to start and get the bearings of whats needed
also check her out shes releasing her p2u l2d model tomorrow ~!
slowly adapting my blender nodes to custom unity shaders ~!
and also doing it via hlsl ~!
adjusted the face a little ~!
and slowly adding and removing things to make the style more consistent
Finally got to rest after working a very busy december ~! Happy new year everyone ~~!
thank you so much <3 <3 !!
~~!
#b3d #3dcg #vtubers
thank you <3 mainly using shader nodes in blender ~
thank you ~! !
added highlights -- ~!
just had an insane 2 days dealing with stencils -- so uh- have this WIP character
thank you so much <3 <3
procedural eyes ~!
#art #b3d #3DCG #vtubers
changed the hair a bit and made new eyelashes that may or may not stay
#art #b3d #vtuber
thank you <3 ! yeah its hard but I just have to accept that I have to discard some pieces if they don't look matching haha
character design is hard π
join the dark side and have like insane amounts of image textures for the shaders
bsky.app/profile/crea...
after finishing everything I want to start and do daily art studies
maybe make a discord for it as well to manage that
thank you so much <33
It really has become "the right tool for the right job" kind of workflow
since sometimes I encounter some specific hand drawn quirks that is really hard to replicate with nodes -- but can really be just one stroke by hand sometimes
rest --