It's me!
Current thesis statement:
Police, not protesters, control the violence level of a protest, and police are incentivized to stealthily create justification for arrests, then target and terrorize the populous until their will is broken.
It is going to be very opinionated, and I'm okay with that
ATM I'm working on vibes and a few online resources, which aren't great but are giving me good high level thesis statements
prt.civicus.org/best-practice/
a top down picture of a group of people being kettled by police, with the aim of 'calming the group down' - or raising the temperature of the space enough to justify an arrest.
π²βοΈ I'm working on an idea for a game centered around street-level protesting, focusing on the use of and countering of shady police tactics like kettling, snatch squads, secret agitators, etc etc. I'm looking for book/resource recommendations documenting these tactics around the world. Any recs?
A while back, I posted about my move to the Netherlands later this year. As part of that move, my family is also venturing into the world of tabletop game publishing through Hawk and Dove. I'd be honored if you would check us out and follow along on our journey!
If only there was some sort of new publishing arm that could take these brilliant designs and bring them to the wider world
Hello world! We are pleased to announce the founding of Hawk and Dove, a new historical game studio. We're just getting started on this journey, and we invite you all to follow along as we navigate the incredible world of board game publishing!
Check us out here: www.hawkanddovegames.com
For those who are curious about what it takes to be an indie publisher of a very complex project, here is a rough break down.
TL;DR, the most expensive part of making a game is getting people to find out about the game.
Well designed game with strong mechanisms. Takes a lot from Root, but adds event decks in a similar way as Twilight Struggle. The mixture takes the best of both designs and works very well. The game is complex, but the first turns seem streamlined thanks to the objective cards. Tried with 4 players, I suspect it could lose something if played with less people.
They say never look at BGG comments, but I checked Pact's page and... this is from playtest feedback, the game's not even launched yet!
feels good, man
Overreaching Gondorian Defence Regulation bill unfairly drives out largest local employer, champion of industry.
- Graag Skullsplitter, Mordor Times (Opinion)
Me: "Logic puzzle: You have 12 coins, one of which has a picture of a lion on it, and an unmarked scale, which can be used to measure the weight of the coins at most 3 times. How do you find the lion coin?" "ai" responded: "You look at them?"
www.youraislopbores.me
Legitimately the first 'AI site' to have answered this correctly.
And you can free up space in your game for the good complexity by aggressively cutting bad complexity elsewhere
Always, because I tend to make games like that.
But here's the thing, in some cases of the complexity is needed to create the correct richness you're going for, then you just need to make extra sure the new changes fit inside your 'complexity budget'
First time playing Pact? For your first game, choose the three Agendas marked with the beginner icon. Neith should also select the Slytongue Weave when she gains her first Weaving ability. In addition, for ease of learning the game we suggest not looking ahead in the event decks and agendas to fully plan out your strategies and moves. You may not know enough of the future to make good decisions in the present, but then again, neither did any of the characters you are playing. Once you have a feeling for what the consequences of your actions are, you can enter your second game with a better understanding of what to do and what Agendas to select.
π²βοΈ Pact is modelled after CDGs (where event knowledge is important for effective play), but I've found that Pact has a much broader audience that may be used to more traditional games.
Question: Is this disclaimer useful to add to setup, or condescending to my players?
Incredible!
The board game Evenglow laid out on a table at GAMA Expo. A man with a clipboard is in the background.
The board game Evenglow laid out on a table at GAMA Expo.
The board game Evenglow laid out on a table at GAMA Expo. Other board games by The Op are shelved in the background.
Some folks at GAMA Expo playing Evenglow.
I'm not at #GAMAexpo, but I'm there in spirit! If you're there, go visit The Op and tell Evenglow that I said, "Hello."
These photos have made my day, y'all. I'm so excited.
#boardgames π²βοΈ
A sketch of a Pact space - this one has larger numbers for the VP enhancements
π²βοΈ Not many updates on PACT lately, we've been working on the boring stuff. A few usability updates on the board, and pulling together quote numbers.
Zie je een vis? Druk op de Visdeurbel!
The fish doorbell is back for the spring. Look for fishies, ring the doorbell so the worker can let them through.
visdeurbel.nl
Page decor illustrations consisting of page borders, page title decor and corner decor
7 black and white page divider illustrations featuring roses, swords and skulls.
30 colour illustrations of swords with various themes.
Colour illustrations of items you can find in a wizard's study - a gold key, potion bottle, scroll, scrying orb, herb bundle, staff, candle holder, a hat, a big tome and gold coins.
Did you know you can get all this plus β¨soβ¨ much more for free in my freebie library? π
Free for personal and commercial projects.
ko-fi.com/alderdoodle/...
Those page dividers are gorgeous
The ceremonial changing of the jacket if you will
As the weather warms, it is time to accept that I cannot just wear a heavy denim jacket all the time, and must put it away
(So I can wear a lighter denim jacket all the time)
A shot of the billboard at the Festival International des Jeux, giant displays set up over the entrance to a large gaming convention
A close up of one of the games on the billboard. It's Bellevue!
Feels surreal
Ah yes, the greatest BBEG of every D&D campaign - *scheduling*
An Example Made is the one way in which a Convert token may be removed from the board (being dead does tend to restrict oneβs ability to think about their own faith, at least in this world). The Convert token is returned to Neith, where she may place it again using her normal ability.
π²βοΈ There's a very specific interaction between two components of my game that I don't feel I have the room to include in the actual text of the cards, so here's hoping sequestering it to a FAQ section will not ruffle too many pedantic feathers
But with the move to a new printer we have the chance to redesign influence to a new token. So my question to you all is... what token shape is abstract social influence?
flowers? agent meeples?
(these need to be ~15mm x15mm, so I can't get too detailed)
π²βοΈ Influence in Pact is an abstract representation of social power. It is bribes, blackmail or coercion - anything that makes a Courtier do what you want them to.
Right now influence is represented by an acorn because... well that's the token the printer had available.
Immediately Neith may improve her Pact with a faction. She may also destroy one coin from that faction to increase it's standing. Then discard this card
Neith may displace 1 influence at the start of each of her turns. Whenever Neith displaces influence, she moves it to an adjacent courtier instead of to the displaced box.
Neith can move 1 shift 1 instead of using the actions on a selected card. If she does so, she tucks the card under this weaving. (the event still activates) In a later turn, Neith may discard a tucked card to use its actions in addition to her normal turn.
π²βοΈ The trouble with making a character that can pick and choose her special abilities is it becomes way too fun to make those abilities.
zach's sideboard works but sucks visually. Make it better Jason
π²βοΈ graphic design pass #2, here giving very good and professional instructions to my graphic designer in our status document
Neith nearly drove the kingdom into ruin for her own greed and ambition. We failed the first defence against the centipedes, then Neith deliberately defunded the military TWICE, risking an all-player loss each time for a better chance at winning the game.