Weekend dark fantasy project update #31: Every 5 dungeon levels, the players' party finds a merchant where they can sell or buy some loot. #ScreenshotSaturday #indiedev #gamedev #indiegame
Weekend dark fantasy project update #31: Every 5 dungeon levels, the players' party finds a merchant where they can sell or buy some loot. #ScreenshotSaturday #indiedev #gamedev #indiegame
Weekend dark fantasy project update #30: Adding the first boss battle! #ScreenshotSaturday #indiedev #gamedev #indiegame
Weekend dark fantasy project update #29: The inventory system was rebuild and now you can equip stuff :) #ScreenshotSaturday #indiedev #gamedev #indiegame
Thanks!
Weekend dark fantasy project update #28: There is a merchant in te game now :) #ScreenshotSaturday #indiedev #gamedev #indiegame
Peww, peew, pew #indiedev #gamedev #indiegame
Weekend dark fantasy project update #27: Adding some new enemies and starting some initial work on an inventory system! #screenshotsaturday #indiedev #gamedev #rpg
Weekend dark fantasy project update #26: Surprisingly the game works already. Adding some more content to do some more testing. #screenshotsaturday #gamedev #indiedev
Weekend dark fantasy project update #26: Surprisingly the game works already. Adding some more content to do some more testing. #screenshotsaturday #gamedev #indiedev
Weekend dark fantasy project update #25: Nothing that interesting. Adding some upgrade options to the game. #screenshotsaturday #gamedev #indiedev
Nice! Looks a bit warhammerish!
Weekend dark fantasy project update #24: Tha battle system got some drastic redesign :) #screenshotsaturday #gamedev #indiedev
Weekend dark fantasy project update #23: Some UI at the start of the game. #screenshotsaturday #gamedev #indiedev
Thx! :)
Weekend dark fantasy project update #22: Yep, there is a fishing minigame. #screenshotsaturday #gamedev #indiedev
Weekend dark fantasy project update #21: More UI and loop testing. The idea here is to have an Oregon Trail-like game loop and a UI that feels like a magic book. #gamedev #indiedev #gameart #screenshotsaturday
Weekend dark fantasy project update #10: Even more character portraits! #gamedev #darkfantasy #screenshotsaturday #gamemaker
Weekend dark fantasy project update #20: Some more UI testing. The idea is that the dice rolls when an event spawns :)
Trying some rougelite elements. #screenshotsaturday #pitchyagame #gamedev
Weekend dark fantasy project update #19: Main menu testing! #screenshotsaturday #gamedev #indiedev #darkfantasy
Weekend dark fantasy project update #18: Some new monsters art! #screenshotsaturday #gamedev #indiedev #darkfantasy
Thanks! I think it complements nice the dark fantasy vibes
Also some skill icons :)
Weekend dark fantasy project update #17: First skills! You can now attack, skip turn, boost speed, burn, or slow down the enemy. The burn and slow down skills give some nice synergy :) #screenshotsaturday #gamedev #indiedev
Weekend dark fantasy project update #16: So the base for the battle system works :) The next step will be to experiment with some character skills. #screenshotsaturday #gamedev #indiedev #indiegame
Weekend dark fantasy project update #15: I'm starting to prototype the battle system. The idea is not to allow the enemy to reach the point in the timeline where he attacks. So the player should use his skills to delay the enemy. #screenshotsaturday #gamedev #indiegame #gamemaker
Oh cthulhu!
Also, will the dragon find all the diamonds? :D #cozygames #indiegame #gamedev
Weekend dark fantasy project update #14: Trying some redesigning for the main character. I'm aiming for them to have the feeling that something is "off" with them. So yep, probably the candles guy for now. #screenshotsaturday #gamedev #indiegame #gamemaker
Jakiล rodzaj turowej i dungeon crawl :)
Weekend dark fantasy project update #13: We can now move and construct environments from blocks. So it's time to go back to the battle screen or redesign the character for the enviro :) #screenshotsaturday #gamedev #indiegame #gamemaker