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Matt Leone

@mattleone

I write stories about the games industry. Formerly at 1UP and Polygon. Now working on @designroom.site.

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06.03.2024
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Latest posts by Matt Leone @mattleone

Preview
The '90s Lobo fighting game got censored because of... Tupac? It never got the attention of Mortal Kombat or Night Trap, but Ocean's Lobo fighter was saddled with a similar form of censorship.

New story up on what happened to Ocean Software's Lobo fighting game, with a bunch of never-before-seen renders made for the game.

03.03.2026 18:34 πŸ‘ 39 πŸ” 20 πŸ’¬ 1 πŸ“Œ 1
Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals.

I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). 

Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. 

While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue.

In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…

Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…

From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).πŸ’™

04.03.2026 16:30 πŸ‘ 451 πŸ” 106 πŸ’¬ 11 πŸ“Œ 15
Lobo kicks through a stone wall with flames behind him.

Lobo kicks through a stone wall with flames behind him.

The planned box art is everything that's great about '90s CG.

03.03.2026 22:23 πŸ‘ 11 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Never tell me I don't give the people what they want.

03.03.2026 18:37 πŸ‘ 14 πŸ” 1 πŸ’¬ 1 πŸ“Œ 1
Video thumbnail

Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.

25.02.2026 19:23 πŸ‘ 369 πŸ” 96 πŸ’¬ 10 πŸ“Œ 2

Just got an email letting me know I’ll be laid off on Fridayβ€”my second time in 15 months. So here’s my regular reminder that I’m available for freelance video-game consulting, mock reviews, public relations, comms writing, feature writing, and so on.

25.02.2026 16:59 πŸ‘ 109 πŸ” 74 πŸ’¬ 18 πŸ“Œ 2
Capcom CPS Promo from VHS Tape
Capcom CPS Promo from VHS Tape YouTube video by ottosb

An old Capcom promo video popped up on YouTube with, as Ryan Cravens mentions in the comments, "the only real video" of Bill Cravens, the guy who sold Street Fighter 1 in the U.S.

25.02.2026 19:02 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Preview
Welcome to One More Catch PokΓ©mon Go coverage is evolving...

Some news - today I’m launching One More Catch, an independent publication covering PokΓ©mon Go and the next generation of PokΓ©mon games: @onemorecatch.site

23.02.2026 14:39 πŸ‘ 165 πŸ” 63 πŸ’¬ 22 πŸ“Œ 12
Post image

Big news. I wrote a biography on Nobuo Uematsu and it drops this Fall, published by @viz.com. It is jam-packed with amazing revelations about the Final Fantasy composer that the public has never heard about, as shared by himself and those closest to him. This is the definitive chronicle on Uematsu.

20.02.2026 17:20 πŸ‘ 510 πŸ” 152 πŸ’¬ 37 πŸ“Œ 19

Everyone: You really shouldn't spend more than a couple days on a story no one's going to read.

Me: Right, yes. That's smart. I would never. But...

18.02.2026 22:55 πŸ‘ 11 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

If memory serves, I think this followed an article Chris wrote for the short-lived fanzine Game Head, which the internet doesn't seem to remember but I'm 99% sure was real.

11.02.2026 19:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Double Fine PsychOdyssey Β· OUT NOW! Β· Official Trailer
Double Fine PsychOdyssey Β· OUT NOW! Β· Official Trailer *Double Fine PsychOdyssey Blu-ray Set now available for pre-order from Limited Run Games* https://limitedrungames.com/collections/all-games/products/double-fine-psychodyssey-blu-ray-set *The full…

Happy 3rd Birthday, PsychOdyssey! The 33-episode documentary about the making of Psychonauts 2 dropped its first episode on this very day in 2023. If you haven't seen it, there's LOTS of good ways to do so!

🧡 ⬇️

youtu.be/kRlI72bsNRc

10.02.2026 22:30 πŸ‘ 141 πŸ” 21 πŸ’¬ 3 πŸ“Œ 10
An in-development screenshot from Sayonara Wild Hearts shows a different visual style.

An in-development screenshot from Sayonara Wild Hearts shows a different visual style.

A photograph shows marketing materials from the unreleased Nintendo music game Sound Fantasy.

A photograph shows marketing materials from the unreleased Nintendo music game Sound Fantasy.

An illustration shows a developer sitting at a desk while working on Mirror's Edge.

An illustration shows a developer sitting at a desk while working on Mirror's Edge.

An illustration shows all 16 bosses from Shadow of the Colossus in a single frame.

An illustration shows all 16 bosses from Shadow of the Colossus in a single frame.

Hi, we're a new video game oral history site. Some highlights so far:

Mirror's Edge: bit.ly/mirrorsedgeoralhistory
Sayonara Wild Hearts: bit.ly/sayonarawildhearts
Shadow of the Colossus: bit.ly/shadowotcolossus
Sound Fantasy: bit.ly/49xPfha
Rez Infinite: bit.ly/4pKj0BB

Find us at designroom.site.

14.01.2026 21:43 πŸ‘ 132 πŸ” 48 πŸ’¬ 3 πŸ“Œ 3
Title image from the Sega Master System version of Ys 1

Title image from the Sega Master System version of Ys 1

Announcing Localization Lore, a new series dedicated to learning more about the history of video game localization! πŸŽ‰Featuring new interviews personally conducted by me, this first entry is on Ys 1 and the people behind its first three English translations. lizbushouse.com/localization...

04.02.2026 21:58 πŸ‘ 796 πŸ” 365 πŸ’¬ 17 πŸ“Œ 10

So sorry to hear.

04.02.2026 15:53 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A graphic shows Ulala from Space Channel 5 on top of a photo of cheese fondue.

A graphic shows Ulala from Space Channel 5 on top of a photo of cheese fondue.

A menu for the restaurant Matterhorn shows Ulala fondue for sale.

A menu for the restaurant Matterhorn shows Ulala fondue for sale.

Update for anyone visiting San Francisco: We now have a Space Channel 5 fondue.

31.01.2026 18:09 πŸ‘ 16 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
Preview
"That looks stupid." How Harmonix made The Beatles: Rock Band A new book excerpt reveals how Harmonix, MTV Games, and Electronic Arts teamed up with The Beatles for a rare video game collaboration.

"Directing The Beatles: Rock Band is the hardest thing I've ever done in my life."

15.01.2026 18:24 πŸ‘ 209 πŸ” 49 πŸ’¬ 5 πŸ“Œ 18
Post image

You ever see this one they did for the sequel?

27.01.2026 15:14 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Mothership Video game coverage for her, them, and yes, him, too.

guess what... i made a website www.mothership.blog

26.01.2026 14:02 πŸ‘ 392 πŸ” 108 πŸ’¬ 13 πŸ“Œ 8
Preview
Mirror's Edge: An oral history 17 years on from its release, DICE's first-person parkour thriller is a cult classic. We spoke to nine people who worked on it about how the revelatory game came to be.

Our next big project is live! @lewisgordon.bsky.social spent the past few months tracking down nine people who worked on DICE's innovative 2008 parkour runner.

13.01.2026 16:58 πŸ‘ 357 πŸ” 105 πŸ’¬ 3 πŸ“Œ 22

So sorry to hear!

16.01.2026 17:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Sorry to hear!

16.01.2026 16:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Really sorry to hear!

16.01.2026 16:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

the dream team rides again - excited to have an excerpt from my book on @mattleone.bsky.social's wonderful new site, @designroom.bsky.social. Loved writing this chapter on The Beatles, and especially learning more about the GOAT Yoko Ono.

15.01.2026 19:18 πŸ‘ 159 πŸ” 26 πŸ’¬ 3 πŸ“Œ 1

Everybody should be reading @designroom.bsky.social Excellent oral history of Mirror’s Edge just posted

14.01.2026 15:20 πŸ‘ 12 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

People tell me I don’t push the paid-subscriber exclusive stuff enough, so here’s some of that. It’s good!

14.01.2026 18:34 πŸ‘ 23 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

Reporting and writing this story consumed me at the tail end of 2025. I'll post my favourite details tomorrow but, for now, enjoy!!

Thanks to @mattleone.bsky.social for having me, all the interview subjects for talking to me, and @kim-hu.com for the incredible accompanying illustration.

13.01.2026 17:17 πŸ‘ 56 πŸ” 17 πŸ’¬ 5 πŸ“Œ 0

I drew this, go read it!

13.01.2026 17:06 πŸ‘ 372 πŸ” 82 πŸ’¬ 7 πŸ“Œ 0

Thanks! Though @lewisgordon.bsky.social should get the tag.

13.01.2026 17:44 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Big new story coming next week! You'd already know what it is if you subscribed to our newsletter, though... www.designroom.site#/portal/signup

08.01.2026 00:25 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0