New story up on what happened to Ocean Software's Lobo fighting game, with a bunch of never-before-seen renders made for the game.
New story up on what happened to Ocean Software's Lobo fighting game, with a bunch of never-before-seen renders made for the game.
Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to sayβ¦
From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).π
Lobo kicks through a stone wall with flames behind him.
The planned box art is everything that's great about '90s CG.
Never tell me I don't give the people what they want.
Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.
Just got an email letting me know Iβll be laid off on Fridayβmy second time in 15 months. So hereβs my regular reminder that Iβm available for freelance video-game consulting, mock reviews, public relations, comms writing, feature writing, and so on.
An old Capcom promo video popped up on YouTube with, as Ryan Cravens mentions in the comments, "the only real video" of Bill Cravens, the guy who sold Street Fighter 1 in the U.S.
Some news - today Iβm launching One More Catch, an independent publication covering PokΓ©mon Go and the next generation of PokΓ©mon games: @onemorecatch.site
Big news. I wrote a biography on Nobuo Uematsu and it drops this Fall, published by @viz.com. It is jam-packed with amazing revelations about the Final Fantasy composer that the public has never heard about, as shared by himself and those closest to him. This is the definitive chronicle on Uematsu.
Everyone: You really shouldn't spend more than a couple days on a story no one's going to read.
Me: Right, yes. That's smart. I would never. But...
If memory serves, I think this followed an article Chris wrote for the short-lived fanzine Game Head, which the internet doesn't seem to remember but I'm 99% sure was real.
Happy 3rd Birthday, PsychOdyssey! The 33-episode documentary about the making of Psychonauts 2 dropped its first episode on this very day in 2023. If you haven't seen it, there's LOTS of good ways to do so!
π§΅ β¬οΈ
youtu.be/kRlI72bsNRc
An in-development screenshot from Sayonara Wild Hearts shows a different visual style.
A photograph shows marketing materials from the unreleased Nintendo music game Sound Fantasy.
An illustration shows a developer sitting at a desk while working on Mirror's Edge.
An illustration shows all 16 bosses from Shadow of the Colossus in a single frame.
Hi, we're a new video game oral history site. Some highlights so far:
Mirror's Edge: bit.ly/mirrorsedgeoralhistory
Sayonara Wild Hearts: bit.ly/sayonarawildhearts
Shadow of the Colossus: bit.ly/shadowotcolossus
Sound Fantasy: bit.ly/49xPfha
Rez Infinite: bit.ly/4pKj0BB
Find us at designroom.site.
Title image from the Sega Master System version of Ys 1
Announcing Localization Lore, a new series dedicated to learning more about the history of video game localization! πFeaturing new interviews personally conducted by me, this first entry is on Ys 1 and the people behind its first three English translations. lizbushouse.com/localization...
So sorry to hear.
A graphic shows Ulala from Space Channel 5 on top of a photo of cheese fondue.
A menu for the restaurant Matterhorn shows Ulala fondue for sale.
Update for anyone visiting San Francisco: We now have a Space Channel 5 fondue.
"Directing The Beatles: Rock Band is the hardest thing I've ever done in my life."
You ever see this one they did for the sequel?
guess what... i made a website www.mothership.blog
Our next big project is live! @lewisgordon.bsky.social spent the past few months tracking down nine people who worked on DICE's innovative 2008 parkour runner.
So sorry to hear!
Sorry to hear!
Really sorry to hear!
the dream team rides again - excited to have an excerpt from my book on @mattleone.bsky.social's wonderful new site, @designroom.bsky.social. Loved writing this chapter on The Beatles, and especially learning more about the GOAT Yoko Ono.
Everybody should be reading @designroom.bsky.social Excellent oral history of Mirrorβs Edge just posted
People tell me I donβt push the paid-subscriber exclusive stuff enough, so hereβs some of that. Itβs good!
Reporting and writing this story consumed me at the tail end of 2025. I'll post my favourite details tomorrow but, for now, enjoy!!
Thanks to @mattleone.bsky.social for having me, all the interview subjects for talking to me, and @kim-hu.com for the incredible accompanying illustration.
I drew this, go read it!
Thanks! Though @lewisgordon.bsky.social should get the tag.
Big new story coming next week! You'd already know what it is if you subscribed to our newsletter, though... www.designroom.site#/portal/signup