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Zagan

@zagandev

Technical Artist

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19.10.2024
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Latest posts by Zagan @zagandev

Framebuffer rendered at 320x240.

Framebuffer rendered at 320x240.

Depth buffer rendered at 320x240.

Depth buffer rendered at 320x240.

Framebuffer rendered at 1280x960.

Framebuffer rendered at 1280x960.

Depth buffer rendered at 1280x960.

Depth buffer rendered at 1280x960.

Resolution comparison: 320x240 / 1280x960

27.02.2026 22:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Built a toy real-time software rasterizer in my spare time, intending to practice C++ and to have an overview of the graphics pipeline from scratch. At the moment, it runs in a single thread.
Next step will be to build a rasterizer using a graphics API.

#graphics #rasterizer #c++

27.02.2026 22:21 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
Material Maker 1.4 Material Maker 1.4 is now available for download... I would like to apologize for all the time it took, I seriously underestimated the effort needed to port everything to Godot 4 and the temptation to...

#MaterialMaker 1.4 (#GodotEngine based PBR material authoring and 3D model texturing tool) is now available on @itchio .
It is based on Godot 4, had a huge UI redesign and has quite a few new nodes.
rodzilla.itch.io/material-mak...

05.10.2025 10:39 ๐Ÿ‘ 149 ๐Ÿ” 45 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 1
Post image

Still one of the most accessible explanations of the rendering equation out there

18.11.2024 20:26 ๐Ÿ‘ 143 ๐Ÿ” 31 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0