Honored that you asked me to help sell Adulting at IGNM this year :) It's a great game and I think a lot of people saw it as the fun and charming package it is.
Honored that you asked me to help sell Adulting at IGNM this year :) It's a great game and I think a lot of people saw it as the fun and charming package it is.
The leadership of the Tabletop Game Designers Association was disappointed to see the publisher CGE touting Codenames: Back to Hogwarts, a new Harry Potter-themed version of Codenames.
Got feedback from @cardboardedison.com and I'm incredibly happy with what was said about Chainbreakers, even if it's not a winner
I got some work to streamline the game more (isn't that always true?) but knowing that the core foundation of the game is a solid experience is worth its weight in gold.
Very cool. Something tangible to make not-real-words real. Idio-gram-sens-ical!
What are the chevrons used for?
Iβll mail you the box when I get it back from CE! And then give you a copy whenever itβs published :)
I feel like Iβve already won β and getting feedback from the judges to make a great game even better? Incredible.
Way cool to see Chainbreakers played in the wild!!
π²βοΈ Learn my secrets to get your game signed with a publisher (without spending $$$ to go to a Con) in this @breakmygame.com webinar recording! www.youtube.com/watch?v=3ew5...
Itβs always a good learning experience when you get to playtest with folks who arenβt designers or otherwise immersed in the hobby. A lot of folks donβt have the experience to fill in gaps and correctly assume how a mechanic works.
What are some learning experiences youβve had with non-designers?
Four orange cards with black writing and ancient greek designs to the left, a black and orange circle with ancient Green-style pottery designs featuring gods, monsters, pillars to the right
A box with seven white numbers inside on an orange background, with human written on top in orange. Another box is facing away with alien written on in blue. To the right are pieces of paper with nuclear atom symbols and empty white and black spaces
Reconstruct ancient Greek pottery, decode an alien language and watch your money burn in real time: Cardboard Edison nominees revealed as unpublished games award celebrates 10th year:
boardgamewire.com/index.php/20...
@cardboardedison.com
Ahh thank you!!
Wild that Iβve been coming to PO for a couple years now. Thank you for being a wonderful event filled with wonderful humans!
Thank you!!
I didnβt realize how much I would feel validated by this process. Itβs great, but Chainbreakers wouldnβt be half the game it is without all the people whoβve shared their thoughts over the last 6 months.
Thank you!!
Hopefully it goes to a publisher next haha. Iβve loved working on Chainbreakers, but my part in its journey is rapidly coming to a close.
Thank you!! Iβm really happy folks enjoy the theme so much.
So excited to share that Chainbreakers is a finalist for the Cardboard Edison Award!!
Iβm even more stoked, though, that about half the games were put through the wringer with @breakmygame.com and @protospielo.bsky.social.
It takes a community to build great games, and Iβm grateful for mine β€οΈ
I'm so excited to see what these folks come up with.
From playing their games over the past year, I'm inspired to make some unranked, narrative-focused designs.
I hate making sizzle reels for games. Itβs a big reason I havenβt done much pitching. Itβs a thing I have to do which gives me zero joy.
Does anyone have advice on pushing thru this process?
A rotating bike wheel to draft cards from!
A 5 player game of Queen Bee with all 5th graders the teacher ran.
Last is βQueen Beeβ a tile shedding spelling game. Players start with a CVC word then must use their cards (Add, Change, and Remove) to alter the word and be the first to have no tiles remaining.
Worked the best with 5th grade.
A short solo test at my desk before putting it in front of a group of 3rd and 4th graders
βWord Mountainβ is a game about phonemes. Players have to match one side of a cube with the onset, median, or rime sounds to collectively build a mountain and be the first player to reach the summit.
Really stretches their brain as all sides are unique words, even with basic CVC
A 3 player game of Witch of the Words halfway done
An almost complete 4 player game. Players have different forest friends with special abilities that help players collect the right ingredients for their potions
Witch of the Words is a βsay-and-moveβ game in which players, as witches, must move around the forest to collect ingredients, make forest friends, and brew potions.
Players draw a card with 3 words on it and say one of them to move 1-3 spaces and then take the action of the space they land on.
Oh got it! Mine are designed for elementary students.
Iβll go over the 3 games in a few posts!
OPINION Brian Thompson, Not Luigi Mangione, Is the Real Working-Class Hero Dec. 12, 2024 By Bret Stephens Opinion Columnist
You don't have enough contempt for the New York Times.
The imagined time-savings by removing (or preventing) separate bike lanes on the road kills people. The imagined comfort of drivers doesnβt take precedence over the lives of cyclists and pedestrians.
One lane is enough.
Bike lanes donβt slow down traffic: intersections do. Segregated bike lanes save lives.
In my city of Madison, WI β considered among the most bikeable β I cycle past multiple ghost bikes every day.
More and bigger cars arenβt the answer. Stroads arenβt the answer. I want transportation to be safe.
wrote about the media frenzy following Daniel Penny's acquittal for murdering Jordan Neely, and the disparity in the NYPD's reaction to finding Luigi Mangione, vs the stabbing of 17-year-old Yeremi Colinoβabout a country making some lives more valuable than others. @teenvogue.bsky.social
Any company and industry wants a sure bet to make money, and it often comes at a cost of something more βsoulfulβ if you will.
I always think of folks like Horkheimer and Habermas that capitalism necessarily pushes homogenization of art and culture. The freedom to choose things that feel the same.
I suppose, for me, things wonβt change until we change them. If we create fun games that are outside the current βmarketabilityβ paradigm, then things will shift as people buy them β look at how well the IGNM did at PAXU!
β‘οΈ