during tariffs, companies often just raise the domestic product to a little bit below what the imported one would cost so they can blame tarifs for price increase while actually pocketing a lot more profit
during tariffs, companies often just raise the domestic product to a little bit below what the imported one would cost so they can blame tarifs for price increase while actually pocketing a lot more profit
today Google randomly decidedy phone "isn't secure enough" for GPay lmao
this looks so fun
yeah i was thinking of starting with a simple 2d golf game to learn how to move sprites around and stuff
yeah it's not a bad idea. at least i'm not starting from nothing, know the general object-oriented programming concepts.
i'll have a look through the docs again while im on my adderall so i can focus better lol
i've read through the godot getting started doc and thought i understood it but get so confused when i actually try to like do stuff, but i'll take another swing at it later
my main concerns with gamemaker are cost and data collection, but i'll look into it more
i'll try to keep at it cuz the other parts of the process seem so fun (especially level design), i just wish they had some intuitive but more limited node system for dummies like me lol
(i am aware such things exist in unity & unreal, have reasons for not wanting to use those)
that's pretty much what i've done so far and it's like, the documentation is pretty intuitive but then i go to actually do stuff and i'm completely lost >_>
i do have experience with some programming, just nothing like what you do in game development.
is there any good written tutorials that you could recommend? i find them easier to follow because i can go at my own pace.
does anyone have any tips for getting into gamedev? i would love to make my own 2d platformer, and i love the idea of doing game & level design, but i've never been a great programmer and every time i try game stuff it's even more difficult...
interested in godot but open to other suggestions
I just wish they weren't adding that AI audio library crap, I prefer when software like this is fully offline
I've been using a fork of RawTherapee for my RAW processing for years and every time I've tried Adobe Lightroom it just feels like such a piece of garbage in comparison. worse UX, runs way slower, harder to use
free โ poor quality, many great pieces of open-source creative software out there these days.