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Fias

@fias-dev

Hi! ๐Ÿ˜ธ I'm an indie game developer. ๐ŸŽฎ Making a game about mining cheese! ๐Ÿง€โ›๏ธ He/him.

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28.09.2023
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Latest posts by Fias @fias-dev

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Commissions finished for @wochifo.bsky.social and @fias-dev.bsky.social โœจ๏ธ

02.03.2026 18:22 ๐Ÿ‘ 6 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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New goal: making a tiny system for building terminal user interface like stuff with lots of silly effects.
#raylib #odinlang #gamedev

22.01.2026 21:06 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

GOOD NEWS! Researchers have shown Alzheimerโ€™s disease can be REVERSED- not just prevented. Using a potent neuroprotective compound called P7C3-A20, they found RESTORING balance to a central cellular energy molecule (NAD+) not only PREVENTED disease features but REVERSED them, EVEN at late stages.

28.12.2025 17:00 ๐Ÿ‘ 11580 ๐Ÿ” 4513 ๐Ÿ’ฌ 220 ๐Ÿ“Œ 429

The AI bubble pops. Data center owners scramble to find usage for all the hardware. This causes a resurgence of Stadia-like cloud gaming platforms.

31.12.2025 17:02 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I can wholeheartedly recommend it!
Switching to Linux Mint was a really smooth experience for me. Everything works out of the box and updates don't mess with my workflows like it was on Windows.

20.12.2025 22:50 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Gen AI is the abdication of authority to an error-prone mediocrity machine.

18.12.2025 16:53 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Gen AI is not automation.

Automation converts inputs to outputs with reduce human involvement - inputs reliably determining outputs. An automated process must be 100% predictable.
Abacus to calculator to Excel: 2+2 = 4

If AI can hallucinate a random result, it can not be called automation.

18.12.2025 16:51 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
How to support human artists...

FREE TIER: follow, like, share, review, reject AI
PAID TIER: donate, merch, subscribe, commission, license

Image by Kenney (www.kenney.nl)
Original icons (some edited) by Lucide (ISC License)
Fonts used: mini-ใ‚ใใ‚ใ & ๅ’Œ้ขจใฝใฃใท

How to support human artists... FREE TIER: follow, like, share, review, reject AI PAID TIER: donate, merch, subscribe, commission, license Image by Kenney (www.kenney.nl) Original icons (some edited) by Lucide (ISC License) Fonts used: mini-ใ‚ใใ‚ใ & ๅ’Œ้ขจใฝใฃใท

Here's how to support human artists! ๐ŸŽจ

16.12.2025 10:09 ๐Ÿ‘ 3000 ๐Ÿ” 1800 ๐Ÿ’ฌ 12 ๐Ÿ“Œ 9
Preview
How to Mine for Cheese (Play Test) by Fias Join a expedition tasked with extracting cheese left underground by an extinct civilization.

Hey, hey!
I released an early play-test build of my game:
"How to Mine for Cheese". โ›๏ธ๐Ÿง€

If you want to explore some spooky mines filled with dairy deposits try the build!
Feedback is greatly appreciated!
fias-dev.itch.io/how-to-mine-...
#gamedev #screenshotsaturday #godot #indiegame

13.12.2025 16:46 ๐Ÿ‘ 14 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I'm proud to announce our next game, Better Than Us!

If you're not a fan of multi-billionaires, you're going to love screwing them over in our exciting new narrative social stealth game. Please wishlist and share! ๐Ÿ™

08.12.2025 17:11 ๐Ÿ‘ 97 ๐Ÿ” 44 ๐Ÿ’ฌ 9 ๐Ÿ“Œ 1
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Stack Prootocol is out NOW! ๐ŸŽ‰

Puzzle and bounce your way through 40+ levels, to help little Meep get RAM and repair a broken toaster!

Get the game on Steam:
store.steampowered.com/app/3937000/...

#indiedev #gamedev #godot #lowpoly

04.12.2025 23:03 ๐Ÿ‘ 331 ๐Ÿ” 135 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 5
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This is actually quite brilliant, up to and including the final sentence ๐Ÿ”ฅ

01.12.2025 11:09 ๐Ÿ‘ 27703 ๐Ÿ” 10802 ๐Ÿ’ฌ 547 ๐Ÿ“Œ 928
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Added a section of the game where your headlight is broken and you must navigate only by glow stick light.
Careful around the bottomless pit!
#gamedev #screenshotsaturday #godot #indiegame

30.11.2025 15:53 ๐Ÿ‘ 13 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Only a few days left until Stack Prootocol's release, on Steam!

The game will allow you to live out your wildest fantasies, such as, uuuh, going "meep!" or... getting lots of RAM without breaking the bank!

store.steampowered.com/app/3937000/...

#gamedev #godot #screenshotsaturday

29.11.2025 19:19 ๐Ÿ‘ 237 ๐Ÿ” 77 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 0

Wow! Thank you for sharing this! I was also unboinging my boings!

29.11.2025 13:10 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I was today years old when I learned that there's a flag to ensure a signal does the connected thing only ONCE! Super useful! #godotengine

(I no longer have to manually ensure boing() is unboing()'ed)

28.11.2025 15:57 ๐Ÿ‘ 107 ๐Ÿ” 14 ๐Ÿ’ฌ 9 ๐Ÿ“Œ 0
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Experimenting with a bite-sized dungeon crawler. Not much there yet, but you can bribe monsters to leave the room so you can take a nap.
#screenshotsaturday #GameDev #playdate

23.11.2025 19:10 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It's gonna be a Baudelairian Jihad after all.

21.11.2025 12:21 ๐Ÿ‘ 230 ๐Ÿ” 56 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1

There is only one cheese type currently so the game could definitely use more variety.
What would you consider to be special cheese?

20.11.2025 19:48 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Still experimenting with a new puzzle mode for my Playdate game Hausbau! Might add it to the game at some point :D
#playdate #gamedev

20.11.2025 18:50 ๐Ÿ‘ 13 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Added glow sticks to the game.โ‡๏ธโ‡๏ธโ‡๏ธ
They can be used as light sources or to mark the sections of the cheese mine you already explored. ๐Ÿง€โ›๏ธ
Did not decide on the carry limit yet.
#indiegame #gamedev #screenshotsaturday #godot

16.11.2025 20:03 ๐Ÿ‘ 15 ๐Ÿ” 4 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Bit lat to the screenshot Saturday party, but I thought I'd share a new item pickup screen that will let you examine the spooky stuff you find in the cheese mines.
#indiegame #gamedev #screenshotsaturday #godot

09.11.2025 23:40 ๐Ÿ‘ 16 ๐Ÿ” 8 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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Been working on some ui stuff lately! Thought it would be funny if an old-timey printer actually 'prints' your score (and maybe a few other things)
#playdate #gamedev #screenshotsaturday

09.11.2025 12:08 ๐Ÿ‘ 18 ๐Ÿ” 8 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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New iteration for the title screen of my new old #Playdate game!
Started it as a jam project over a year ago (my first playdate thing!) before getting distracted by other stuff. It's almost finished, just have to not get distracted by other random ideas ๐Ÿ˜จ #gamedev

06.11.2025 20:11 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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new title screen idea for my #playdate "job sim" Masterworks. Rumors say that it might even be in a playable state again ๐Ÿ˜ณ
#screenshotsaturday #gamedev

01.11.2025 18:00 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Added an intro cutscene for my cheese mining game. ๐Ÿง€โ›๏ธ
Thought it would be nice to introduce your power tool.
You can also pick a name now.
If you skip the signature, the NPCs will just call you "Skip" ๐Ÿ˜œ
#indiegame #gamedev #screenshotsaturday #godot

01.11.2025 17:50 ๐Ÿ‘ 13 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Screenshot from a game about mining cheese.
The first person perspective view shows an industrial drill held by the player in the foreground. In the mid-ground the player's head lamp illuminates some rubble, a shovel leaning against the mine's wall that has a paper note one it. I the background the mine tunnels stretch into darkness. On the edge of light a cheese wheel is visible sticking out of the wall.

Screenshot from a game about mining cheese. The first person perspective view shows an industrial drill held by the player in the foreground. In the mid-ground the player's head lamp illuminates some rubble, a shovel leaning against the mine's wall that has a paper note one it. I the background the mine tunnels stretch into darkness. On the edge of light a cheese wheel is visible sticking out of the wall.

Screenshot from a game about mining cheese.
The first person perspective view shows an industrial drill held by the player in the foreground. The player's head lamp illuminates a winding tunnel stretching into darkness.

Screenshot from a game about mining cheese. The first person perspective view shows an industrial drill held by the player in the foreground. The player's head lamp illuminates a winding tunnel stretching into darkness.

Screenshot from a game about mining cheese.
The first person perspective view shows an industrial drill held by the player in the foreground. The player's head lamp illuminates a mine tunnel with wooden support beams at the sides of the wall and near the roof. There is a rock pillar in the mid ground and some loose boulders.

Screenshot from a game about mining cheese. The first person perspective view shows an industrial drill held by the player in the foreground. The player's head lamp illuminates a mine tunnel with wooden support beams at the sides of the wall and near the roof. There is a rock pillar in the mid ground and some loose boulders.

Working on levels for my mining game.
Experimenting with lighting to support the atmosphere of being alone in a dark place filled with mysteries and cheese.
#ScreenshotSaturday #IndieGame #IndieDev #GameDev

25.10.2025 20:20 ๐Ÿ‘ 17 ๐Ÿ” 8 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Don't save your game on a moving elevator if the elevator doesn't get saved with you... ๐Ÿคทโ€โ™‚๏ธ
Dealing with some silly bugs in the save game logic I'm implementing for my game: "How to Mine for Cheese" ๐Ÿง€โ›๏ธ.

#gamedev #indiedev #godot #furry

20.10.2025 16:56 ๐Ÿ‘ 22 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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With Hausbau finished and released, Iโ€™ve finally started wrapping up my other #Playdate project: Masterwork Inc., a game about silly shapes and working a crappy job.

#screenshotsaturday #gamedev

18.10.2025 21:20 ๐Ÿ‘ 11 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0