Every waterfall needs stiff behind it. I think itβs a law π
Every waterfall needs stiff behind it. I think itβs a law π
All games need a spider cave... right?
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Of course! Mushroom culture is pretty awesome. Itβs not a spoiler but we DO have a Mycologist in the game Iβm working on π. I used to watch most interviews Paul Stamets had.
I love that you have the descriptions as part of the pack. (At least on itch)
Think I ran out of nails for this ramshackle scaffolding... I'll have to run to the hardware store tomorrow to continue work (or just get a solid night sleep! π)
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Playing around in the world building mode and then I wanted a drawbridge... had to go back to the drawing board π
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love the textures
EQ goblin is peak nostalgia
Never trust the lalaβs π
Yea just moving into that more. Iβve always been a big systems guy (and lots of my work has been in tha area). Also fun to deep dive into the nuance of how lighting works. Little progress each day.
The first screenshot is from from last year and the last ones were from this evening. It's fun looking back on the progress that has happened in just under a year. A few capsules to now seeing some world stuff coming together. More to come but happy with the progress.
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Canβt go wrong with leezard
You checking out monsters and memories at all?
Nice ice cream cone π
Ahhh the greater light stones!
Camera from a day long past! Good looking Froglok though π
Lots of good resources on YouTube also. Check out dumptruck_ds . Welcome to trenchbroom and func Godot!
Of course! I try to help when I can
It ainβt much but I realized I had gone for awhile and never built out a way to delete an item getβ¦whoops! Had to fix that.
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Some progress with building vision items and abilities yesterday. Started off pretty crude and then had some refinements. I'm sure it could use some more polish but it's something for right now!
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Alright... that was TOO much fog... π
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We are immensely grief stricken by the news of Kevin Lydy's recent passing. He was an integral part of EverQuest over the years. Our deepest condolences and sympathies go out to his family, friends, and the multitude of fans he made along his journey through life. Rest well dearest Adventurer.
Sometimes menus need a little love... it ain't much but it's honest work π
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That was a BIG thing for me. So many things like player data, cheat detection, and just general infastructure... Maybe some day but I'll just keep chipping away on what I know how to do. Look forward to seeing your progress!
It's an audience that does exist. Heck, most people play MMO's in a "solo" way. It's an area which I have been exploring as well. MMO's are awesome but sooo much work is required.
Wiring up some new models and having the colors of spells emit through cracks on the body. Emitters looking neat as well! Love how "crappy" drawn black and white images can make cool particles.
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I see everfrost!
Whoops... spawned in a few too many rats π
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Some progress on environments starting to build out.
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After some quiet months, gearing up to launch a Steam page for Oddment Conflux.
Classic MMO systems (not building an MMO). Single-player/small-group focus. Multiclass freedom.
More coming soon.
Join the Discord to follow along.
discord.gg/J7XvrE5Nqq
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