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giom

@guilanier

creative dev — @resn

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13.11.2024
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Latest posts by giom @guilanier

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Among the work I'm most proud of, here's one small project I made years ago that's finally out there! Learned so much about frame buffers and shaders through it — dimsum009.resn.global

#webgl #threejs #creativecoding

09.09.2025 08:07 👍 11 🔁 1 💬 2 📌 0
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Had a great time playing around w/ GPGPU for terrain generation and volumetric lighting. It's also a small tribute to my region back in France — dimsum007.resn.global

#webgl #threejs #shaders

23.07.2025 10:20 👍 7 🔁 0 💬 1 📌 0
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Very happy to release this one! Had a lot of fun further exploring ray-marching techniques and combining w/ classic 3D scene — dimsum005.resn.global

#webgl #threejs #creativecoding

18.06.2025 08:07 👍 2 🔁 0 💬 0 📌 0
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Had loads of fun working on this new piece! Toying with multiple frame buffers, flow maps and rigged meshes — dimsum003.resn.global

#webgl #threejs #shader

20.05.2025 08:32 👍 7 🔁 1 💬 0 📌 0
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Access the customization panel by pressing "P" to create the different variations. Also included is the ability to export and reimport settings when needed 🪸

01.04.2025 11:42 👍 1 🔁 0 💬 0 📌 0
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Throwback to this project made using raymarching w/ webGL — dimsum001.resn.global/reactive-phe...

01.04.2025 11:42 👍 4 🔁 0 💬 1 📌 0
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For another recent project, had more fun playing with 3D Raymarching shapes and lights — guilanier.github.io/anoyo/raymar...

22.01.2025 11:19 👍 5 🔁 1 💬 1 📌 0
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As 2025 kicks in, I'm having more fun playing with the Molten SDF effect! Made a small demo to showcase it — guilanier.github.io/anoyo/molten

07.01.2025 11:08 👍 6 🔁 1 💬 0 📌 0

☝️

13.11.2024 18:32 👍 0 🔁 0 💬 0 📌 0