Have been developing a teardown mod that replaces the in game character with a true voxel frame based model.
Currently, it's only a proof of concept, but it does look very promising so far.
#voxel #animation #teardown #modding #programming
Have been developing a teardown mod that replaces the in game character with a true voxel frame based model.
Currently, it's only a proof of concept, but it does look very promising so far.
#voxel #animation #teardown #modding #programming
easy isometric pixel art is still coming... with a ton of new features!
create anything with easymetric soon on @aseprite.org
Showing the project management software Codecks. Specially tailored for game development. Here some cards from the game Match Tree.
FINALLY back to Match Tree (link below). Started to use @codecks.bsky.social to get some more clarity what to do and in which order. What are the categories you use to organize your game?
store.steampowered.com/app/3010870/...
#indiegame #Godot
Each wishlist entry makes a sheep happy!
Started experimenting with adding scale timelines to the skeletal voxel animations in AniVoxel. Voxel positions are moved according to the scale and interpolated to fill any gaps. Already a great addition to the expressiveness!
Zwei Charactere stehen sich gegenüber. Der Stil ist pixelart insiriert aber die Pixel sind wild gezeichnet und an einem Grid ausgerichtet. Es ist sehr farbenfroh. Der Linke ist Andreas mit Brille und Bart. Er hält einen Block. Der Rechte ist Marcel und er hält einen Schraubenschlüssel. Es steht "The Game Mechanics" auf dem Bild
🎙️Neuer Podcast: The Game Mechanics🎙️
Ein Ding auf meiner Bucket list war es schon lange, einen Podcast über #gamedev zu machen. Es geht um Spielmechaniken und richtet sich auch an interessierte Spieler.
Mit @zeitweise.bsky.social habe ich einen exquisiten Partner gefunden.
Hört doch mal rein! Link👇
Godot engine interface with islands generated using a spline outline, heightmap and other parameters.
Been experimenting with Godot lately and created a little island generator that takes a spline for the islands outline and a heightmap. Other options allow tweaking the results which i'm quite happy with so far. 🏝️
Got this lovely book for christmas! Hope to finish it before the busy time starts again next year.
While powerful and precise, the graph-based editor in AniVoxel may be a bit unintuitive for new users. For AniVoxel 1.1.0 i built a new keyframe editor which is more intuitive and helps building animations faster! Both editors work in conjunction.
astralcrowgames.itch.io/anivoxel
Pinguraculix und Strüppix? 😄 Echt toll geworden!