I may as well share with you the big boy version of this that all the math Ph.D students spread around a couple years ago
cims.nyu.edu/~tjl8195/sur...
I may as well share with you the big boy version of this that all the math Ph.D students spread around a couple years ago
cims.nyu.edu/~tjl8195/sur...
No Kings includes Draft Kings
Found it here on "alderman alex brower" FB Page m.facebook.com/profile.php?...
Were excited for the stream to start!
You'll be able to customize your squad between missions by swapping out active soldiers.
It's not easy to show, but this is also now preserved across play sessions in saved data.
#godot #indiedev #gamedev
bacpac
some good climate/energy news:
* 96% of new US power capacity was carbon-free in 2024 (56 gigawatts!)
* 2025 included the first month ever when 51% of power on the U.S. grid was carbon-free
* The golbal trend is overwhelming: The world is now investing more $ in clean energy than fossil fuels
the loop between "holy shit, AI can do <X> now, that's amazing, how did it even do that" and "I never want to see another <X> as long as I live" is just very tight
Writing code on a bumpy train and tried stabilizing the display image to my head -- it does (surprisingly) make things a bit easier to read but overall feels too weird to actually use.
There's a project hail Mary movie happening!?!? Extremely Excite
I bet it reflects a reality of the hardware! A lot of optimization nowadays is around memory access patterns. Random memory access is more expensive than compute in a lot of cases. See things like ECS
I made a joke in my main Discord server about DOOM E1M1 being in a major key and @abigbagofkeys.sickonedude.com actually made it. Jesus fucking Christ listen to this hahahaha
Oh!
What was the benefit of using 3 different types of VS Code, over opening three instances of the same editor?
I feel this hard. I'm finding that most companies I've interacted with show diminishing returns on technical skills, instead incentivising people problem solving. Like it's actually hard to find a problem where deep technical skill is truly necessary and aligns with $$$
A Snickers bar broken in half with sprites for Dwarf Fortress of catapults and a ballista.
PARENTS, please check your kids Halloween candy. I just found dwarven siege weaponry, some STILL under construction. No words.
I've seen that typically up to 90-99% of states are soft lock states
I mean exploring every -winnable- state! Right now I do that by exploring every state and then trimming out the soft locked ones at the end. Next optimization step would be to use some sort of A* to find the win state and work backwards, I think. When/if solving becomes the bottleneck
π€© Does this mean I can achieve my dream of validating my build and deployment pipeline locally? No more branches full of 100 tweak commits?!
Hey look that's me! (If you look closely)
Dang, so close to getting into that contributer list!
I found an issue and would contribute a fix, is the website open source?
π’Introducing ArkRegexπ’
a drop in replacement for new RegExp() with types β¬οΈ
I may be wrong but I hope that in the general case (for other types of games) solving the graph is O(n) where n is the number of possible game states. At its core it is graph traversal, and both depth-first-search and breadth-first-search are linear time IIRC
Every node repels every other node, that's the hard part :'). I could walk all the neighbors to apply spring forces in O(e), but for the repellent force it's O(n^2) to brute force. The Octree brings it down to O(n log(n)) in theory
Was doing a test of the penguin stepping code by applying a moving circular bias, and accidentally made tapdancing lololol look at 'em go!
#GodotEngine #gamedev #indiedev
And it turns out that visualization is the most compute intensive part! There are many games I can solve in a couple seconds that take minutes to render out
Thanks! The secret is that this is just a visualization, meaning the graph is fully solved already. So I can adjust the speed of reveal very easily without worrying about process time.
Back on my game graph bullshit again. This shows the graph taking shape gradually via a random walk process.