Carleton Handley's Avatar

Carleton Handley

@carletonhandley

I coded Commodore 64 games in the 1980s, 1990s and the 2020s. And plenty of other stuff in between.

595
Followers
110
Following
278
Posts
12.11.2024
Joined
Posts Following

Latest posts by Carleton Handley @carletonhandley

The rolling man on fire was a bit OTT though!

06.03.2026 10:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I don’t normally do politics on here but my word this man says everything I wish I had the nerve to. Let’s all be kinder to each other.

05.03.2026 20:28 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Straight out of the traps with an obscure classic!

05.03.2026 20:10 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Looking forward to this, some of my favourite gaming memories are playing against my friends on two player #C64 games. Rocketball, Kikstart, Hypaball and probably my favourite Pitstop II. I have no interest in online gaming and I miss playing games together like we did back then. I’m old.

05.03.2026 20:09 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Pretty sure the clip was on Ricky Gervais’ Rom 101 episode. So not even hidden away.

26.02.2026 19:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

They certainly did work on it. One of three great soundtracks we had in the game.

26.02.2026 19:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hardest lad in our school went on Jim’ll Fix It whistling with Roger Whittaker. Who’d have thought that wouldn’t be the most embarrassing part of that story years later?

26.02.2026 18:59 πŸ‘ 6 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
Post image

Looks like the #C64 Black Mini Edition is 20% off on Amazon at the minute. Four of my best games are on there along with 21 other amazing modern 8bit games. I'm still playing through - and being amazed by - Sam's Journey.

25.02.2026 09:42 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1

How has somebody who worked on one of my favourite ever games (Lemmings) ended up converting a random homebrew I wrote for the #C64 in 2020? Amazing.

16.02.2026 11:15 πŸ‘ 10 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I wrote the Game Gear version of this. It was unusual to have different programmers for the SMS and GG but that’s where we were. Pretty proud of my version although the skiing is too fiddly.

16.02.2026 10:57 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I remember the demo disk coming into the office bundled with CTW. No work was done that day. Such an amazing game, thanks for making it.

14.02.2026 23:48 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Don’t tell me I don’t know how to treat my wife on Valentine’s Night. We’re in the Pixel Bar in Manchester. To be fair it was her idea.

Some pro-gamers are on the TV earning more money than any developer I’ve ever worked with.

14.02.2026 18:29 πŸ‘ 12 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image Post image Post image

I had two Game Gear games published. One was the original FIFA game. The other was the official Winter Olympics game of 1994. Sadly we didn’t do Curling which is a fave of us Brits as we’re good at it. Otherwise I think it’s a pretty solid effort.

08.02.2026 00:14 πŸ‘ 7 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0

I never knew Skull and Crossbones was included on a compilation. One more on the list of physical releases of my #C64 games I don't own.

06.02.2026 08:46 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Yeah, there’s something oddly satisfying about it.

02.02.2026 16:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Blimey! I'd have expected exporters and plug-ins maybe. Can tell I've been out of the games industry for an age.

02.02.2026 13:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

From when part of creating a game was also making your own bespoke utilities. I coded at least five map editors and a couple of sprite tools BITD. Degas Elite (ST) and DPaint 2 (PC) changed some of that but even in my Zed Two days (early 2000s) I wrote a map editor for a PS1 game I was developing.

02.02.2026 08:54 πŸ‘ 8 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Old Design Design games stuff...

Coding in hex is madness.

I think a lot of people used Zeus Assembler for Z80. Actually written by Simon Brattell who made the hardware I mentioned. He talks about Design Design’s dev processes a bit here:

www.desdes.com/products/old...

30.01.2026 13:54 πŸ‘ 4 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0

PDS was a great piece of kit. The Z80 developers worked on Amstrad word processors with a bespoke piece of hardware built by one of the developers there. Although that was pretty advanced I think they were quite jealous of my setup.

30.01.2026 11:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

All my C64 games were developed on an Amstrad 1640 coupled with the Programmer’s Development System (PDS). @uridiumauthor.bsky.social spoke of 20 minute compile times in his Zzap diaries, mine was seconds. Still didn’t make me produce anything off the quality he did.

30.01.2026 00:33 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Cheers, I may take you up on that. Out of touch with this old school design. I need everything pointing out to me these days.

29.01.2026 15:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

I’ve set up the #C64 Mini Black and I’m suitably impressed. Always wanted to play Sam’s Journey but never got around to it. I’m stuck on the second screen!

29.01.2026 15:17 πŸ‘ 12 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Moon Jelly. A game just about everybody who was at Software Creations worked on at the time but very little info is available. I worked on it and can only barely remember it! We never had a publisher for it so I don't imagine there was much promo.

29.01.2026 10:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

They wanted to give the other games a chance to shine.

28.01.2026 15:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

I’ve eventually got hold of a #C64 Mini Black Edition. It includes 25 modern C64 games, four of which I coded. @stepickford.bsky.socialβ€˜s version of Millie & Molly also adorn the box. Looking forward to trying out some of the other games on there. Quite a few look amazing.

28.01.2026 14:09 πŸ‘ 31 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
Video thumbnail

Help us make hope normal again.

Join the Green Party now.

22.01.2026 19:07 πŸ‘ 7004 πŸ” 2585 πŸ’¬ 204 πŸ“Œ 1044

I’m guessing they’ve refilled the chemicals. No access to that stuff when we were kids, we couldn’t even afford replacement batteries.

22.01.2026 20:06 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I assume it’s even older than the 70s. Pretty sure my dad gifted us his original from the loft, along with an OG Subutteo. All the chemicals had perished but it was nice to have the test tubes.

22.01.2026 18:29 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image Post image Post image

In 2019 Grid Pix was the first game I coded for the #C64 in the modern era. It led to some amazing physical versions and a glowing review in Retro Gamer. No wonder I got back into coding for the old machine. I've released eight games since then and worked on plenty of abandoned projects.

20.01.2026 13:35 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I think it was fair enough. Things were moving really fast back then. Home computers were being replaced by consoles. I had no experience of the latter. I don’t think my heart was really in it, I was planning on leaving the industry. And I’m terrible in interviews.

19.01.2026 13:33 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0