Pain in your arm?
Try a trackball mouse :p
Pain in your arm?
Try a trackball mouse :p
Failing at making a "1 day" project in 1 day ... But got it finished! Fully made in #godotengine and fully #opensource
youtu.be/cP11qOrcxeo
More Godot news! :D
youtu.be/GEQ6R48CgXU
#godot #godotengine
I was so incredibly tired of all those sound generators that can only create retro sounds... so I created my own!
It's a work in progress and it'll be part of a new project but enjoy some sounds I've made. Each of these took a minute tops! โจ
I have a feature proposal for Godot, when baking I want to smell fresh bread or cookies.
I've had one PR for the video editor In working on being clearly made with AI with the user denying it. The biggest issue I take with it is that they often don't know the code doesn't work, and when manually implementing some changes of running into edge cases is higher so makes the PR more stable.
Enough sleep, helps a lot to have more energy mentally. Other than enough sleep, I recommend working on your Godot projects in the morning, makes your evenings less busy, easier to wind down, and makes you have a better night rest.
A new Signal Emitted episode just dropped! Enjoy the news ;)
#godot #godotengine
Contains one of the best additions to Godot: LSP column support for errors and warnings! :D
For anyone who wants to figure out how to create a driver patch which is part of the Linux kernel, but not the Linux-LTS kernel.
github.com/voylin/DKMS_...
#linux
The 4.6 release is here! :D
#godot #godotengine
Ever wanted the Godot script editor color theme inside of NeoVim? Well here you are, it's customizable so read the README ;)
github.com/voylin/godot...
#godot #godotengine #nvim #neovim
Happy to announce that Evil Trout Inc. is now a Corporate Silver level sponsor of the Godot Development Fund. Even though the engine is free, it takes a tremendous amount of work to build and maintain, and our company's success has been built on top of it.
Looking forward to 4.6 ... Just so that my PR's can get merged xD I really need the improved LSP stuff I contributed.
Weekly Godot news for this week got published with a double tip of the week!
youtu.be/W_WmG4tHR7w
#godot #godotengine
Thanks for sharing! ^^
At last, #GodotEngine 4.6 arrives at the Release Candidate stage!
A new editor theme, inverse kinematics, standalone library support, and more await in this production-ready build ๐
Help us get it over the finish line with one final round of testing:
godotengine.org/article/rele...
My video editor made with the #GodotEngine ... it's nearing 3 years of development with the beta release being just a few months away! :D
Looking forward for the full release so I can finally focus more on other projects or maybe I'll just become a full-time contributor to #Godot XD
#VideoEditing
It feels wrong to not do Signal Emitted weekly, so I'll just make each episode shorter and skip weeks with no news ;)
So back to weekly Godot News episodes!
youtu.be/8P7CwyFXrJk
#GodotEngine #Godot #Gamedev
Found a 10% playback performance improvement for GDE GoZen by reading the Godot documentation yesterday! o.o
Happy new year, everyone! ๐ฅณ
We're starting 2026 strong with our first development build of the year: #GodotEngine 4.6 beta 3!
godotengine.org/article/dev-...
What's better than coffee and some light reading material in the morning? โบ๏ธ
#godot #indiedev #gozen
Couldn't help myself ^^" Had to release GoZen 0.5.0-alpha on the same day as the GDE GoZen update. They BOTH got LARGE upgrades, but I'm (of course) the most excited about the new GoZen version!
Video editor in #godot! :D
#GodotEngine #Godot #GoZen
GDE GoZen version 9.0 is out now!
github.com/VoylinsGamed...
The video playback GDExtension got some nice improvements such as faster loading of videos and alpha support!
Happy new year! ๐โจ๐ฅณ
Who wants some Godot tips to end the year? ^^
#godot #godotengine #gamedev
Two high fever sick kids and a migraine, merry Christmas everybody! ๐๐
I haven't contributed to Raylib yet, but when I find some time I'll give one of those issues a try ;)
Besides print_rich(), this PR is probably the best addition which I've tried to get merged into Godot! Sadly it won't be part of 4.6 so I'll have to use custom engine builds till 4.7 :c
github.com/godotengine/...
#godot #godotenine
With a big delay, week 49 of Signal Emitted!
youtu.be/utFTcXhemoE
#godotengine