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Samuel (Stupid Heart)

@samstupidheart

Storyteller. Game creator. Fiction enthusiast.

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10.11.2024
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Latest posts by Samuel (Stupid Heart) @samstupidheart

XD I just commented on the original, particles! Of course you already thought of that, I will be quiet now. <_<

08.07.2025 14:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The results of my Godot shader tutorial following. Next I think I want to add some particle effects in the same blue πŸ€”

08.07.2025 13:51 πŸ‘ 1 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Looks good! =) Very magical.
Maybe some particles flying out?

08.07.2025 14:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Unfortunately we're seeing a *very large* DDOS attack on our web app right now which is likely triggering a block upstream on our host's networking infrastructure, preventing access to the site for many users. We'll keep you updated as we try to resolve the issue.

08.07.2025 02:00 πŸ‘ 932 πŸ” 216 πŸ’¬ 18 πŸ“Œ 16
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A very exciting week for us as we gained an artist!
Here is a sneak preview of the environment blockout they've done for us in their first couple of days!
#indiedev #gamedev #elemarum #choicebasedgames #rpg #indiegame #everveil #stupidheart

03.07.2025 21:09 πŸ‘ 10 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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I'm experimenting with giving each tab of the pause menu its own main color
#gamedev #indiedev #godot

29.06.2025 20:48 πŸ‘ 31 πŸ” 6 πŸ’¬ 1 πŸ“Œ 1

Does anyone else get neurodivergent burnout from showers? They are just so… monumental.

26.06.2025 21:28 πŸ‘ 578 πŸ” 18 πŸ’¬ 83 πŸ“Œ 7

100% showers are such a cognitive load... sensory overload, vulnerability, the aftereffects. All awful.
But, cleanliness is important.

27.06.2025 19:30 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I never realized how fun level design is. I was always too scared to do it because I have a severe case of "I don't know what the f*ck I'm doing" syndrome.

Either way, I added some heavy-duty trucks to challenge the player a bit more.

#gamedev #indiedev #Indiegamedev #gamedevelopment

27.06.2025 04:14 πŸ‘ 15 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0

Classic game style! =)
If you extend the roads a little bit off screen the vehicles won't pop in and out so much, and players will be able to see the vehicles coming a bit better.
Unless it is intentional, then I will shut up! =)
The truck looks huge. XD Nice and intimidating.

27.06.2025 06:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

In your opinion, what're the most annoying ways indie devs promote their games? =)

26.06.2025 10:26 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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A lot of systems look flashy but feel hollow.
Lately I’ve been chasing something quieter.
Overdesign can get in the way of presence.
Nuance and silence matter too.
Even emptiness can be part of the experience.
@sayuriartsy.bsky.social She helped!
#UnrealEngine5 #indiedev #gamedevelopment

25.06.2025 19:51 πŸ‘ 20 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

#Solodev paradox: You have complete creative freedom but no one to bounce ideas off. You can change anything instantly but second-guess every decision. You're the boss and the employee, the critic and the creator. It's lonely and liberating at the same time. #indiegame #indiedev #gamedev

25.06.2025 08:07 πŸ‘ 57 πŸ” 8 πŸ’¬ 4 πŸ“Œ 0

To be fair our game is fully a board game (not just digital) but we found a lot of crossover, and people were quite excited about the video game part.
I would offer to playtest, but not sure I would have the time to print it all out!
Maybe I can convince my wife to...

24.06.2025 17:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Very cool to see!
We also cannibalized our MtG stuff! It's surprisingly useful. =)
The gameplay sounds pretty fun.
We took ours to some local boardgame clubs. Like at a local university and just a small club nearby. Testing is super useful.

24.06.2025 07:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Paper Prototyping Fateweaver | Kymira Our approach to paper prototyping our next game.

So last blog post I talked about how we're studying game design, today is the sequel where we execute some of that learning.

Paper prototyping our next game! This has been a lot of fun so far, and just instantly clear how helpful paper prototyping is.

#gamedev

www.kymira.ca/blog/paper-p...

22.06.2025 14:52 πŸ‘ 14 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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These are my favorite panels~~~β™‘

23.06.2025 21:20 πŸ‘ 510 πŸ” 25 πŸ’¬ 6 πŸ“Œ 0
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New CROMANCE is up!!
Read it here : www.webtoons.com/en/canvas/cr...

23.06.2025 21:19 πŸ‘ 750 πŸ” 126 πŸ’¬ 7 πŸ“Œ 2

Do not be afraid of making tools!
A quick and dirty script that automates a pain point not only saves the time it takes when doing that task, it also saves brain power!
Never underestimatr the value of simplifying things.

19.06.2025 10:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Dev snapshot: Godot 4.5 beta 1 – Godot Engine Godot 4.5 has entered beta and is now feature-complete!

Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! πŸ€– πŸ§ͺ

As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version.

Please report any issue you encounter while testing on GitHub!
godotengine.org/article/dev-...

18.06.2025 23:29 πŸ‘ 612 πŸ” 111 πŸ’¬ 13 πŸ“Œ 25

Breath of Fire III was such a formative part of my love of games, awesome to see something like it! =)

18.06.2025 14:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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The Avatar is a deadly force that can be steered by the "Command" ability. Once an optional boss npc in Ring Spirits - in Armour of the Abyss it is an unpredictable ally.

Meta Revelations - Armour of the Abyss is my Breath of Fire inspired rpg!

#gamedev #indiedev #jrpg

18.06.2025 12:34 πŸ‘ 39 πŸ” 10 πŸ’¬ 4 πŸ“Œ 0

Definitely looks like some sort of collision problem. The third character looks like they are being pushed backwards.
Either I'd assume there is a collider on the canoe, the water, or the characters are too close together?

18.06.2025 09:30 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Taking a formal study of game design is a great idea. I will try and follow suit! =)
Keen to hear about your physical mock up of your game. We started with the physical version of our game and I cannot recommend the approach enough!

16.06.2025 13:05 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Getting into Game Design | Kymira Some general musing and record keeping of foundational studio steps.

Studio study club blogging. We're going heavy on learning as much about game design as we can. It's been fun to dive into the foundational concepts of something I experience every day.

www.kymira.ca/blog/game-de...

15.06.2025 16:03 πŸ‘ 3 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

XD Yup!
One day I realised that just one 'reason I was tired' that day waa due to a chain of more than 7 things.
'Had to go to the shop, because I forgot milk last time, because I was distracted by a call, because I forgot to send an email, because I was in a hurry to go home..."
It never ends!

11.06.2025 12:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Motivation is a tricky thing.
When your motivation is low, try to understand the reason why.
There is often some friction that is restricting you.
It can be as simple as you need more sleep, or it could be a complex weave of dependencies, or it might just be really tough.
Keep trying. You got this.

11.06.2025 10:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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We’re not part of #SteamNextFest this time, but our demo is live and ready for you to play πŸ¦‹βœ¨

Drop your #indiegame below, let’s support each other!
πŸ’™Like
πŸ’¬Comment
πŸ”„Share to spread the word!

#WishlistWednesday #indiedev #gamedevs #pixelart

11.06.2025 06:00 πŸ‘ 10 πŸ” 3 πŸ’¬ 3 πŸ“Œ 0
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Want to play a strategy game with the city building and resource management features you love, but set in a unique world filled with Straw People and an intense political backstory?

Follow us as we build a new kind of strategy game. #indiegame #conceptart #gaming #strategygame

09.06.2025 20:39 πŸ‘ 6 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Help, is this Arabic? For some reason, you're in charge of implementing Arabic into your project, but you don't know Arabic. Now what?

If you don't know what's up I made isthatarabic.com just so you never have to fuck this one up

05.06.2025 18:18 πŸ‘ 113 πŸ” 21 πŸ’¬ 4 πŸ“Œ 2