Mario RPG
#art #mario
@sp-waffle
he/him hii i like vedeo game ๐พ and car tune ๐!!! digital art, sprites, rambling nonsense and stuff like that Coffee - https://ko-fi.com/spwaffle Disk Cord - https://discord.gg/r5S4avtdaD
Mario RPG
#art #mario
i like drawing him with the boomerang but the bat looked better here
Pokopia!!
not all cars turning the corner on a crosswalk but always a car turning the corner on a crosswalk (nothing happened i am just hash tag observing)
music when hate Job
I'm so happy for her
Aigis waow
pfft mother shmother LIST OF WHO COMPOSED WHAT SONG. LIIIIST OF WHOOOOOO COMPOSED WHAAAAAT SOOOONG!!!!!!!!!!!!!!
picking random brushes and seeing what happens
you have such a delightful artstyle, hbd!
the stomping other players aspect is so satisfying in a way that i know the wonder versus dlc just won't live up to. one of the like, single-digit number of things holding this game back is the single screen getting indecipherably cluttered sometimes. heavy fire bro mentioned
theres like twenty of you. theres *actually* no fucking way
"sorry i can't save you with my superior jumping ability right now" alright asshole. fucker. say that to my face
they are being very mean to that little baby monkey with the plushie for demonstrating poor social behaviors. it is almost as though he is just like me fr except that i have exceptional social skills 100,000% of the time all the time
It is well known that Shigeru Miyamoto wanted Mario to ride a dinosaur ever since Super Mario Bros., as seen in concept art from 1985. However, in a 1991 Nintendo Power interview he claimed it had been impossible to do it on the NES due to technical limitations. [Excerpt from interview] A good example is Yoshi the dinosaur who just appeared in Super Mario World. We wanted to have Mario ride a dinosaur ever since we finished the original Super Mario Bros., but it was impossible technically. We were finally able to get Yoshi off the drawing boards with the Super NES. Interestingly, an unauthorized 1995 port of Super Mario World to the NES showed that it was very much possible to have Yoshi without any additional hardware with most of his functionality. He hatches from an egg, then grows from a baby. He can be ridden in any power-up form and correctly reflects this. He can eat enemies and spit out objects. He can be dismounted and will run away when Mario is hit; he also persists outside the screen. As such, here are some possibilities of what Miyamoto could have meant: -While Yoshi can be implemented on the NES, he uses up the sprite limit. It is not possible to have both Yoshi and many enemies on screen without flickering. -He also contributes to slowdown. It may not be possible to have both Yoshi and many objects in the game's memory at a constant framerate. -Nintendo genuinely did not know how to do this in 1989/1990 while developing the game, and advances in understanding of code allowed the bootleggers to do it 5 years later. Note that in the NES version of Mario is Missing (1993), Luigi is riding Yoshi, but he has virtually no functionality except walking and jumping, so it is not comparable in scope. Source: archive.org/details/Nintendo_Players_Guide_Mario_Mania_1991, bootleggames.fandom.com/wiki/Super_Mario_World_(Famicom)
In 1991, Shigeru Miyamoto claimed that the reason Yoshi did not appear on the NES was that it was not technically possible. A 1995 unauthorized port of Super Mario World to the NES shows it is very much possible, suggesting the real reason could have been more complex.
happy lunar new year #touhou
i might be Lost Levelspilled now? but i'm not sure Remastered counts with the backscrolling and no timer and stuff. probably gonna play the actual nes ver. to get a proper frame of reference. anyways look at my you tchube vod pretty please www.youtube.com/live/s3xKArR...
abby doodles as my ipad dies
random metal sonic doodle where my metal fans at #sonic #metalsonic #AWESOME
i must gather every "smb1 but the sfx are funny" clip ever made for the bit
bsky.app/profile/sp-w...
Fanart of Bowser and Bowser Jr. with the latter perched on his Dad's shoulder. Both sport happy expressions. The art is in the 2D Mario key art style.
Bowser & Bowser Jr. ๐
_______________________
#mario #bowser #bowserjr
Psychic Type Miku
Mimi Nyami!!
#popn_art
doobles
Wanted to draw this Bowser Jr. render in the 2d Mario art style!
(footnote: unless that was already a thing in the other tomodachis)
woke is so back that the mario maker 1 japanese hand photoshopped tobetheotherskintonesandicantellfromitnothavingmelaninpalms--(*deep, loud gasp for air),
got the melanin palms now