@ted.neocities.org You are carrying a wine keg, a keister, a shovel, bunch of cold food, an anchor, and broken timber.
@ted.neocities.org You are carrying a wine keg, a keister, a shovel, bunch of cold food, an anchor, and broken timber.
You are at the edge of a lava vent in an active volcano. The lava glows red and yellow, and there is a stench of sulphur in the air. A lake of lava bubbles and steams before you, molten rock roiling from unseen disturbances.
Here, at the southwest corner of Ostnitz Square, you can walk down either Besnap Street to the east and west, or Ostnitz Street to the north and south. In the Square, thousands of people have gathered for the festivities which are to begin at noon.
This is the great cabin, the Captain-General's quarters and magazine. The passageway leading to the other officers' cabins is forward.
Another junction, the ring corridor curving away to port and starboard. The hall is damaged and bare rock protrudes in spots.
This is the screening room where Uncle Buddy died. He had a massive heart attack while viewing the final cut of his first horror musical, 'A Corpse Line.' The film was never released and no one knows what happened to the only full-length version, worth a fortune today.
A second fireplace fills the far wall of this homey space. Aside from a wall-mounted entertainment center, all the furnishings are gone. An arched doorway leads east.
You are at the northern end of the wharf. There is a dock to the west.
This is a rock garden in the Japanese style, east of Linder's bedroom. A few smooth round boulders lie partly buried in a bed of gravel, which is carefully raked to be reminiscent of flowing water.
A small room with oddly angled walls and passages in all directions.
On the eastern wall is a heavy door with a dial set into it. There is a sign on the door. Another exit leads west, and a wall-mounted lamp provides illumination. The floor is deeply covered with lumps of coal.
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.
You have entered a small office of some sort. A small desk faces the main doorway which lies to the east. Another exit leads west.
The hallway ends here with a large doorway leading east, and smaller doorways to the north and south. The northern doorway is labelled 'Planateree Kors Kontrool.' The hallway itself leads west.
This short passage turns from east to north to stop abruptly at an iron door.
There is a newspaper dispenser chained to a lamp post on the corner. The box dispenses copies of The Rockie Times, a regional weekly newspaper, and one of the last remaining newspapers in the country.
@chrisbahn.bsky.social You are carrying a can of soda.
@skywitches.net You are carrying a teleportation access card.
This is a large room filled with tables full of strange equipment. You catch, out of the corner of your eye, a glint of light from the direction of the floor.
This is a small garden surrounded by a high wall. It is unlike anything you have ever seen: a little waterfall and stream and a small bridge and manicured pebbled paths and rocks and flowers and shrubs. It's so clean, so neat. The house is to the west, the village to the east.
This is the tiny kitchen of your apartment. Next to the sink is a small refrigerator. Along the western wall, next to the doorway to the living area, is a dinette set.
This is the campsite of a family of nomadic robotic gypsies. A ragged tent is pitched on the north side of the camp, and trails lead northwest and south.
At this intersection, Centre Street cuts across Kennedy Street from northeast to southwest. A tall hotel has entrances to the east and southeast. The austere facade of Huang Hall rises to the west. Kennedy Street continues north and south.
You are on Wicker Drive, which runs northeast to southwest. An alley forks off to the east. A large factory complex can be entered to the southeast, and a gun shop is north of here. A row of tenements stretches off to the northwest and west.
This is a sparsely furnished living area for the servants of the Guild. None are in sight; presumably they are out doing their daily errands. You can leave to the southwest.
The hall ends at a blank wall, but a cell lies to the north. There is no door on the cell.
This is a strip of land to the east of a gaping chasm. You might try jumping across, but I'd advise against it. A wide crater lies to the east.
You're standing in front of the house where you spent many of your summers as a youngster. The old place is not as big as it seemed to you then, but it is still quite large. Stone pathways wind east and west around the house, and a larger main walkway leads north.
This is the entrance gate to the Manville Border Security Force Base. The base road continues northwest into the base and southeast away from it.
A small room with oddly angled walls and passages in all directions.