This year at GDC, my peers Evan, Kelsey, and Richard will showcase the latest progress in the UE NvRTX branch, including LSS optimized hair strands path tracing, an area Iβve had the privilege to work on over the past couple of months.
schedule.gdconf.com/session/stat...
06.03.2026 05:00
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Likely via dual scattering:
www.cemyuksel.com/research/dua...
Used in most engines to resolve multiple scattering events in hair quickly. The real hard part is computing strand count in the scattering direction. Usually done with deep opacity maps or probe grid.
02.03.2026 12:47
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It has arrived
01.03.2026 00:27
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Most/all the HDRP folks left a couple years ago, myself included
25.02.2026 17:51
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Thanks! GFXReconstruct basically records graphics API calls (D3D12, Vulkan) into a trace file and lets you play it back to reproduce the GPU workload. Handy for hardware vendors to repro driver bugs. This seems like that but even better, since you keep the CPU runtime :)
12.02.2026 21:34
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(In the best way possible)
12.02.2026 20:57
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This is insane.
12.02.2026 20:57
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Wait, is this like gfxreconstruct but it replays the CPU runtime?
12.02.2026 20:54
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Hey All, I made a header only C++ library (MIT) where line of code inits, then you can start writing to pixels on the screen.
I call it thirteen.h, inspired by the simplicity of the 13h days.
Examples include a mandelbrot viewer and a playable mine sweeper game.
github.com/Atrix256/Thi...
12.02.2026 03:53
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Canβt you use the Xcode Cmake generator to produce the solution for publishing and just use Ninja (or whatever else) for normal development?
01.02.2026 21:56
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Legend has it, this actually almost happened many years ago. The plan fell apart, of course
16.01.2026 17:08
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A strand based hair simulation running on GPU
YouTube video by Jorrit Rouwe
A sneak peak of what I've been working on: A strand based hair system for Jolt Physics (WIP): youtu.be/Rl19G0c003o
10.01.2026 21:07
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Stepping through vkQueueSubmit until I get lost on a debug build of the RADV drivers.
08.01.2026 06:07
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The other holiday project has been to write a from-scratch Multi-layer Perceptron and train it on the MNIST handwritten digit database. Currently just getting things into memory...
30.12.2025 23:32
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Wow, good to know! Sadly it looks like my talk was in an unrecorded Advances session (2022 Part III) π₯²
23.12.2025 02:58
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Concave area light whitepaper when?
21.12.2025 04:28
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For a while I was going 100% Vulkan and using MoltenVK to reach macOS for a project, but switched to NRI a couple years ago and have had a good time. The maintainer is also really responsive.
01.10.2025 20:33
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New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!
zeux.io/2025/09/30/b...
30.09.2025 17:40
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That feeling when the superluminal trace is a green wall
13.09.2025 16:56
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RenderDoc v1.40 is now available! This version includes support for VK_EXT_descriptor_buffer, and vulkan 1.4, as well as some other bug fixes an quality of life improvements.
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
05.09.2025 16:09
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Symbol look up happens at creation time (just using backtrace-cpp lib for that. C++23 did bring <stacktrace> but it wasnβt very stable for me)
27.08.2025 18:25
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I will dust it off and publish it soon, I have been meaning to do something similar for DRED breadcrumbs as well for better GPU hang analysis
27.08.2025 06:10
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Finally snapped: made a Vulkan layer that auto-labels objects with a stack trace at creation time. Now the validation layer can just tell me what I forgot to release on vkDestroyDevice :)
27.08.2025 06:02
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#SIGGRAPH2025 Advances talks slides sharing: "Strand-based hair and fur rendering in Indiana Jones and the Great Circle" by Sergei Kulikov from Machine games is now online advances.realtimerendering.com/s2025/index....
26.08.2025 05:09
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As the date for the 20th anniversary of Advances is coming, I realized some content was missing.
Posted 2007 and 2008 courses online - check them out!
advances.realtimerendering.com
09.08.2025 09:15
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Quick! Back to ImGui!
11.06.2025 07:56
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