Thanks @unrealengine.bsky.social a bug from 2014 you still have done nothing about, gg wasting thousands of developers time.
forums.unrealengine.com/t/recast-nav...
@helmboy
C++ Unreal Developer making Games + Plugins Join Helm Boy's Bugship Enterprise https://discord.gg/e2MkzwtYUV π Get Quantum Sleeper on Steam! https://store.steampowered.com/app/3147380 πBecome a member to help us make games patreon.com/HelmBoy
Thanks @unrealengine.bsky.social a bug from 2014 you still have done nothing about, gg wasting thousands of developers time.
forums.unrealengine.com/t/recast-nav...
#UnrealEngine Physics when you dont disable all collisions with player and vehicle π
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My favorite tool in level design now, so easy to build up walls, fences etc. need a better spline visualizer in editor now
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Who dumped all this mud here? Time for some heavier equipment
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Sign up for the waitlist on hub.social and help develop the future of social media.
Why does this engine need 3 different places to toggle looping, and only 1 actually works properly, the other 2 introduce a audible POP when it loops....
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Ok thats enough messing with brdf for today, do like how the edges pop now.
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The Spline meshing system i made for Sweep City level design works fast enough to be used in real time too! turns out its basically Satisfactory Belts
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@bsky.app your censorship system needs a lot of work
Been messing around with the engines brdf and specular ggx for some better stylized less `unreal look`.
No post processing materials needed.
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Unreal source code at its finestπ©
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Had an idea on a cleaning/power wash system that was surprisingly simple and works quite well for how quick it was to make.
Power Washing in Sweep City Maybe?π€
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Chunk Stream plugin is now on FAB. This plugin is purpose built to download and stream data to storage, removing any download size limits in Unreal. Dosnt fill up your device RAM either!
www.fab.com/listings/334...
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Quantum Sleeper is on 20% off on Steam autumn sale!
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store.steampowered.com/app/3147380/...
Experimenting with some GPU instancing in Unreal, ended up with a nice Dyson Swarm
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3 major updates to Sweep City! β¨ True spline meshes, proper road generation, and GPU optimizationπ§Ή
Have a read of the full update for the breakdown
www.patreon.com/posts/sweep-...
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Yea saw this plugin.
What im doing with the road generation isnt the same as its needing actual geometry between the roads for the games cleaning system to function in those areas
do you mean with a post/process shader effect?
The dreaded road generation I kept putting off...
A lot of boring math later...
Solved the intersections with a generated polygon between the 2 roads, look at those clean lines.
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guess its time to use linux, sick of #microsoft bricking my drivers with steal updates while im working
Been building a tool for Sweep City for true spline meshes that can repeat and deform the mesh in the spline while resulting in only 1 draw call, not hundreds of components+draws like the standard method.
Super useful in level design!
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Trying out some lite cel shading for Sweep City, how do you think it fits the theme and mood?
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Lol classic epic, WONT FIX.
had a look at the source and it seems GetTangentAtDistanceAlongSpline evaluates the tangent at the input key where as GetTangentAtSplinePoint just assumes and gives you the stored leave tangent which isnt the actual direction
PSA: Beware Unreals Spline system, it doesn't covert tangents to the requested coordinate space, if your using their tangents and not getting a expect result you have to convert them yourself
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Error the task completed successfully...
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Turns out spinning is a good trick, new turn table to unload your trash.
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Think i flicked too hard..
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Big Development update for Sweep City, Custom colors β
Depot redesign β
Wide sweep upgrade β
Steam demo is also live now! for Next Fest
Full breakdown:
www.patreon.com/posts/sweep-...
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Added sweep head colors customizable separately from the body
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