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Memnarch

@memn4rch

Developer, posting about stuff I work on. https://www.youtube.com/@Memn4rch

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10.01.2025
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Latest posts by Memnarch @memn4rch

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InstallationResult Enumeration (Microsoft.UpdateServices.Administration)

ANother option for the Codes 1 & 2 could be "Cancelled" if you don't want it to list as failed:
learn.microsoft.com/en-us/previo...
(Just no reboot request! :D)

13.02.2026 23:36 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

In regards to possible behavior and not to diminish the catalog, it should at least fail. Otherwhise things may end up in a loop on unsupported devices (update being instaleld again and again). That way, someone can at least choose wether or not they want to use or decline if it's causing problems

13.02.2026 23:07 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Split on this. Isn't it possible to extend the Lenovo WMI Provider that is already queried to provide information that allows for these kinds of applicability checks to be defined with a wmi query? Question is, what is the exe checking at runtime that can not be checked in the xml?

13.02.2026 23:05 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Problem may be, that nothing gets changed so next time windows evaluates it, IsInstalled evaluates to false and IsInstallable evaluates to
true.

Windows does not cache IsInstalled based on previous runs.

13.02.2026 19:06 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

@joe-lenovo.bsky.social Hi,
Is it possible that the Update 5de907bd-cb32-415c-a733-5d9bd39d3cc6 in the Lenovo Catalog has a misconfigured CommandLineInstaller-Section? It says 0,1,2 are success but the manual says 0 is success and 1 & 2 "not supported" which i'd interpret as not successfull

13.02.2026 16:17 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Or: When darves go drunk carving.

04.11.2025 02:48 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image Post image Post image Post image

Today I placed a sphere with a Skysphere mapped to it into the scene and got an intrusice thought. Some fiddling and tweaking and I got myself some reflection capture working! The last one having some color tint applied to make it look more like metal.
#Softwarerendering #Realtime #Delphi

27.09.2025 00:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Sorry for the late replay. I didn't get a notification BUT we noticed it's working again. Thank you for your quick response!

27.09.2025 00:32 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

@joe-lenovo.bsky.social is anyone aware that the catalog file LenovoUpdatesCatalogv3.cab is currently not hosted correctly? This url delivers an outdated from june:
download.lenovo.com/luc/v3/Lenov...

While a lowercase version of it delivers the correct one :
download.lenovo.com/luc/v3/lenov...

16.09.2025 13:11 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

going down the shaft! Implemented horizon bending like in Subway Surfers or Animal Crossing
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner #SubwaySurfers #AnimalCrossing

16.07.2025 00:16 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Adding some textures to the mix! Shoutout to piiixl.itch.io
for his texturepacks.
Texturerendering is a bit slow, may need to optimize that later once more stuff is on the screen.
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner

15.07.2025 00:17 ๐Ÿ‘ 9 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Update to the Endlessrunner: Added some basic meshes and did some basic vertex lighting.
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner

14.07.2025 01:45 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Back to the roots. Now that my Softwarerenderer has become quite fast, I thought why not make something with it? No premade engine, all from scratch. An Autorunner seems to be a good first idea. Though I have no art yet :D
#development #indie #games #graphics

13.07.2025 18:08 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Yay, support for multiple UV sets added, which was mainly the FBX loader and my Mesh class, which didn't support multiple ones. Quickly wrote the basic shader to use the prebaked lightmap and that's the result:
(Model by sirsaugsage on Sketchfab)
#Graphics #Rendering #SoftwareRendering #Fantasy

31.05.2025 02:03 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

Something different for today:
Got my FBX-Loader for my SoftwareRenderer working. With that out of the way, I can finally add support for multiple UV sets :D
Model used:
sketchfab.com/3d-models/fa...
#Rendering #SoftwareRendering #graphics

30.05.2025 01:58 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Oh NO!

16.03.2025 11:33 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Picture of a Level Editor depicting a virtual Pinball table in early construction.

Picture of a Level Editor depicting a virtual Pinball table in early construction.

Out with the boring pure blue. Reworking the Devtable to ive it some more interesting aspects. Not just gameplay wise, but through more colors, too.
#Pinball #Flipper #UnrealEngine #indiedev #gamedev

30.01.2025 01:02 ๐Ÿ‘ 13 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Pinball rail test
Pinball rail test YouTube video by Memnarch

Testing out rail behavior in my Pinball game.
#Pinball #Flipper #UnrealEngine #Indiedev #gamedev
www.youtube.com/shorts/70jFY...

27.01.2025 00:17 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Pinball Update: Spinner, Multipliers and Bonuses!
Pinball Update: Spinner, Multipliers and Bonuses! YouTube video by Memnarch

New stuff! Spinner, Multipliers and Bonuses!
#UnrealEngine #Pinball #Indiedev #Gamedev
youtu.be/MfUF6rM30Vc

15.01.2025 02:20 ๐Ÿ‘ 15 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Together with "and you play that on your Nintendo, right?"
This is what I started to work on during last christmas:
bsky.app/profile/memn...

10.01.2025 09:15 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The final bits and pieces of a project are the most annoying ones. And with releasing come reactions from others. WHat will those be after month of work?

10.01.2025 01:01 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Pinball Progress Update: New bumper models with animation, light and sound
Pinball Progress Update: New bumper models with animation, light and sound YouTube video by Memnarch

First post on a new platfom:
I am working on a Pinball game and just reworked the bumpers to have an actual mesh, animations, light and sound:
youtu.be/M8d0DBP69YA
#Unreal #Pinball #Indiedev #Gamedev

10.01.2025 00:58 ๐Ÿ‘ 14 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 2