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Failbit

@failbit

Human/Reality Rasterizer. Computer Engineer Graphics programming, GameDev and Systems programming | ES/EN I also compose sometimes Exploring the internet, one wire at a time

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19.10.2023
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Latest posts by Failbit @failbit

One of the most important projects of our time.
Feliz cumpleaΓ±os KDE!

Go donate, i just did!

14.10.2025 21:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Once i get in the trenches of DX12 and Vulkan and start questioning my sanity, i start to think that maybe OpenGL is all we need for small/medium sized projects. The data flow between and cpu should be as simple as possible imo. What do you think?

#graphicsprogramming #gamedev

03.05.2025 14:35 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

10 video games to get to know me ! πŸ”«
-Silent Hill 2
-Resident evil 7
-Half Life 2
-Mirror's edge
-Skyrim
-Hotel Dusk
-999
-Super mario bros
-Prey (2017)
-Penumbra Series

02.05.2025 12:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Table of Contents Β· Game Programming Patterns

Really cool! If you are looking into converting it into a game (engine), you should take a look at gameprogrammingpatterns.com/contents.html. Specially the game loop chapter. Buena suerte!

01.05.2025 14:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
04 - Garage Talk - R4 / Ridge Racer Type 4 / Direct Audio
04 - Garage Talk - R4 / Ridge Racer Type 4 / Direct Audio YouTube video by GerkFM

The OST is incredible!
youtu.be/mFSxWVuqp50

30.04.2025 18:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Half Life 2. One of the best games of all time!

30.04.2025 18:21 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I recently beat SOMA and The Talos Principle (both great games!) and i was really surprised by the similarities in the narrative, albeit the talos one was a bit more hopeful in my opinion. Even more surprising is the fact that they were released not very far apart from each other!

30.04.2025 16:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Don't be me and check your near and far planes! You might avoid driving yourself crazy wondering why the geometry keeps getting culled...

#gamedev #engineprogramming #graphicsprogramming

04.12.2024 14:02 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Refactoring day! Currently ditching my scene graph in favour of a component oriented architecture, no more cumbersome graph traversing (for now...)

#gamedev #engineprogramming #graphicsprogramming

02.12.2024 14:57 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Working on a DirectX 12 based engine, it's pretty fun! (When it works though!)
It's pretty much a WIP at this point, but all projects start that way, don't they?
#gamedev #graphicsprogramming

01.12.2024 18:09 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0