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Jon Perry

@perryjon

Game designer on UFO 50, Air Land & Sea, Hot Streak, Spots, Scape Goat, Time Barons. Comic author on Let Go. Los Angeles native living in Philly. Website at jonperry.com

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20.08.2023
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Latest posts by Jon Perry @perryjon

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Play Forever #UFO50

18.04.2025 20:50 ๐Ÿ‘ 235 ๐Ÿ” 53 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Yeah, that's a good point. People play a game once or twice and then attempt to extrapolate how skillful a game is -- but it's very hard to make that assessment with a small sample size. Luck makes the issue worse, since playing a lucky game well means a better win %, not a guaranteed win.

03.03.2026 19:42 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

If the opportunity arises, I'd love to ๐Ÿ˜€

03.03.2026 19:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'll be showing off Hot Streak at this GDC event, Wednesday morning!

28.02.2026 14:48 ๐Ÿ‘ 23 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

Tbf getting full enjoyment from a high luck & high skill game requires almost a cognitive dissonance... You must try super hard to win, exercising your skill, but also not care much about the final outcome, which may be dashed by luck. (This is also the personality type I most want to play with.)

27.02.2026 16:54 ๐Ÿ‘ 50 ๐Ÿ” 2 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 1

Richard Garfield's been explaining how luck & skill are not opposites for well over a decade, but I still encounter designers & players who haven't internalized this lesson. I suspect it's the number one reason people tend to underrate the amount of strategy in lighter games.

27.02.2026 16:54 ๐Ÿ‘ 86 ๐Ÿ” 12 ๐Ÿ’ฌ 8 ๐Ÿ“Œ 0

ooh, interested ๐Ÿ‘€

19.02.2026 15:45 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Can I choose option 3, Keyforge?

19.02.2026 15:35 ๐Ÿ‘ 10 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Not sure, but I don't think this clarification would be as necessary for a video game. But in the physical card game space, procedural generation is both a less common term and a less common practice, so people are more likely to see generated cards & assume they know how the trick is done.

19.02.2026 15:23 ๐Ÿ‘ 10 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Oh man, yeah I checked out your bio & I can only imagine

19.02.2026 15:14 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Yeah... as I was writing the post, I debated adding "LLM" or "generative"...but I do kinda think the battle is being lost so I submitted to using the more colloquial "modern AI", just because I felt the type of person my post is aimed at would best understand that. ๐Ÿคท

19.02.2026 15:13 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm working on a procedurally generated physical card game that I'll probably start posting more about. Unfortunately, things have reached a point where I have to make clear that "procedurally generated" does NOT mean "uses modern AI". Just old school programming techniques & lots of human effort.

19.02.2026 14:48 ๐Ÿ‘ 95 ๐Ÿ” 4 ๐Ÿ’ฌ 8 ๐Ÿ“Œ 0
MINI & MAX - Cherry Disk by BlueRed | UFO 50 Cherry Rush 2025
MINI & MAX - Cherry Disk by BlueRed | UFO 50 Cherry Rush 2025 YouTube video by Cherry Rush

I caught about half of it when it aired live, but I finally went back and rewatched the whole Mini & Max speedrun from Cherry Rush. Really cool stuff! www.youtube.com/watch?v=jvfP...

18.02.2026 16:44 ๐Ÿ‘ 15 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I don't mean noisiness pejoratively at all, but it's a fair critique.

I'm not sure "breadth" relates to what I'm talking about, though. I guess I'd have to better understand what you mean by that term.

17.02.2026 23:09 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

To be fair to those players, I think a lot of them genuinely just enjoy noise and fiddling with a lot of moving parts. Which is all well and good! That's totally valid and a big appeal of board games. This preference only bothers me when it veers into a sense of smugness or superiority.

17.02.2026 18:29 ๐Ÿ‘ 74 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 2

I think a lot board gamers underestimate the depth of light games and overestimate the depth of heavy games. More moving parts does not necessarily mean a game has more strategy. It often just means there's more noisiness obscuring the impact of your decisions.

17.02.2026 18:27 ๐Ÿ‘ 244 ๐Ÿ” 34 ๐Ÿ’ฌ 16 ๐Ÿ“Œ 8
Preview
Great Expectations Mathematical modeling for game design

Really nice article by @gengelstein.bsky.social on one of the most fundamental tools of game design. I'm constantly doing these kinds of EV calculations while designing, at both early and late stages of the process. gametek.substack.com/p/great-expe...

14.02.2026 03:10 ๐Ÿ‘ 22 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
Preview
Games about Games Microtalks | Agenda | GDC Festival of Gaming "Games about Games" are a rising trend in interactive works which are self reflexively about video games history, culture, and development. They often feature developers, players, or the history of th...

At GDC this year, I'll be one of several people giving a microtalk at this session:

schedule.gdconf.com/session/game...

The larger topic is "Games about Games" but my talk will be about game collections in particular.

13.02.2026 17:05 ๐Ÿ‘ 24 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Having a good time working on some things of my own over here, but also wouldn't mind taking on a couple of bite-sized BGM/SFX gigs this year. If you've got a cool project going and would like an off-beat soundscape feel free to reach out. ๐ŸŒ๏ธโ€โ™€๏ธ

08.02.2026 18:53 ๐Ÿ‘ 18 ๐Ÿ” 6 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Always 2. Also the current tournament format is the off leash variant, though that changes every season.

06.02.2026 21:52 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Been immersing myself in competitive Spots on BGA lately (currently holding 10th place in a longrunning tournament that began with 172 players). It's been great seeing how well the game holds up! Tbh, I think there's way more skill to it than many people give it credit for.

06.02.2026 20:19 ๐Ÿ‘ 20 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
Preview
Games about Games Microtalks | Agenda | GDC Festival of Gaming "Games about Games" are a rising trend in interactive works which are self reflexively about video games history, culture, and development. They often feature developers, players, or the history of th...

Just a little microtalk under the topic of Games About Games:
schedule.gdconf.com/session/game...

03.02.2026 03:27 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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on the UFO 50 discord theres a bot command called /randomforme (random for me) thats a daily randomly picked UFO 50 game. i've been using it as a warmup and watercolor practice for some weeks now, so i'm gonna start a thread of em, starting with Day 1: my man, Jangi (Rakshasa)

02.02.2026 21:11 ๐Ÿ‘ 94 ๐Ÿ” 24 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0

Awesome! I'll be there too

02.02.2026 18:00 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Hi I'm on bluesky now! Last year was a hell of a year as my 2-year-old was diagnosed with cancer (!?!?!?) and spent much of it in the hospital. Thankfully it's in remission now. What a ride. Hoping to slowly get back into gamedev stuff this year!

17.01.2026 13:06 ๐Ÿ‘ 202 ๐Ÿ” 20 ๐Ÿ’ฌ 20 ๐Ÿ“Œ 0

I love it when I open a one sentence reminder email that says, "Make dentist appointment" & Gemini is like "Can I summarize that for you?"

16.01.2026 19:56 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thought of another:

-Fog of war in Starcraft

15.01.2026 03:18 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

A subcategory of spectatorship I'm particularly interested in is dramatic irony in games.

Examples:
-The hole cam in Poker
-Being a moderator/dead person in Werewolf
-Watching your teammate pick a card in Hanabi

But I can't think of many other examples.

15.01.2026 03:17 ๐Ÿ‘ 26 ๐Ÿ” 0 ๐Ÿ’ฌ 8 ๐Ÿ“Œ 0

Totally-- I believe fighting games are probably the most watchable multiplayer video game genre.

14.01.2026 16:30 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I can see that! For the right person, being a moderator and simply facillitating other people's fun is super enjoyable. Often when I'm teaching a lighter game, I'm happy to sit out and just run it if we have one too many players, even though "running it" often turns into just watching.

14.01.2026 16:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0