Thank you! It's been a fun challenge to reinterpret dance moves to work in a game π
Thank you! It's been a fun challenge to reinterpret dance moves to work in a game π
DO IT π stray kids inspired sheathe animation #animation #straykids #kpop
What I learned at Pixar for creating fluid animation β¬οΈ
Focusing on your extremes and making sure each axis in both translations and rotation hits its extreme on different frames is what makes animation fluid. Essentially this is how I animate drag and follow through and create arcs
Thank you π
It wouldnβt be a souls-like without a dodge π Hereβs how I animated π stepback dodge from the forward dodge
Recreating K Pop Demon Hunters in Unreal Engine for internal testing purposes hehe
How my game went from πβ‘οΈπ
Thank you! It all starts from solid reference, aka me holding a broom in the kitchen haha
Starting animating the player for my game in UE... ugh I know Unreal has the basic tools covered but it always breaks my creative flow. Somehow I managed to create a rig in Maya, so I'm glad I'll be able to use it! Need that smart layer tool + AnimBot for all the cycles π #animation #pumpkinknight
Thanks! I keyframed it actually. Wanted it to have more overlap but was having a lot of issues due to how the rig is set up π
Don't really post here much, more active on X and YouTube (links below). But thought I'd share a little side project I worked on this week... STITCH! Always a fun character to animate
YouTube: www.youtube.com/channel/UCgs...
X: x.com/keyframedgames
#gameanimation #liloandstitch #stitch
A dramatic demise! Still more to polish on it but I will get there #gameanimation #animator
First pass on the player death animation. Gonna polish it up (especially the ending settle) and add some cool VFX on it in game #gameanimation #3danimation
Thank you π
Thus far I have animated basic locomotion and a ballet stylized attack. Up next, enemy attack with a fan, inspired by the Chinese Tea dance! #animation #gameanimation #soulslike #indiegame
Thank you βΊοΈ
Thanks so much!
Thank you! Fluidity is super important so I'm glad I got it in there :)
Keyframed my very first attack animation! What do y'all think? #animation #gameanimation
Thank you so much! Many more to come :D
Got a spline pass on two jump animations: one for the idle, another for the run. What do you all think? Would a ballet player character like this be satisfying and fun to traverse around? Let me know! #ballet #animation #soulslike
Ballet style character run. I liked how the weight on the cloth turned out. Need to create a stopping animation to have a satisfactory settle.
#animation #gameanimation #bloodborne #ballet #animator #3danimation
First pass at a ballet idle jump animation. Hopefully I can get to the running jump soon... It'll be important to get a variety of leaps and spins for the character to feel good π©°π€Ί
#animation #gameanimation #bloodborneballetgame
Itβs very early on, but think Bloodborne + The Nutcracker π
Thank you π
Added two types of jumps for the player. The pirouette was fun but tricky to get this first pass working
#ballet #thenutcracker #souslike #madewithunreal #3danimation
I still need to playtest this!!!
Thank you! In due time⦠just need to well⦠make the rest of the game haha
Coded the animation onto my player. I just love ballet!!! Canβt wait to flesh out his movement further. #ballet #3Danimation #characteranination #gamedev #soulslike
π€― looks so cool