Reminds me of several eras of Magic's Modern format: very diverse, but with uninteractive play patterns best described as "two ships passing in the night" ie. "I try to do my busted thing faster than you can do yours."
Good reminder why diversity should not be the only metric of format health.
11.03.2026 07:34
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Flesh and Blood has one of the best game systems on the market, and one of the very few that really differentiates itself from the big 3. The players love it, organized play is thriving, Silver Age looks good... just don't ruin it all by insisting on catering to investor leeches, please.
04.03.2026 09:30
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Easy step to make the game 5 times better is to make the legendaries' pull rate 5 times as frequent. There should be a legendary per box AT LEAST.
And my god don't get me started on Fables.
Those kinds of pull rates should be reserved for premium treatments, not base versions of the cards.
04.03.2026 09:30
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LSS really needs to get it into their head that Flesh and Blood is too expensive and needs MEANINGFUL reprints that increase supply and decrease price. Compendium looked like a really good step forward, but the awful pull rates wasted that opportunity.
Legendary rarity is a huge mistake.
04.03.2026 09:23
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God damn it Rebell
01.03.2026 19:50
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I'm saying this as someone who loves standard and particularly enjoys the rotational nature of it:
The pace of new card release and the scale of collector hype has made it so financially untenable to play the game the way I used to
27.02.2026 01:04
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The release of the next #fabtcg Mechanologist won't be affected by the RAM shortage.
25.02.2026 09:52
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In the most shocking twist so far, Jarl joins the A tier!
Jarl has minigames that give interesting and meaningful decisions in how to play his hands, he can distrupt the opponent in unique ways and actually does proactive things instead of infinite blockslop.
25.02.2026 15:56
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Puffin was fine, but maybe I was expecting more from her? Maybe it's because her ships really put the agency in the opponent's hands, so the decisions are less interesting on the Puffin side. Or maybe I'm just salty that I lost to Verdance on this deck too lol.
24.02.2026 17:42
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Tuffnut is a fun meme, but not a particularly fun or interesting deck to play. There's some cool plays you can make but mostly you're just going through a couple extra steps for 13-14 vanilla value a turn.
24.02.2026 17:42
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RKO was a positive surprise! Especially with the new cards he's pretty cool and manages to have a unique playstyle for a brute. I enjoy the midrangey games he gets, but boy is it miserable to play if you ever fall behind in life.
23.02.2026 15:50
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I got to play Pioneer yesterday, and I miss the format so much. Getting to play another Pioneer PT with some build of Sacrifice would be such a dream, why'd they have to do their best comp format dirty like that man 😭
23.02.2026 08:38
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Valda wasn't especially *fun*, but she was a great learning experience because of how numbers-based she is. Since I've gravitated towards some less conventional heroes (*cough*Vynnset*cough*) from the start, I am bit shaky on the the value fundamentals and playing decks like this is good practice.
23.02.2026 08:36
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That makes sense, thanks for elaborating!
It might be that Marlynn just isn't my jam, but these are ultimately kneejerk reactions off a trial sample size of games. I'll try to keep your comment in mind the next time I try and who knows, maybe we'll make a ranger out of me yet 😁
20.02.2026 19:42
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Good points, I probably didn't give those aspects enough merit 🤝 But my issue with her was mostly that I felt her gameplay was very one-dimensional, where you just always try to send one tall attack (at least with the cannon build). So since you mentioned different gameplans, I'm curious of those!
20.02.2026 11:35
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I also think that focusing on a smaller spread of classes along with a few core talents would allow the designers to build more unique heroes and playstyles within those classes, which would also help your cards to stay relevant since there's more options in your class if someone LLs. 4/4
19.02.2026 20:04
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The risk is that you end up in a situation where each class only gets a real support injection every two years or even less frequently, which then starts getting frustrating for players who want new cards for their class/heroes. Talents obviously add even more permutations you need to consider. 3/
19.02.2026 20:04
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Especially if they keep doing the 2-2 splits for draftable sets, you're supporting a max of 6 classes a year. Of course PEN-style supplementary sets and armory decks can add a little more, but especially Armory decks and mastery packs should be more for reprints than expanding the card pool. 2/
19.02.2026 20:04
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Ahhh that would've been a lot of fun, but sadly it's too late night for me! 😭
But I can try to elaborate here; short of it is that I fear LSS is spreading themselves too thin with how many different "factions" they try to support while adding more pretty frequently as of late. 1/
19.02.2026 20:04
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Completely ending support for at least a couple of classes and a few talents would be hugely beneficial for the game in the long run, even if it would cause a lot of backlash in the short term.
19.02.2026 18:39
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I quite liked Maxx, and I LOVED resolving Nitro Mechanoid (at least until I realized that Jarl specifically can happily blow it up with Frozen to Death 😭).
It's possible he could be higher with some builds, but I didn't find *quite* the same depth and flexibility with him as I did with DIO.
19.02.2026 17:17
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Mark Rosewater has famously differentiated between "interesting" (intellectually stimulating) and "fun" (emotionally satisfying).
Marlynn manages to do absolutely nothing "interesting" whatsoever, BUT sending gigantic evasive arrows with distruption every turn does feel "fun" for a time.
19.02.2026 14:48
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Decided to start tackling some of the heroes I'm... less excited about to not have them all at the end.
Betsy is... yeah. I don't know, guardians as a class are extremely boring to me to begin with, and she manages to do ABSOLUTELY NOTHING INTERESTING on top of the class basics.
19.02.2026 14:48
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I don't know what game this is, but importing the Space Marine 2 character models into it was genius.
18.02.2026 00:40
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Warriors doing better than I expected so far. Tbh it doesn't hurt that Fai has some ninja vibes, but he is really a lot of fun once he comes online. I might also be biased because I played probably the best game of my life vs. Jarl and pulled off my first ever proper pitch stack lol
18.02.2026 17:19
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We all have our demons, and mine are 15 overpower arrows apparently 😅
18.02.2026 17:16
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Formats get “solved” when cards like Cori Steel + Vivi aren’t reasonably beatable but what does this change accomplish? That players with less time to practice submit decks that crash into the brick wall? That enfranchised players know the format is 💩 but can’t prove it? I don’t get it.
18.02.2026 15:16
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Levia has a lot of super interesting things going for her, and it's hard to imagine her being beaten out for my favourite Brute any time soon. Still, my general dislike for Brutes haunts her and I feel like she's still lacking some kind of unique twist for her kit to really hook me.
18.02.2026 14:14
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I love the idea of Prism and there's so many cool things in the deck. Using your Figment abilities and wards to the maximum is such a fun skill check. But the polarization of the matchups is a real bummer, and it's very annoying how thoroughly some decks can shut you down.
18.02.2026 13:00
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