We need a word for cringe but with a stronger sense of "having touched something slimy"
@hagiologist
TTRPG Author and Contributor for the bestselling Game Master's Book series Traps, Puzzles, Dungeons, Instant Towns and Cities, Legendary Locations and more! www.hagiologist.com He/Him Pastor at "That D&D Church"
We need a word for cringe but with a stronger sense of "having touched something slimy"
it's pretty hard locked to fantasy right now but they add new tilesets all the time and it's a one time purchase with indefinite upgrades
If you like fiddly little details, Dungeon Alchemist has a lot of features for 3D maps and intelligent clutter placement. So if you put down a table it will automatically throw a reasonable arrangement of food and dishes on it. Or a shelf with scrolls and books etc
I do have two perfect Eevee evolutions sitting in my Pokemon home...I could do the 9 year old fantasy game and run an all Eevee team π
#Pokemon
These first two look like you're either going to fall in love with a sith or become one π
This delivery driver throws treats to all the dogs on his route to see if they can catch. Spoiler alert: some of them definitely cannot. Still 13/10 for all (TT: jezzyvi)
Yeah, even with something like Dungeon Alchemist I've had to do a lot of like "Wellll, it doesn't actually look like this but...."
Let's keep exuding disbelief and incredulity so these men have to eat an ungodly number of these burgers on video. It'll be the morbin time of 2026
Lol I'd be glad to find out at some point too. I'm literally working with the PR team to plan all my launch events and coverage for the Fall right now and this could be crucial data π
TAZ fully sold me on MotW and was definitely my gateway into non d20 games. I've run it for community one shots at least 2-3 times a year since and still recommend it as the first non-d20 game for anyone who has ever watched any of the source genre media.
I've had good luck buying multiple genre packs on Roll20 and smashing it up to get the right vibe. Sometimes that even means literally taking disconnected pieces and layering them over each other and than locking them in the background layer
I feel this. I did a modern urban fantasy and even that was tough a lot of the time. The ratio of classic adventure fantasy maps to every other genre is like 1000 to 1. I ended up buying a multitude of digital kits with modular pieces I could mix together to get the right vibe
I mean I think there's probably a very specific community of steampunk goths who love it to death but I even struggle with how specific the Blades in the Dark vibes are and I feel like it's less narrow even than that
The amount of articles griping about the Pokemon FR/LG Switch release's cursing filter have similar energy. I feel like 99% of players would never even have noticed it but I've seen a dozen articles about it
Daggerheart is skewed towards fantasy adventure which is a massive audience but is also flexible enough to accommodate a lot of different settings and genres. It doesn't rely on you loving a very specific vibe to enjoy it
I honestly just think it fills too narrow of a niche and is adjacent to too many other games. Dark steampunk supernatural horror investigations and monster hunting. CoC (and the many derivatives), MotW, and BitD all kinda butt right up against it and its highly specific vibe isn't in wide demand
On reflection it really does feel like they were waiting on some piece of art of the main character and it didn't get finished/integrated here and went to print without it
This was honestly my thought at first also
Oh yeah, absolutely
And that core trio was totally unexpected at the time too. Moynihan had done a little VA before but Pudi and Schwartz were basically noobies to it. Sonic wasn't till years later. A lot of actors don't translate to VA well but they all killed it
The voice acting alone is just unbelievable. Not just a peak cast but everybody performing at an incredible level. Sam Riegel (of CR fame) was actually the dialogue director for the whole show
And the way they balance the comedic and emotional threads just hits so far above its weightclass
No it's pretty fantastic throughout. 3rd season is just a smidge rushed, it definitely felt like two seasons smooshed together
To me it's like the quintessential reboot. It has reverence for every version that preceded it but riffs on those things in fun, clever and sometimes poignant new ways
Taught Goblin-Child to do the anime villainess laugh and now she is just sitting in her crib doing it by herself instead of napping π
Yeah, unfortunately I feel like it's an obvious blending because the hobby is so small it's hard for folks to fully plant themselves in one corner. The freedom to do just AP or Guides or Reporting/Commentary or Publishing or Creative Content is hard to achieve
I feel like this used to be more of their usual approach but then a lot of creators got burned by close association with WotC due to OGL and other controversies in the years leading up to 24's release so they really scaled back
The weird thing about being a comics volume reader is that you're always living like 6 months to a year in the past. The next set of series is being hyped and you don't even know how your "current" one is ending π
If you like the vibes but want a break from the decision making, Karl Urban started in a great all too short sci-fi show called Almost Human with very similar themes. I think you can still watch it on Apple+
It occurred to me that since we actually have a real calendar for #Godfall now I can have players pick their PC's birthdays. I literally don't know if I've ever had that π
#ttrpg #dnd
#GoodSociety one shot but only with this energy ππππ§π§€
#ttrpg
www.youtube.com/watch?v=3Q9l...
They don't want to make an innovative/good game with a sustainable process. They want to roll the dice over and over.
I keep thinking about WB's Multiversus. Amazing character catalogue, fun concept, proven genre. But it couldn't just succeed, it had to hook players for monthly releases indefinitely
The entire video game industry has become a loot box game. Companies dump tons of money into creating huge online, battlepass model games in the hopes that it becomes the next Fortnite and when it doesn't they just throw it away and start over. It's not sustainable.
#videogames