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Josh

@joshmck

Writer of words | Guides Freelance at Eurogamer and more Backloggd Profile for Reviews: https://www.backloggd.com/u/JoshM574/

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06.11.2024
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Latest posts by Josh @joshmck

Had the pleasure of working with Will over a couple of Black Fridays which was always a blast. Sending all my best wishes to everyone.

04.03.2026 21:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals.

I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). 

Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. 

While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue.

In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…

Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…

From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).πŸ’™

04.03.2026 16:30 πŸ‘ 451 πŸ” 106 πŸ’¬ 11 πŸ“Œ 15
Preview
Sony Pulls Back From PlayStation Games on PC The video-game publisher no longer plans to put out PC ports of PlayStation games such as β€˜Ghost of Yotei’

NEW: Sony no longer plans to release PlayStation games on PC, sources tell Bloomberg News, a major shift in strategy that sees the console maker returning to exclusivity after six years of flirting with multiplatform.

Ghost of Yotei and Saros are not coming to PC. www.bloomberg.com/news/article...

04.03.2026 13:37 πŸ‘ 2083 πŸ” 517 πŸ’¬ 316 πŸ“Œ 1071

It's def fun enough that I wanted to replay it right after finishing it tho, but I think that partly speaks to my wish there was more going on, particularly for Leon.

I'm thankful I ended up liking RE4R more the past few weeks tho and had fun with a randomizer I still want to mess around with.

02.03.2026 21:03 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
JoshM574's review of Resident Evil Requiem | Backloggd <strong>Thoughts on Completion</strong><br><br>Overall, albeit dragging in a couple areas, RE9 was good. I'm surprised at how little gameplay evolves and how core systems for Leon don't feel entirely ...

Finished #RE9 and a bit disappointed tbh. It's a good game, but not quite up there with the best, missing the mark in a few ways - namely Leon sections that could've done with more enemy variety and density. Grace's sections/first half however are great!

More thoughts: backloggd.com/u/JoshM574/r...

02.03.2026 21:00 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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PERSONAL NEWS: After 13 years working as a (legendary) video producer for @eurogamer.bsky.social I have been made redundant in the recent Gamer Network cuts. I loved that job so much (probably too much) and I will miss the people and the opportunities it gave me, but I'm not ready to give up yet!

02.03.2026 10:24 πŸ‘ 574 πŸ” 71 πŸ’¬ 74 πŸ“Œ 17
Preview
Zoe Delahunty-Light videogame lore addict, writer, flesh vessel. lesbian.

Sadly my role as Video Producer on Eurogamer's YouTube channel has been made redundant. After 7 years it's a heart-breaking goodbye, but I'm thrilled to announce that I'll be continuing to create the deepest of dives into videogame lore on my own YouTube channel! πŸ”

YouTube.com/ZoeDels

02.03.2026 13:53 πŸ‘ 205 πŸ” 42 πŸ’¬ 28 πŸ“Œ 2
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If Pokopia is where PokΓ©mon is looking to go, into the future, then I truly hope it keeps going.

Our review: https://bit.ly/3N80UMu

02.03.2026 13:06 πŸ‘ 41 πŸ” 5 πŸ’¬ 0 πŸ“Œ 2
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Help raise Β£30000 to Coming Together to Support Our Family in a Time of Crisis or Supporting Our Family Through Loss, ICU Care, and Recovery – JustGiving Crowdfunding IΚΌm raising money to Coming Together to Support Our Family in a Time of Crisis or Supporting Our Family Through Loss, ICU Care, and Recovery. Support this JustGiving Crowdfunding Page.

I just want to give a bump to the fundraiser for Patrick Dane's family as they deal with the long aftermath of the horrific car accident that took him away from us all. They need it for the enormous costs incurred. Time off work. Fights. Hotels. Etc.

www.justgiving.com/crowdfunding...

27.02.2026 22:38 πŸ‘ 15 πŸ” 26 πŸ’¬ 0 πŸ“Œ 0
Preview
Sony’s Bluepoint Pitched β€˜Bloodborne’ Remake Before Closure The inside story of why PlayStation closed its beloved subsidiary

NEW: Last year, Bluepoint Games pitched a Bloodborne remake. Sony didn't turn it down... but FromSoftware did.

Inside the tragic closure of Bluepoint, what they've been doing for the last five years, and why the studio was shut down: www.bloomberg.com/news/newslet...

27.02.2026 20:05 πŸ‘ 2295 πŸ” 561 πŸ’¬ 105 πŸ“Œ 501

I was thinking that sudden Champions announcement is nice to be a bit spaced out, especially with Pokopia next week on top of FireRed and LeafGreen - nice little roadmap for the next few months though!

27.02.2026 16:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Ryu walking into the sunset in the ending of Street Fighter II. The caption reads: "Already seeking the next challenge, ceremony means nothing to him."

Ryu walking into the sunset in the ending of Street Fighter II. The caption reads: "Already seeking the next challenge, ceremony means nothing to him."

Personal news: I'm leaving my Editor-at-large role at Eurogamer & Gamer Network as part of new cuts. I last year approached my move to Eurogamer & VG247's skeletonization with reluctance, but I ultimately greatly enjoyed giving EG a go. But now after 10yrs & in difficult conditions, it's time to go.

27.02.2026 15:33 πŸ‘ 464 πŸ” 71 πŸ’¬ 55 πŸ“Œ 11

Well then. After 9 years my role of Editorial Director at Eurogamer/IGNE has been made redundant. If you’re reading this and feel I have a lot of valuable experience (I do), I’m keen to explore any opportunities (full time, consulting, other) in the games industry. I am great.

27.02.2026 13:00 πŸ‘ 455 πŸ” 154 πŸ’¬ 38 πŸ“Œ 15

As a note about the UI, whilst my feelings may change, I'm always a fan of games that blend clear presentation in menus whilst maintaining their visual identity. So many games now are black backgrounds on white text with simple, dull menus. I love that Marathon is so unique.

27.02.2026 00:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Can imagine it's one of those games you have to commit to so you can really get the most out of it. I suspect they might improve onboarding as time goes on, but I hope they're able to keep it feeling unique for those that love it.

27.02.2026 00:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Very, very, very early thoughts on Marathon:
- Game obviously looks awesome and feels great to play (as expected)
- PVE enemies are dangerous, gonna take some getting used to
- UI and menus are a lot to take in, but don't think they're bad, and I'm a fan of how it's presented

27.02.2026 00:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thanks, just sent over an email now, much appreciated!

26.02.2026 17:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

@leonhurley.bsky.social Hey Leon, is there any chance I could shoot you an email regarding GamesRadar freelance? Thanks!

26.02.2026 15:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Really awful to see, the team at Eurogamer/Gamer Network is honestly great. Hoping everyone affected lands on their feet.

26.02.2026 14:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
My predictions (and hopes) for PokΓ©mon Day this week Gen 10 revealed, a return to Kanto (no, not the GBA games), and some slightly more ambitious asks for this Friday's 30th anniversary celebrations.

Here's a list of predictions - and some slightly ambitious hopes - for Friday's PokΓ©mon Day event, including Gen 10 and the return of some Kanto classics. (No, not those games - the other ones!)

25.02.2026 16:23 πŸ‘ 5 πŸ” 3 πŸ’¬ 0 πŸ“Œ 1

@mattreyn.games Hey Matt, hope you're doing well. Congrats on the launch of One More Catch - excited to see what you do.

Just wondered if there's anywhere I could contact you (can't access DMs on here atm), but sent an email to the address you have listed on the contact page if that works? Thanks!

24.02.2026 16:22 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Welcome to One More Catch PokΓ©mon Go coverage is evolving...

Welcome to One More Catch, a new independent publication covering PokΓ©mon Go and the next generation of PokΓ©mon games:

23.02.2026 14:24 πŸ‘ 19 πŸ” 7 πŸ’¬ 0 πŸ“Œ 2
Reach from Replaced facing off against some enemies

Reach from Replaced facing off against some enemies

The absolutely gorgeous-looking Replaced has a demo out now, and I highly recommend giving it a go. I loved Replaced when I previewed it last month. You can read my thoughts about it all here:

www.eurogamer.net/replaced-pre...

11.02.2026 15:32 πŸ‘ 9 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

I wanna write something to delve into my full thoughts at some point - as it's not all perfect - but for now, I'll enter some form of 'Resi Hibernation' whilst I (im)patiently wait for Requiem at the end of this month. Very curious to see what the combo of RE2 and 4 will be like.

06.02.2026 18:57 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Platinum no. 82: Resident Evil 4 (2023)

After getting Silent Hill 2's Plat, I was in the mood for some Resi. Played RE2, then ended up back on 4 Remake which led to this. Had a blast with it honestly - much more than my first run - and reminded me why I love the underpinning systems of this genre.

06.02.2026 18:57 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

NEWS! 🚨 "Full Tank" will screen its UK and WORLD PREMIERE at the BIFA-Qualifying Crystal Palace International Film Festival!

Grab your tickets here! cpiff.co.uk/feature6/

02.02.2026 18:32 πŸ‘ 3 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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The Underground Laboratory
'Resident Evil 2'
PlayStation
Capcom Sound Team

03.10.2025 18:18 πŸ‘ 54 πŸ” 24 πŸ’¬ 2 πŸ“Œ 1
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Opening
'Resident Evil 3: Nemesis'
PlayStation

04.10.2025 20:27 πŸ‘ 49 πŸ” 21 πŸ’¬ 0 πŸ“Œ 2
Preview
Portfolio β€” Hazel Monforton Senior Narrative Designer (2021β€”2024)

It's been one year since I was laid off, and my contract with Blizzard ends in two months. I'm still looking for my next role as a senior writer or narrative designer!

I have over 8 years of experience working in AAA games from live service MMOs to single player. You can find my work on my website.

31.07.2025 13:37 πŸ‘ 962 πŸ” 442 πŸ’¬ 17 πŸ“Œ 10

Yeah, this is kinda how I feel tbh. It might be true that the playercounts are the lowest, but that'll be spun into only a bad thing without any nuance when ultimately, we have absolutely no idea how well it's performing otherwise. As for the game itself, yeah lotta ppl being super weird about it.

19.07.2025 13:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0