I'm still alive and building, going through one of those transitional phases in life. My dad passed away on June 15th and I have been his primary caretaker for over 8 years, daily the last few months. Then my car got totaled this weekend, and I have a new job starting soon.
Stay tuned.
25.06.2025 17:53
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The media did the same thing during Occupy over a decade ago. People then believed whatever narrative they wanted to as well. This is nothing new.
10.06.2025 23:55
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08.06.2025 01:35
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"We cough up a chunk of our soul": 32 game devs, from Doom's John Romero to Helldivers 2 and Palworld leads, explain what people get wrong about games
Sam Barlow, Metaphor: ReFantazio leads, ConcernedApe's business head, indie legends, and many more weigh in
"Video games don't want to exist [..] Just by default, they resist existing. They do everything wrong. By force of will, we'll just kind of tear them into shape, patting them down, just trying to contain this chaotic thing."
www.gamesradar.com/games/game-d...
23.05.2025 18:31
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The System Authority assures us that the trade war with the rest of the galaxy won't impact our local economy here at The Yard, yet the shelves are empty... #indiedev #gamedev #tradewars #revolution
07.05.2025 23:47
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Overthrow the Government Space Edition
02.05.2025 00:13
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Working on the HealthMonitor UI so you can keep track of your player character needs.
You can't convince your fellow workers to join the revolution on an empty stomach!
#indiedev #gamedev #godotengine #survival #revolution
29.04.2025 17:08
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No one claims that capitalist products or intentionally designed racist systems are "neutral". The fact that technology could be used to build both an anti-racist or racist chat bot actually proves that yes, the underlying tech is unbiased. Humans introduce bias into those datasets.
29.04.2025 16:12
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Added Tasks to the interface that you can select on your datapad, so it's easy to keep track of where you should be next. A little progression to keep players moving. #indiedev #gamedev #godotengine
23.04.2025 17:08
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Working on progression in the courier gig. As you work your way up you get access to better packages, and more incentive to steal and sell information...
In our universe quantum computing broke encryption eons ago pushing society back into more analog means of communication, like letters. #indiedev
21.04.2025 16:32
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The replimat is popping today. We've implemented a lot since our last updates:
* Survival Mechanics (food, water, rest)
* GOAP and more dynamic behaviors
* Inventory, Storage, Pickup/Set Down Items
* Fully functional semantic memory
* Courier Job and delivery
And more! #indiedev #gamedev #godot
17.04.2025 17:35
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Oh hell ya this is just what I was looking for
15.04.2025 18:41
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Update on my pixel art guide for beginners:
Transferred all the information from Tumblr to a Google Doc, so anyone who doesn't have a Tumblr account can now read through the whole thing!
I also updated quite a bit of information too.
I hope it will help somebody!
docs.google.com/document/d/1...
05.11.2024 15:04
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Sci-fi icons and logomarks 1 by Luna P.
Icon pack
You can purchase these icons so I can buy fonts, thanks
satelitesnaturales.itch.io/icons1
14.04.2025 18:40
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Sometimes you gotta prioritize those life goals #indiedev #gamedev #crime
10.04.2025 19:56
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Interested in building urban worlds for video games? Hopefully this free 148-page ebook titled 'Of Cities and Games' will be of help.
๐Download the PDF here: www.d6learning.com/game-cities-...
02.04.2025 15:49
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The simplest way to scale UI in Godot
GUI scaling techniques and tricks for Godot games and apps
๐ In search of the simplest way to scale GUI in Godot!
๐ Took me a few weeks to finally get around to it, but here's the article on GUI scaling strategies and tips!
humnom.net/thoughts/67b...
#godotengine #godottips #uiux
31.03.2025 17:14
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This is a great idea! Gonna use this ๐
30.03.2025 00:21
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We have tons of updates coming soon for the Boundary Traveller. Development is accelerating as we've built a lot of the foundation for our multiagent sim and we've narrowed the scope of our 3D environment to deal with the limitations of most of our VRAM dedicated to the LLM. Exciting time ahead!
19.02.2025 20:10
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Day 2 of #BrackeysGameJam 2025.1! I didn't have as much time to work on it today, but things are forming. Got some simple audio. Made some more design decisions. And the part I'm most excited about, I started building out some of the lore/puzzle! Mini-games tomorrow maybe?
#gamedev #indiedev
18.02.2025 03:20
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I found a job! Think I joined a crime family though. That's okay we'll see how much crime we can squeeze out of a gritty spacestation backed by an immersive multiagent sim. #godotengine #indiedev #gamedev
06.02.2025 18:32
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Hassling the on-duty Megafumi Mart courier for jobs yields nothing. Gotta find the corporate Courier department head who's got the knowledge and ability to give you a space job. Now where did he go?
#gamedev #godot #indiedev
06.02.2025 17:22
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Focused on early-game progression right now. There are many jobs you can do as a space hobo to work your way up to more illustrious roles.
I've built out Ranks from Ensign to Captain, are now distributing the right ID card access to NPCs, and working on the job dialogue. #gamedev #indiedev #godot
05.02.2025 18:13
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a man with red hair and a beard is standing in the woods
ALT: a man with red hair and a beard is standing in the woods
tfw when you got to build out some functionality, and someone already built out the functionality, and that someone is you
03.02.2025 17:46
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We have the best onboarding at The Yard HR Department, where you learn all the important items necessary to keep you alive on the Engineering Team. Just one more perk of working at the Yard, safety first! #indiedev #gamedev #godot
31.01.2025 01:57
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My son got me into legos again, I'm getting him into #startrek. We were lucky to grab these before the supply ran out. DS9 is a big inspiration for our game!
28.01.2025 17:39
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Our Cargo Trader program at The Yard is nearly done after another day of hacking. Trading cargo is one of the relatively easy ways to make credits and keep your crew fed and your ship flying. Gotta watch out for pirates though!
#ScreenShotSaturday #Godot #indiedev #gamedev
18.01.2025 18:27
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We are developing in #Godot for WIndows, Linux, and OSX!
17.01.2025 23:14
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Actual Prices and differential economy based on local manufacturing at each space stations coming next! With that and generative personal transport missions, we will have the legal and carefree part of our game-loop established. Once that is *fun* we can move on to infiltration and heists.
17.01.2025 20:16
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