Tom Milman | TDSR's Avatar

Tom Milman | TDSR

@tom-milman

Software Engineer by day πŸ‘¨β€πŸ’» Indie Game Developer by night πŸ•Ή Skydiver on the weekendsπŸͺ‚

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18.10.2024
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Latest posts by Tom Milman | TDSR @tom-milman

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5 months after the jam that brought SCOPECREEP to life, I'm proud to say the Steam Page as now launched! If you like incremental games, make sure to wishlist it!

s.team/a/3595710

Also, it would mean the world to me if you spread the word!
#gamedev #indiedev #godotengine #incremental #scopecreep

29.09.2025 13:50 πŸ‘ 116 πŸ” 46 πŸ’¬ 12 πŸ“Œ 3
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a cartoon character is screaming and says chocolate !!! ALT: a cartoon character is screaming and says chocolate !!!
22.09.2025 14:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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⭐️2nd Update⭐️

I love being way too optimistic about how long tasks will take me πŸ˜‚

Anyway… 3D? πŸ‘€

#gamedev #indiedev #ScreenshotSaturday

20.09.2025 19:22 πŸ‘ 81 πŸ” 9 πŸ’¬ 3 πŸ“Œ 1
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⭐️1st update after starting new job⭐️

Since last time:
πŸ› οΈ updated systems
🐞 bug fixes
πŸ–ŒοΈ FINALLY worked on UI!

There's still a lot to do, but the core of the game is here!
I think the first playable version of this should be up Soonβ„’ 😁

#gamedev #indiedev #madewithUnity

04.09.2025 20:09 πŸ‘ 20 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

That's amazing! πŸ₯³πŸ₯³

What's the name of the game again? πŸ˜‰

21.08.2025 21:45 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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⭐️Day 13–14⭐️

Added Workshop and weapon tiers (wood -> stone -> iron).

It’s been 2 weeks, and the core mechanics are done πŸ₯³
Next up: VISUALS! 🎨

(Also started my new job, so updates will be slower now)

#gamedev #indiedev

19.08.2025 14:15 πŸ‘ 9 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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⭐️Day 12⭐️

Worked on the duck fight logic

Here’s the full game loop:
β˜€οΈ Day – assign jobs, collect resources, build & prepare for the night
πŸŒ™ Night – defend the colony from enemies and invaders
πŸ“œ Daily Report – see how resources changed, enemies defeated, and any loss

#gamedev #indiedev

17.08.2025 14:43 πŸ‘ 13 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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⭐️Day 10–11⭐️

Added enemy waves 🌊
And finished the game loop➰

Still need lots of behavior tweaking for ducks and enemies, bug fixes, etc.

Next week plans:
βš”οΈ Weapons system
πŸ–ŒοΈ UI + visuals

#gamedev #indiedev #ScreenshotSaturday

16.08.2025 15:42 πŸ‘ 29 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0

Code Monkey (@codemonkeyunity.bsky.social) has really good tutorials and free courses on both Unity and C#. At the end of the day, it's all practice. I've been working with Unity for ~5 years now

16.08.2025 14:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I'm using Unity 6 for this project (and C#)

15.08.2025 18:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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⭐️Day 9⭐️

Added basic melee enemies βš”οΈ
Lots to tweak and fix, but it’s a start! #WIP

Who should be the enemy of the ducks? πŸ¦†

#gamedev #indiedev

14.08.2025 14:41 πŸ‘ 20 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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⭐️Day 8⭐️

Ducks now have night defense roles to guard the colony once the sun goes down

Also added a visual separation between day and night phases β˜€οΈπŸŒ™

#gamedev #indiedev

13.08.2025 14:14 πŸ‘ 50 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
AI Generated ducks

AI Generated ducks

⭐️Day 7⭐️

Now that the RTS selection and unit movement are done! I can move onto the Night phase. What’s that?

Ducks will have 2 roles:
β˜€οΈ Day - gather resources & build tools
πŸŒ™ Night - defend the colony from invaders

#gamedev #indiedev

12.08.2025 13:54 πŸ‘ 18 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

That's a good stretch goal!

11.08.2025 13:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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⭐️Day 6⭐️

They move, they attack, they are ducks! πŸ¦†

Continued working on unit selection & movement.
And added Health and Attacking bare bones systems

#gamedev #indiedev

11.08.2025 04:05 πŸ‘ 9 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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⭐️Day 5⭐️

Unit selection & movement

Started working on the RTS portion of the game #WIP. It's janky, gonna finish it up today (hopefully)

#gamedev #indiedev

10.08.2025 14:13 πŸ‘ 28 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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a black and white photo of a man 's face against a black background ALT: a black and white photo of a man 's face against a black background

Is Everton part of that Lord of the Hobbits thing you constantly talking about?

10.08.2025 02:48 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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⭐️Day 4⭐️

Added Population system

Spawning ducks now costs food and require capacity. Houses increase capacity.

#gamedev #indiedev

09.08.2025 14:05 πŸ‘ 37 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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⭐️Day 3⭐️

Added ducks! πŸ¦†

Worker count is now capped by the ducks available.
There are still a few edge cases in the job assignment system, but it’s almost done

Also, buildings now consume resources to build

#gamedev #indiedev

08.08.2025 15:26 πŸ‘ 12 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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⭐️Day 2⭐️

Added a worker assignment system πŸ‘·β€β™‚οΈπŸ‘·β€β™€οΈ

Buildings now need workers to produce resources, and output depends on how many are assigned

#gamedev

07.08.2025 04:01 πŸ‘ 38 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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After 14 months, I’ve decided to stop being jobless. Starting a new job in 2 weeks.

Until then, I’m cooking up a new idea and aiming for a playable MVP/alpha before then. And why not document the process?

So, here’s Day 1 of work

06.08.2025 04:01 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Fine, you can jump out of the window if you want to... πŸ™„

For my next game, I'm aiming to give players as much freedom and intractability within the tiny map as I can

#WIP

02.03.2025 19:50 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

It looks great!

01.03.2025 13:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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a baby is screaming in a crowd of people while sitting in a stadium . ALT: a baby is screaming in a crowd of people while sitting in a stadium .
17.02.2025 15:32 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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After 14 months of development, I am proud to share with you that my game is finally released on Steam! Go solve puzzles, have headache and enjoy the final product!

I do not ask often, but please share this!

store.steampowered.com/app/2731590/...
#gamedev #indiedev #godotengine #puzzle

17.02.2025 15:30 πŸ‘ 212 πŸ” 97 πŸ’¬ 23 πŸ“Œ 7
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Yeah, the new project is going well. Why are you asking?

#gamedev

14.02.2025 06:17 πŸ‘ 26 πŸ” 3 πŸ’¬ 4 πŸ“Œ 0

Foolbox tools confirmed? HYPE

13.02.2025 23:41 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

That's a huge milestone, lets gooooo πŸ”₯

17.01.2025 20:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thank you! 😁

19.12.2024 02:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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This is a huge achievement for me!

1️⃣ I released a game on Steam!
2️⃣ It got 11 reviews in 1 day!

I'm super thankful to everyone who motivated me during the creation process and to those who played it β™₯️

From a jam submission to a game on Steam, thank you guys! ✨

#indiegame

18.12.2024 01:03 πŸ‘ 21 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0