5 months after the jam that brought SCOPECREEP to life, I'm proud to say the Steam Page as now launched! If you like incremental games, make sure to wishlist it!
s.team/a/3595710
Also, it would mean the world to me if you spread the word!
#gamedev #indiedev #godotengine #incremental #scopecreep
29.09.2025 13:50
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βοΈ2nd UpdateβοΈ
I love being way too optimistic about how long tasks will take me π
Anywayβ¦ 3D? π
#gamedev #indiedev #ScreenshotSaturday
20.09.2025 19:22
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βοΈ1st update after starting new jobβοΈ
Since last time:
π οΈ updated systems
π bug fixes
ποΈ FINALLY worked on UI!
There's still a lot to do, but the core of the game is here!
I think the first playable version of this should be up Soonβ’ π
#gamedev #indiedev #madewithUnity
04.09.2025 20:09
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That's amazing! π₯³π₯³
What's the name of the game again? π
21.08.2025 21:45
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βοΈDay 13β14βοΈ
Added Workshop and weapon tiers (wood -> stone -> iron).
Itβs been 2 weeks, and the core mechanics are done π₯³
Next up: VISUALS! π¨
(Also started my new job, so updates will be slower now)
#gamedev #indiedev
19.08.2025 14:15
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βοΈDay 12βοΈ
Worked on the duck fight logic
Hereβs the full game loop:
βοΈ Day β assign jobs, collect resources, build & prepare for the night
π Night β defend the colony from enemies and invaders
π Daily Report β see how resources changed, enemies defeated, and any loss
#gamedev #indiedev
17.08.2025 14:43
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βοΈDay 10β11βοΈ
Added enemy waves π
And finished the game loopβ°
Still need lots of behavior tweaking for ducks and enemies, bug fixes, etc.
Next week plans:
βοΈ Weapons system
ποΈ UI + visuals
#gamedev #indiedev #ScreenshotSaturday
16.08.2025 15:42
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Code Monkey (@codemonkeyunity.bsky.social) has really good tutorials and free courses on both Unity and C#. At the end of the day, it's all practice. I've been working with Unity for ~5 years now
16.08.2025 14:54
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I'm using Unity 6 for this project (and C#)
15.08.2025 18:13
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βοΈDay 9βοΈ
Added basic melee enemies βοΈ
Lots to tweak and fix, but itβs a start! #WIP
Who should be the enemy of the ducks? π¦
#gamedev #indiedev
14.08.2025 14:41
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βοΈDay 8βοΈ
Ducks now have night defense roles to guard the colony once the sun goes down
Also added a visual separation between day and night phases βοΈπ
#gamedev #indiedev
13.08.2025 14:14
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AI Generated ducks
βοΈDay 7βοΈ
Now that the RTS selection and unit movement are done! I can move onto the Night phase. Whatβs that?
Ducks will have 2 roles:
βοΈ Day - gather resources & build tools
π Night - defend the colony from invaders
#gamedev #indiedev
12.08.2025 13:54
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That's a good stretch goal!
11.08.2025 13:49
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βοΈDay 6βοΈ
They move, they attack, they are ducks! π¦
Continued working on unit selection & movement.
And added Health and Attacking bare bones systems
#gamedev #indiedev
11.08.2025 04:05
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βοΈDay 5βοΈ
Unit selection & movement
Started working on the RTS portion of the game #WIP. It's janky, gonna finish it up today (hopefully)
#gamedev #indiedev
10.08.2025 14:13
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βοΈDay 4βοΈ
Added Population system
Spawning ducks now costs food and require capacity. Houses increase capacity.
#gamedev #indiedev
09.08.2025 14:05
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βοΈDay 3βοΈ
Added ducks! π¦
Worker count is now capped by the ducks available.
There are still a few edge cases in the job assignment system, but itβs almost done
Also, buildings now consume resources to build
#gamedev #indiedev
08.08.2025 15:26
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βοΈDay 2βοΈ
Added a worker assignment system π·ββοΈπ·ββοΈ
Buildings now need workers to produce resources, and output depends on how many are assigned
#gamedev
07.08.2025 04:01
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After 14 months, Iβve decided to stop being jobless. Starting a new job in 2 weeks.
Until then, Iβm cooking up a new idea and aiming for a playable MVP/alpha before then. And why not document the process?
So, hereβs Day 1 of work
06.08.2025 04:01
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Fine, you can jump out of the window if you want to... π
For my next game, I'm aiming to give players as much freedom and intractability within the tiny map as I can
#WIP
02.03.2025 19:50
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It looks great!
01.03.2025 13:44
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After 14 months of development, I am proud to share with you that my game is finally released on Steam! Go solve puzzles, have headache and enjoy the final product!
I do not ask often, but please share this!
store.steampowered.com/app/2731590/...
#gamedev #indiedev #godotengine #puzzle
17.02.2025 15:30
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Yeah, the new project is going well. Why are you asking?
#gamedev
14.02.2025 06:17
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Foolbox tools confirmed? HYPE
13.02.2025 23:41
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That's a huge milestone, lets gooooo π₯
17.01.2025 20:33
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Thank you! π
19.12.2024 02:56
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This is a huge achievement for me!
1οΈβ£ I released a game on Steam!
2οΈβ£ It got 11 reviews in 1 day!
I'm super thankful to everyone who motivated me during the creation process and to those who played it β₯οΈ
From a jam submission to a game on Steam, thank you guys! β¨
#indiegame
18.12.2024 01:03
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