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passivestar

@passivestar

Game Developer and Tech Artist ✨ passivestar.xyz

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Latest posts by passivestar @passivestar

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Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone.

What are some of the most annoying things about Godot UI/UX that you think need attention?

05.03.2026 10:16 👍 625 🔁 67 💬 79 📌 0
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a tree

04.03.2026 23:25 👍 484 🔁 46 💬 8 📌 3

within cells interlinked

04.03.2026 12:37 👍 7 🔁 1 💬 1 📌 0

tbh energy efficiency is what I most care about, i'm a big fan of laptops not melting a hole in my lap when I use them

03.03.2026 22:22 👍 1 🔁 1 💬 1 📌 0

same, I'm super happy with it

03.03.2026 21:55 👍 1 🔁 1 💬 0 📌 0

well shit that's unfortunate

03.03.2026 21:55 👍 3 🔁 1 💬 1 📌 0

fair point tbh

03.03.2026 21:51 👍 3 🔁 1 💬 0 📌 0

I will consider upgrading when they make a 2nm chip

03.03.2026 21:48 👍 1 🔁 1 💬 1 📌 0

it doesn't matter if godot compiles in 6 minutes or 3 minutes, either way I have to go and make myself some tea or smth

03.03.2026 21:44 👍 41 🔁 1 💬 2 📌 0

we're now at a point where we compare chips 5 generations apart in press releases

03.03.2026 21:36 👍 108 🔁 2 💬 5 📌 0

lowkey with tens of thousands of games releasing yearly on steam alone and accelerating, somebody caring about your game enough to decompile it is a bit of compliment

mangling/obfuscation can be useful to discourage early low-effort hackers in multiplayer games though

02.03.2026 11:59 👍 10 🔁 1 💬 1 📌 0

I meant officially by microsoft

02.03.2026 11:35 👍 7 🔁 1 💬 2 📌 0

yeah. I heard minecraft recently got deobfuscated entirely, everybody can now read its source code

02.03.2026 10:54 👍 16 🔁 1 💬 1 📌 0

a lot of successful unity games shipped without il2cpp and still nobody stole them. it seems source code or assets is not the most valuable thing in a project

02.03.2026 09:05 👍 6 🔁 1 💬 1 📌 0

surprised people bring up the ease of reverse-engineering of godot games as a drawback over unity when it's the same in both

02.03.2026 08:37 👍 177 🔁 8 💬 16 📌 1
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omnistep goofy fps headbob fits this art vibe pretty well tbh

02.03.2026 00:31 👍 49 🔁 2 💬 1 📌 0

🥰

01.03.2026 23:05 👍 2 🔁 1 💬 0 📌 0
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01.03.2026 22:54 👍 215 🔁 7 💬 5 📌 1

still m1 and dont feel a need to upgrade

01.03.2026 19:34 👍 7 🔁 1 💬 4 📌 1
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01.03.2026 18:30 👍 118 🔁 2 💬 2 📌 0
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01.03.2026 17:47 👍 90 🔁 2 💬 1 📌 0
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btw you can hold ctrl+shift to select in intersection mode in blender

it can be used to make selections that are inconvenient to make otherwise, i.e a part of a submesh that touches another submesh:

28.02.2026 22:04 👍 213 🔁 26 💬 4 📌 1

A thing 👀

28.02.2026 21:19 👍 3 🔁 1 💬 0 📌 0

there are faces there
bsky.app/profile/pass...

28.02.2026 20:31 👍 3 🔁 1 💬 1 📌 0
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28.02.2026 19:07 👍 153 🔁 4 💬 5 📌 0
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I dont think so, built-in walk mode doesnt collide with walls:

28.02.2026 14:31 👍 4 🔁 1 💬 1 📌 0

built-in one isn't even trying to feel like a proper character controller, it doesn't have basic things like acceleration or wall collision. it's incomparable

28.02.2026 14:14 👍 4 🔁 1 💬 1 📌 0

it's configurable :D

28.02.2026 12:32 👍 2 🔁 1 💬 1 📌 0

I think it can already be done with vanilla blend files but I can't find the youtube video that I saw

28.02.2026 10:33 👍 3 🔁 1 💬 1 📌 0

I just use the base walking feature because it's much nicer for navigation than what blender has, but it's nice to know I can make far cry 7 in blender via omnistep modules if I ever get bored haha

28.02.2026 10:33 👍 3 🔁 1 💬 0 📌 0