This works via an Enum that has a constants representing different cloud states (Like clear, cloudy, fully cloudy) that changes a bunch of global shader parameters based on the current one selected.
This works via an Enum that has a constants representing different cloud states (Like clear, cloudy, fully cloudy) that changes a bunch of global shader parameters based on the current one selected.
made the clouds in my game dynamic with super cool cloud shadows
#godot #gamedev #clouds #shaders #indie #hashtag
made the grass for my game look 1 billion times better
#Godot #indie #grass #gamedev
updated trees, yay or nay?
#trees #gamedev #godot #plants #environment #pixel
π Thank you!!
tysm! And yes it is! The sprite also changes the animation based on the current camera's forward direction. So, if the character is running and the camera is looking from behind, it will play RunB, if looking from the front it will play RunF etc.
squash and stretch and skew and
#animation #godot #gamedev #indie
game visuals test, learning #blender
#Godot #Gamedev #Environment
I forgot to upload, been busy! Picking it back up. Testing combat stuff #Godot #Gamedev #combat
Loved the look of this⦠wishlisted!
I love trees!!!!!!!!!!! Dynamic tree test
#trees #godot #gamedev #indiedev
The video quality is really bad and I'm not sure why... sorry!!!
schmovin and groovin | Song: Running Away by Roy Ayers Ubiquity
#Godot #gamedev #indiedev #poopstank #indie #game #indiegame #pixelart
Hello! I am making a 3D zelda-like game. More to come. Goodbye! #gamedev #indie #godot #zelda
Dynamic cape thingy #gamedev #indie #godot #pixelart