// COMMIT
PROTOTYPE_25AA (2025-04-23)
- Added timer to beginning of level.
- Added total time to the end of the level.
- Allowed player to continue running upon landing from jump.
#indiedev #gamedev #godot
// COMMIT
PROTOTYPE_25AA (2025-04-23)
- Added timer to beginning of level.
- Added total time to the end of the level.
- Allowed player to continue running upon landing from jump.
#indiedev #gamedev #godot
// COMMIT
PROTOTYPE_25AA (2025-04-22)
- Added control prompts in menu.
- Added 'explosion' triggered by slam
- Added slam testing section to test level.
- Recoloured background.
#indiedev #gamedev #godot
// COMMIT
PROTOTYPE_25AA (2025-04-15)
- Added brighter colours.
- Made bullets larger and circle.
- Allowed for dashing through bullets.
- Added 'guns' to firing enemies.
- Faster blood absorption.
- Disallow upward dashing while on floor.
- Added background shader.
Yeah, I think a Chevorn is a good place to start. I'd like to do something with light leading the way but we'll see if I can work that out haha. Thanks!
Hmm, yeah I think you're right, I'll work on something more subtle. Thanks!
I've added this yellow line, so the player knows where the exit portal is. But I'm not sure if it's a bit clunky. Maybe there are other games that achieve this better. Any thoughts?
#indiedev #gamedev #godot
Physics on all of the tiles in a TileMapLayer has been killing the performance. So, I've added a system that only 'activates' the physics on the outer tiles as you destroy them. Now I the headroom for more physics!
#indiegames #indiedev #gamedev #godot
Godot continues to impress. The new embedded game window has been clutch when debugging my chunk manager.
#indiegames #indiedev #gamedev #godot
That black notebook is dope.
Man with a face pressed up against a window staring in with a twisted look, saying "Yes... Ha ha ha... YES!". On his shirt it says "Scope Creep". He¨s looking into "New features being added to the game despite tight deadlines". #gamedev #indiedev #solodev #scopecreep #theonion #onionnews #satire #sickos #StanKelly #gamedevelopment #softwaredevelopment #projectmanagement #projectplanning #featurecreep
#gamedevβββs, beware of the scope creep!
BREAKING: Game devs!
Steam now has a new FREE tool to preview how your game assets will actually look on the store!
Made by a dev, bought by Steam & given away free!
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Accurate Mockups
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Easy drag-and-drop in Figma
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See all your assets
#gamedev #steam #indiegamedev
"This is it, Madeline."
@exokgames.bsky.social's unforgettable Celeste released 7 years ago today β°οΈ
Chromatic aberration + exponents = (fun?) eye strain.
#indiegames #indiedev #gamedev #godot
Having fun with chromatic aberration and international orange today.
#indiegames #indiedev #gamedev #godot
The environmental voronoi pattern now fades between patterns overtime. I'm pretty happy with it. Thanks to everyone who gave me feedback!
#indiegames #indiedev #gamedev #godot
Yeah, I guess it would be more natural. Thanks!
Definitely! I have only just started messing with shaders so Iβm trying to stop myself from turning the whole thing into a mess of patterns haha.
Youβre probably right. Iβll have a go at something more gradual. Thanks for the feedback!
Yeah, I think thatβs a good idea, thanks!
I like this voronoi pattern for the environment but I'm not sure if the constant changing is distracting. Any thoughts?
#indiegames #indiedev #gamedev #godot
I think shaders have sent me mad with power.
#indiegames #indiedev #gamedev #godot
Working on squashing and a squeezing. Oh and a little bit of lighting.
#indiegames #indiedev #gamedev #godot
Mate, thats a cracking suggestion! Iβve never heard of it but looks perfect, Iβll have a go.
Shaders are still a dark art to me but I made a smoky background, so some might call me an expert.
#indiegames #indiedev #gamedev #godot
He has arms and eyes now. Character design complete.
#indiegames #indiedev #gamedev #godot
A twin stick shooter where both sticks shoot.
#indiegames #indiedev #gamedev #godot
I made it pink and added aberration. That's a complete visual style right?
#indiegames #gamedev #godot
Digital painting, a spiky gothic cathedral retro fitted with industrial gubbins
Techno Gothic or something look I dunno
now with movement.