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Dan Waterfield

@dan-waterfield

Building stuff for humans.

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28.10.2024
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Latest posts by Dan Waterfield @dan-waterfield

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// COMMIT
PROTOTYPE_25AA (2025-04-23)

- Added timer to beginning of level.
- Added total time to the end of the level.
- Allowed player to continue running upon landing from jump.

#indiedev #gamedev #godot

23.04.2025 15:21 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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// COMMIT
PROTOTYPE_25AA (2025-04-22)

- Added control prompts in menu.
- Added 'explosion' triggered by slam
- Added slam testing section to test level.
- Recoloured background.

#indiedev #gamedev #godot

22.04.2025 15:20 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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// COMMIT
PROTOTYPE_25AA (2025-04-15)
- Added brighter colours.
- Made bullets larger and circle.
- Allowed for dashing through bullets.
- Added 'guns' to firing enemies.
- Faster blood absorption.
- Disallow upward dashing while on floor.
- Added background shader.

15.04.2025 15:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah, I think a Chevorn is a good place to start. I'd like to do something with light leading the way but we'll see if I can work that out haha. Thanks!

02.04.2025 08:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hmm, yeah I think you're right, I'll work on something more subtle. Thanks!

02.04.2025 08:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I've added this yellow line, so the player knows where the exit portal is. But I'm not sure if it's a bit clunky. Maybe there are other games that achieve this better. Any thoughts?

#indiedev #gamedev #godot

01.04.2025 15:20 πŸ‘ 11 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
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Physics on all of the tiles in a TileMapLayer has been killing the performance. So, I've added a system that only 'activates' the physics on the outer tiles as you destroy them. Now I the headroom for more physics!

#indiegames #indiedev #gamedev #godot

27.03.2025 16:20 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Godot continues to impress. The new embedded game window has been clutch when debugging my chunk manager.

#indiegames #indiedev #gamedev #godot

26.03.2025 18:04 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

That black notebook is dope.

02.03.2025 08:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Man with a face pressed up against a window staring in with a twisted look, saying "Yes... Ha ha ha... YES!". On his shirt it says "Scope Creep". He¨s looking into "New features being added to the game despite tight deadlines".

#gamedev #indiedev #solodev #scopecreep #theonion #onionnews #satire #sickos #StanKelly #gamedevelopment #softwaredevelopment #projectmanagement #projectplanning #featurecreep

Man with a face pressed up against a window staring in with a twisted look, saying "Yes... Ha ha ha... YES!". On his shirt it says "Scope Creep". He¨s looking into "New features being added to the game despite tight deadlines". #gamedev #indiedev #solodev #scopecreep #theonion #onionnews #satire #sickos #StanKelly #gamedevelopment #softwaredevelopment #projectmanagement #projectplanning #featurecreep

#gamedev​​​s, beware of the scope creep!

24.01.2025 10:00 πŸ‘ 101 πŸ” 8 πŸ’¬ 11 πŸ“Œ 0
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BREAKING: Game devs!

Steam now has a new FREE tool to preview how your game assets will actually look on the store!

Made by a dev, bought by Steam & given away free!

βœ… Accurate Mockups
βœ… Easy drag-and-drop in Figma
βœ… See all your assets

#gamedev #steam #indiegamedev

22.01.2025 22:12 πŸ‘ 462 πŸ” 172 πŸ’¬ 20 πŸ“Œ 8
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"This is it, Madeline."

@exokgames.bsky.social's unforgettable Celeste released 7 years ago today ⛰️

25.01.2025 19:00 πŸ‘ 32 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0
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Chromatic aberration + exponents = (fun?) eye strain.

#indiegames #indiedev #gamedev #godot

24.01.2025 09:40 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Having fun with chromatic aberration and international orange today.

#indiegames #indiedev #gamedev #godot

23.01.2025 09:50 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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The environmental voronoi pattern now fades between patterns overtime. I'm pretty happy with it. Thanks to everyone who gave me feedback!

#indiegames #indiedev #gamedev #godot

22.01.2025 10:07 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Yeah, I guess it would be more natural. Thanks!

20.01.2025 10:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Definitely! I have only just started messing with shaders so I’m trying to stop myself from turning the whole thing into a mess of patterns haha.

20.01.2025 10:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You’re probably right. I’ll have a go at something more gradual. Thanks for the feedback!

20.01.2025 10:47 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah, I think that’s a good idea, thanks!

20.01.2025 10:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I like this voronoi pattern for the environment but I'm not sure if the constant changing is distracting. Any thoughts?

#indiegames #indiedev #gamedev #godot

20.01.2025 10:21 πŸ‘ 28 πŸ” 4 πŸ’¬ 8 πŸ“Œ 0
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I think shaders have sent me mad with power.

#indiegames #indiedev #gamedev #godot

17.01.2025 16:20 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Working on squashing and a squeezing. Oh and a little bit of lighting.

#indiegames #indiedev #gamedev #godot

15.01.2025 16:20 πŸ‘ 32 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Mate, thats a cracking suggestion! I’ve never heard of it but looks perfect, I’ll have a go.

07.01.2025 20:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Shaders are still a dark art to me but I made a smoky background, so some might call me an expert.

#indiegames #indiedev #gamedev #godot

07.01.2025 16:03 πŸ‘ 14 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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He has arms and eyes now. Character design complete.

#indiegames #indiedev #gamedev #godot

14.12.2024 10:59 πŸ‘ 12 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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A twin stick shooter where both sticks shoot.

#indiegames #indiedev #gamedev #godot

13.12.2024 10:56 πŸ‘ 20 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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I made it pink and added aberration. That's a complete visual style right?

#indiegames #gamedev #godot

11.12.2024 11:28 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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10.12.2024 01:03 πŸ‘ 2114 πŸ” 144 πŸ’¬ 24 πŸ“Œ 13
Digital painting, a spiky gothic cathedral retro fitted with industrial gubbins

Digital painting, a spiky gothic cathedral retro fitted with industrial gubbins

Techno Gothic or something look I dunno

09.12.2024 19:58 πŸ‘ 4525 πŸ” 677 πŸ’¬ 45 πŸ“Œ 7
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now with movement.

09.12.2024 22:20 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0