The main idea I've been repeating in my head for this game has been, "the internet is not real."
The main idea I've been repeating in my head for this game has been, "the internet is not real."
My games are about growing up chronically online and the dangers of it. In my newest game I want to talk about the false promises of the internet, unhealthy obsessions with nostalgia, and how movies and internet stories create a false expectation for friendships and love.
gist.github.com/riperiperi/7...
The fact that the grass in the Sims 1 was drawn blade by blade was insane to me...
busy game developers saying sorry for leaving me on read for months are so relatable because i do the exact same thing
there is so much to do!!!!
really excited to write my own link / page / routing system... for my game.....
Had horrible food poisoning recently. Back to normal again!
Working on decoupling my localization library from Last Seen Online to reuse in And You'll Miss It. Wondering if it's worth it to move to Crowdin.
Addressing tech debt sets me up very well for success in any future games and work! The reason LSO and AYMI were developed so fast is because of the all the preparation work I did before that. Tooling, decision to mono repo, etc.
Did a major refactor this past month to:
Animation
Sound
Settings / Cheats
All of this so that I can get the title screen of Last Seen Online to pause correctly hahahaha
There is a balance between fixing all the tech debt in my old game vs. just letting it be and moving on that I need to strike. The debt addressed really needs to be something useful for the future. Some things can be left ugly and shoved under the rug.
i have lied to you, just calling .sync() will cause it to work!! ok super excited
nvm it does not pause in the way I thought it would :(
For pausing, I loop through all of my sounds and call a pause function, but I just discovered that ToneJS has "Transport" which allows you to control the timing of things such as pausing and resuming! My only issue so far is the existence of singletons but I can't fight it.
I'm making a #react component-based sound library for my game engine. It's just wrapping around #ToneJS right now. Simple test but I got a sample to route itself to master. Now for audio busses and effects chaining!
I am kind of basing this off of FL Studio's mixer.
stackoverflow.com/a/78205849 Taking note of this for activating audio on iOS.
Working on moving my game from using Howler.js to ToneJS for game audio. Quite scared of compatibility with iOS and android. Just trying to take advantage of the audio effects. #Javascript
i literally spent yesterday switching to zustand and i freaken love it!!
Realized the adjusting settings in my games causes an unnecessary global redraw... Now I have to learn how to use react stores. #GameDev #React
The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.
Day 4: Portal 2
#GameChallenge
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#GameDev
#PromoSky
i just want hana vu to come to vietnam
listening to wenszy, inspiring me to make a horror game using NewJeans as imagery
The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.
Day 4: Detention
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#PromoSky
The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.
Day 4: Deep Sleep Trilogy
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#Games
#GameDev
#PromoSky
The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.
Day 3
#GameChallenge
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#GameDev
#PromoSky
The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.
Day 2
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#GameDev
#PromoSky
good. we like wilson.
I finally did it. Made the first file for my newest game "The Colors of Emotions." Fuck. It's going to be my first paid-for game. I'm going to go through a lot of learning from this.
The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.
Day 1
#GameChallenge
#Games
#GameDev
#PromoSky