๐Ÿค Joanna's Avatar

๐Ÿค Joanna

@jolexxa

chickensoft girl ๐Ÿค building games and tools in c# for the ๐Ÿค– #godot game engine https://chickensoft.games โ€” 20+ open source #gamedev tools cross platform apps with ๐ŸŽฏ #dart and ๐Ÿฆ #flutter at ๐Ÿฆ„ @vgventures.bsky.social thoughts are my own (i hope)

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Latest posts by ๐Ÿค Joanna @jolexxa

Screenshot of the best deckbuilder to ever grace this planet. 

In this demo, you can experience the core loop of the game. First, you can expect a tutorial. Then you can play with two different characters for the first half of the regular game, along with the โ€œDaily Flightโ€: a brand new challenge every single day with a global leaderboard. Hours of playtime await you, and we hope you enjoy every single minute!

Sparrow Warfare is a synergy-rich deckbuilder where you make wild combinations of tiles to free birds and battle against the fiendish Storyteller and his minions.

In addition, daily flight mode offers endless replayability with different challenging modifiers and global leaderboards.

Features:
๐ŸƒDeckbuilding: 150+ wildtiles to discover and infinite game-breaking combos to find
โ™พ๏ธ Endless Replayability: progressive difficulty, daily flights & challenging modifiers
๐Ÿ”ฅ Multiple Playstyles: suit your personal taste, whether you prefer aggression or cunning
๐Ÿฆโ€๐Ÿ”ฅ Big Bird Action: 100+ birds to free, each one featuring real bird sounds
๐Ÿคบ Meta-Strategy: experiment with synergies & build new approaches run after run

The full game of Sparrow Warfare will include all four different Ways (Fire, Song, Water, and Ghost), the full progression mode up to Level 12 for all four Ways, and Steam achievements. We plan to have full localisation for Chinese, Japanese, Korean, German, Spanish, and Russian in the full game.

Sparrow Warfare is developed by just two veteran game developers (Martin Pichlmair & Charlene Putney) who share all of the work between them, but it wouldnโ€™t be as good without the amazing assistance of our loyal playtesters: we love you guys!

We truly hope you enjoy our demo. Please wishlist and follow Sparrow Warfare to keep informed about development and help us get the word out there.

Fly free little sparrows!

Martin & Char

Screenshot of the best deckbuilder to ever grace this planet. In this demo, you can experience the core loop of the game. First, you can expect a tutorial. Then you can play with two different characters for the first half of the regular game, along with the โ€œDaily Flightโ€: a brand new challenge every single day with a global leaderboard. Hours of playtime await you, and we hope you enjoy every single minute! Sparrow Warfare is a synergy-rich deckbuilder where you make wild combinations of tiles to free birds and battle against the fiendish Storyteller and his minions. In addition, daily flight mode offers endless replayability with different challenging modifiers and global leaderboards. Features: ๐ŸƒDeckbuilding: 150+ wildtiles to discover and infinite game-breaking combos to find โ™พ๏ธ Endless Replayability: progressive difficulty, daily flights & challenging modifiers ๐Ÿ”ฅ Multiple Playstyles: suit your personal taste, whether you prefer aggression or cunning ๐Ÿฆโ€๐Ÿ”ฅ Big Bird Action: 100+ birds to free, each one featuring real bird sounds ๐Ÿคบ Meta-Strategy: experiment with synergies & build new approaches run after run The full game of Sparrow Warfare will include all four different Ways (Fire, Song, Water, and Ghost), the full progression mode up to Level 12 for all four Ways, and Steam achievements. We plan to have full localisation for Chinese, Japanese, Korean, German, Spanish, and Russian in the full game. Sparrow Warfare is developed by just two veteran game developers (Martin Pichlmair & Charlene Putney) who share all of the work between them, but it wouldnโ€™t be as good without the amazing assistance of our loyal playtesters: we love you guys! We truly hope you enjoy our demo. Please wishlist and follow Sparrow Warfare to keep informed about development and help us get the word out there. Fly free little sparrows! Martin & Char

And just like that, we've released our first public demo for Sparrow Warfare. From here on out we're building in the open. And you can be a part of that!

06.03.2026 10:23 ๐Ÿ‘ 43 ๐Ÿ” 16 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 4
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Portal's out! The base is free of course (including all the shaders, controller script and animations), but if you want to support me I made some presets too!

Link: binbun3d.itch.io/godot-portal...

#godot #godotengine #shader #vfx #gamedev #indiedev

04.03.2026 12:57 ๐Ÿ‘ 131 ๐Ÿ” 25 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 2
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Stunted Gravity has a Shockline Trial level in a 3D Mobius strip!

The track looks 4-sided, but it's actually one continuous side! Each lap runs on the next "side".

The goal: complete as many laps as possible while dodging the trail. By lap 5 the track is crowded and the challenge really picks up!

23.02.2026 15:31 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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GodSVG alpha 14 is out! This prerelease lays down the groundwork for keyboard focus navigation and adds a few quality of life features and bugfixes. ๐Ÿ‡

More details: www.godsvg.com/article/1-0-...

#GodotEngine #OpenSource

22.02.2026 14:32 ๐Ÿ‘ 71 ๐Ÿ” 12 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

it's so relaxing to just sit and dial in visual details, can you spot everything I changed?
#gamedev #godotengine

21.02.2026 07:14 ๐Ÿ‘ 33 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

One of the nice things about using C# is the built in support for value typesโ€ฆbut then you also have to use C#

18.02.2026 06:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Grass, water and Glass UI shaders are now available on godotshaders too!

Link: godotshaders.com/author/binbun/

#godot #godotengine #shader #gamedev

15.02.2026 17:09 ๐Ÿ‘ 107 ๐Ÿ” 17 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
a stylized binary star system near a nebula and two background galaxies

a stylized binary star system near a nebula and two background galaxies

everything you see is a shader ๐Ÿ˜ฎโ€๐Ÿ’จ

#godot #gamedev #indiedev

12.02.2026 14:01 ๐Ÿ‘ 28 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

if thatโ€™s engagement farming, then by golly we want to be farmed!!

12.02.2026 13:52 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Wait, Godot can do that?!

#godotengine #gamedev

10.02.2026 20:53 ๐Ÿ‘ 356 ๐Ÿ” 38 ๐Ÿ’ฌ 17 ๐Ÿ“Œ 0

I'm so pleased with this shot in particular, because like... who the hell uses a fishing rod like that?? But it feels SO good. I did this by erasing a line of code that forces you to swing the rod "properly". I'm not putting it back! ๐Ÿ˜Œ
#GodotEngine #gamedev #indiedev #VR

11.02.2026 02:09 ๐Ÿ‘ 104 ๐Ÿ” 9 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 0
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Choose your fighter (mock-up)

10.02.2026 09:17 ๐Ÿ‘ 313 ๐Ÿ” 21 ๐Ÿ’ฌ 29 ๐Ÿ“Œ 3
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A few simple jabs

#godotengine #gamedev

09.02.2026 14:51 ๐Ÿ‘ 237 ๐Ÿ” 20 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 1
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Making a space delivery game, ship may be a bit fragile!

Be careful what you run into...or this may happen...

#gamedev #godot

09.02.2026 15:51 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Toyota Developing A Console-Grade, Open-Source Game Engine - Using Flutter & Dart Well, here's an unexpected combination..

@gameengines.bsky.social engine request: โ€œFluoriteโ€

source: www.phoronix.com/news/Fluorit...
fluorite.game

08.02.2026 15:41 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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They can't punch each other yet, but they can certainly move around.

#godotengine #gamedev

08.02.2026 11:21 ๐Ÿ‘ 358 ๐Ÿ” 36 ๐Ÿ’ฌ 14 ๐Ÿ“Œ 0

Godot is ready to rumble.

#godotengine #b3d

07.02.2026 19:24 ๐Ÿ‘ 518 ๐Ÿ” 64 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 3

fully support chicken being a playable character

07.02.2026 21:39 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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GitHub - jolexxa/cow: ๐Ÿฎ Cow is just an humble AI for your computer. ๐Ÿฅบ ๐Ÿฎ Cow is just an humble AI for your computer. ๐Ÿฅบ. Contribute to jolexxa/cow development by creating an account on GitHub.

github.com/jolexxa/cow

30.01.2026 17:24 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐Ÿฎ meet the new #ai #claudecode knockoff, Cow! native terminal app with support for local models, reasoning, and tools ๐Ÿค  #dart #flutter

30.01.2026 17:24 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
Bruce Springsteen - Streets Of Minneapolis (Official Audio)
Bruce Springsteen - Streets Of Minneapolis (Official Audio) YouTube video by Bruce Springsteen

I wrote this song on Saturday, recorded it yesterday and released it to you today in response to the state terror being visited on the city of Minneapolis. Itโ€™s dedicated to the people of Minneapolis, our innocent immigrant neighbors and in memory of Alex Pretti and Renee Good.

Stay free

28.01.2026 17:02 ๐Ÿ‘ 97509 ๐Ÿ” 40896 ๐Ÿ’ฌ 4302 ๐Ÿ“Œ 5366
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Worked on Dice Tower's player info UI today! #indiegamedev #gamedev #GodotEngine

28.01.2026 23:53 ๐Ÿ‘ 19 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Reminder that while this is mainly an equestrian account it's also political because you can't go ride your horse if ICE shoots you in the face

Reminder that while this is mainly an equestrian account it's also political because you can't go ride your horse if ICE shoots you in the face

Just logged on to IG and saw this, theyโ€™ve radicalized the equestrians

25.01.2026 03:42 ๐Ÿ‘ 1600 ๐Ÿ” 227 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 26
How Long? Not Long!
How Long? Not Long! YouTube video by incogito

good time to reflect on #mlk here in #minneapolis #minnesota

โ€œthe arc of the moral universe is long, but it bends toward justiceโ€

19.01.2026 17:11 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thank you for the chickensoft chicken-shout-out ๐Ÿซถ

12.01.2026 20:22 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

that looks so good!!

26.12.2025 03:51 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Chickensoft's godot testing libraries are awesome!

Wrote a test that automatically plays a level with recorded inputs and verifies that the win condition is met.

Thanks @jolexxa.bsky.social and other contributors for the open source repos :)

#godot #gamedev #chickensoft #csharp

26.12.2025 01:54 ๐Ÿ‘ 28 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Screenshot from Return of the Jedi of Admiral Ackbar leaning on the railing from his command balcony.

Screenshot from Return of the Jedi of Admiral Ackbar leaning on the railing from his command balcony.

"You there, boy! [slurpy inhale sound] What day is it?"

25.12.2025 06:04 ๐Ÿ‘ 2393 ๐Ÿ” 461 ๐Ÿ’ฌ 28 ๐Ÿ“Œ 14
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Godot 4 C# devs!! I forked the official Godot-Tools to add:
- โœ… Drag & Drop nodes to create [Export] and references
- โœ… Live Scene Tree & Inspector debug in VS Code
- โœ… Auto-refresh while debugging

Link: github.com/DanTrz/godot...

#godot #GodotEngine #GodotTips #Gamedev #Indiedev #csharp

22.12.2025 11:39 ๐Ÿ‘ 40 ๐Ÿ” 8 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Iโ€™ve updated the map interface for my dark fantasy game, Crimson Rest. Itโ€™s now easier to identify rooms and navigate through the map. What should I add next?

โžก๏ธ Wishlist 'Crimson Rest' on Steam: store.steampowered.com/app/3993140

#darkfantasy #indiedev #gamedev #psx #godot

19.12.2025 21:18 ๐Ÿ‘ 38 ๐Ÿ” 9 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0