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catnipped

@ossianboren

analog/digital game designer. previously at Thunderful -- worked on Lost In Random and a SteamWorld title. indie games: catnipped.itch.io blog: catnipped.bearblog.dev she/they/he based in Gothenburg ,Sweden.

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31.07.2024
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Latest posts by catnipped @ossianboren

yeah i really wish i could boot this on mac as well through crossover. my pc cpu is struggling.

07.03.2026 06:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

i really wanted to enjoy it due to the aesthetics and lore (original trilogy i played before i could even read) and was surprised how hooked i got. there’s so much to soak in. i just hope they get to keep building on it

07.03.2026 06:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

yeah all the terminology use in this game gives me netrunner vibesβ€”everything is called something else. there’s even more in the lore bits! loved the one about ”shell death”

07.03.2026 06:05 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

got confused by schemas at first as well:
- the armory is the shop
- when you leave the map (exfil) with a schema, the item (in this case echo chamber core) is added so you can buy it from the shop
- this is good because having access to items reliably lets you build stuff easier

07.03.2026 05:36 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

the resulting article was a perfect intro to SDF fonts for me, as someone who’s only dealt with bitmap and vector fonts before. i’m gonna revisit it in ny next project ^^
ps. your posts on A* pathfinding helped me a bunch last year!

05.03.2026 06:36 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Amberspire, our dice driven science fantasy city builder, will release MAY 6!

Roll dice, grow a city, forge alliances, interact with an ecology, and read a history of the future.

PC, Mac, Steam Deck - May 6!

s.team/a/3350750

04.03.2026 15:01 πŸ‘ 391 πŸ” 117 πŸ’¬ 10 πŸ“Œ 20
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3Γ—3 Logostudies Vol. 4 [Chess Edition]

04.03.2026 17:00 πŸ‘ 80 πŸ” 23 πŸ’¬ 2 πŸ“Œ 0
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Pixel Runner by Master your jumps and befriend your momentum

the plush girls just released a new #pico8 game about running; jumping; going with the momentum; leaping across gaps on the floor; galloping; exploring a vast, living structure, falling into sewage and die; hopping; learning about your surrounding; sprinting..

not-articulated.itch.io/pixel-runner

01.03.2026 14:18 πŸ‘ 16 πŸ” 4 πŸ’¬ 0 πŸ“Œ 1
Picture of Marjane Satrapi alongside a quote from her. The quote reads:

The world is not divided into countries. The world is not divided between East and West. You are American, I am Iranian, we don't know each other, but we talk together and we understand each other perfectly. The difference between you and your government is much bigger than the difference between you and me. And the difference between me and my government is much bigger than the difference between me and you.

And our governments are very much the same...

- Marjane Satrapi, Iranian-French graphic novelist

Picture of Marjane Satrapi alongside a quote from her. The quote reads: The world is not divided into countries. The world is not divided between East and West. You are American, I am Iranian, we don't know each other, but we talk together and we understand each other perfectly. The difference between you and your government is much bigger than the difference between you and me. And the difference between me and my government is much bigger than the difference between me and you. And our governments are very much the same... - Marjane Satrapi, Iranian-French graphic novelist

Thinking about this quote from Persepolis creator Marjane Satrapi again.

28.02.2026 17:18 πŸ‘ 18830 πŸ” 8046 πŸ’¬ 42 πŸ“Œ 116
various images stretched to hyper-widened mosaic color cells under an unusual and grainy halftone texture against a bright red background, almost tapestry-like in appearance

various images stretched to hyper-widened mosaic color cells under an unusual and grainy halftone texture against a bright red background, almost tapestry-like in appearance

warmup from earlier this week, trying to get back into Textures

08.05.2025 18:43 πŸ‘ 47 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0

Hey, hey, I'm looking for work and open for commissions. If interested send me an email to: matejkollar.art@gmail.com

Portfolio: www.matejkollar.com

17.02.2026 15:06 πŸ‘ 139 πŸ” 64 πŸ’¬ 1 πŸ“Œ 3

I’ve been tinkering with a autobattler for a year now where magic’s trigger system and FFXII’s gambit system have been some of the main references. i bounced off the Unicorn Overlord demo, sounds like i need to give it a second shot!

17.02.2026 22:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I played a bit of this demo today - it's really cool but one thing I love is how it uses the language of deckbuilders/card games to complement its narrative beats. A few games tried to do this, often they tried to be more systems-heavy (like Griftlands) but this is more narratively elegant.

17.02.2026 14:07 πŸ‘ 21 πŸ” 6 πŸ’¬ 3 πŸ“Œ 1

everyone, regardless of economic circumstances, has the ability to create and learn art

what these people are referring to is the ability to produce profitable or popular content at scale, with minimal effort

and gAI doesn't give that to the working class, it takes it away from them

17.02.2026 03:37 πŸ‘ 54 πŸ” 14 πŸ’¬ 4 πŸ“Œ 1

you’re making good progress ^^

12.02.2026 06:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

other than that nitpick i think it looks great!!

12.02.2026 06:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

what’s the significance of the blue numbers? my guess is hint that there is something to fill in on that line? for me the outline on the blue numbers make them slightly muddy compared to the numbers without outlines. my suggestion is to reduce the line width or increase the contrast somewhat

12.02.2026 06:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Caves of Qud mutates onto the Nintendo Switch, February 16th!

04.02.2026 21:00 πŸ‘ 827 πŸ” 249 πŸ’¬ 19 πŸ“Œ 69

blog post about how using ai shit makes you a scab

04.02.2026 21:42 πŸ‘ 211 πŸ” 68 πŸ’¬ 2 πŸ“Œ 0

nope. coding is craft like writing and drawing. i won’t get good at it if i take shortcuts 🀷

24.01.2026 21:04 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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FFXII menu UI appreciation post

08.01.2026 14:53 πŸ‘ 752 πŸ” 175 πŸ’¬ 30 πŸ“Œ 22
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Microsoft Microsoft is perhaps the most complicit tech company in Israel’s illegal apartheid regime and ongoing genocide against 2.3 million Palestinians in Gaza.

Sounds like there are some cool games at the Xbox showcase?

Too bad that Microsoft is one of the most harmful companies on the planet, and according to the BDS boycott campaign, "the most complicit tech company in Israel’s illegal apartheid regime and ongoing genocide"

22.01.2026 18:56 πŸ‘ 78 πŸ” 46 πŸ’¬ 1 πŸ“Œ 1
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In The Other Order, you and your enemy play with the same set of tiles ✦

Every move reshapes the board β€”
sometimes in your favor,
sometimes not.

#indiedev #strategygames #roguelike

14.01.2026 16:14 πŸ‘ 7 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

RT if you've never had a tab of ChatGPT open 'just to do quick research'

13.01.2026 20:45 πŸ‘ 6708 πŸ” 4923 πŸ’¬ 168 πŸ“Œ 541

I increasingly spend time thinking about designing games for spectation as opposed to just active participation. On the extreme end, you have game shows, which are nearly 100% about spectation & interesting to me for that reason. But many types of games benefit from considering, What's fun to watch?

14.01.2026 16:03 πŸ‘ 47 πŸ” 2 πŸ’¬ 17 πŸ“Œ 1

I think 1v1 fighting games (Street Fighter, Tekken etc) got this all figured out: they are flashy, easy to follow while fast, uncertain outcome til the very end. There is also lots of opportunity for players to show of their skills and personality.

14.01.2026 16:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

To go all the way back to the grey squirrel notification: 98% of the value of "AI" (broad, inaccurate label) - including the tech that identifies a squirrel - is machine learning, NOT generative AI.

GenAI is what outputs "there's a squirrel on the sidewalk" instead of "motion detected: squirrel".

06.01.2026 20:58 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

IMO any enduring value resulting from genAI won't involve a human-provided prompt. It's useful for giving computer output a human-palatable shape*, but anything worth doing should be done by a human and anything genAI CAN do probably isn't worth doing.

*IRL example: video upscaling/frame gen

06.01.2026 20:58 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Jam - Quake Brutalist Jam III Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Qu...

had to wait until the servers weren't so overloaded, but I'm proud to announce that Quake Brutalist Jam 3 is out now!
there's a standalone version that works like a game for those who don't own quake too!
www.slipseer.com/index.php?re...
this was a tremendous group effort, I couldn't be happier!

04.01.2026 01:39 πŸ‘ 573 πŸ” 238 πŸ’¬ 22 πŸ“Œ 28
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new Quake map: One Need Not Be A House, a large non-linear concrete bunker island / brick brutalism map that I made for Quake Brutalism Jam 3 (single player mega mod with 77 modernist levels)... download link + full design notes here: www.blog.radiator.debacle.us/2026/01/one-...

03.01.2026 23:18 πŸ‘ 224 πŸ” 50 πŸ’¬ 8 πŸ“Œ 2