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Isabella Haro

@isabellaharo

Unreal Tech Lead @ Oddbot | x- Lighter at Halon on LEGO Fortnite, Jim Henson, Wanted in Hell, Digital Janitors, More | Drexel GDAP β€˜23 | GDC Narrative Review Gold Winner β€˜20 | GDC CA | πŸ³οΈβ€πŸŒˆ

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16.08.2023
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Latest posts by Isabella Haro @isabellaharo

So glad you enjoy! πŸ’‘πŸ’•

09.08.2025 21:24 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Stills from my recent project "Post Apocalyptic Short Cinematics", now live on my ArtStation πŸ’‘πŸ§Ÿ

www.artstation.com/artwork/a03NKq

#UE5 #Relight #Cinematics

09.08.2025 19:51 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

actually update problem is solved! just had to make the character spawnable πŸ˜‘ thanks for the help though!

21.07.2025 04:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

looping animation in sequencer with position keys, the issue persists even when i swap out the animation for a different walk loop πŸ˜΅β€πŸ’«

21.07.2025 03:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

reflection settings can cause animation errors? 😧

21.07.2025 02:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Testing another shot but the walk is glitching randomly in the middle... why........ #ue5

20.07.2025 22:02 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Forgot to post the updated version of this #ue5

20.07.2025 07:41 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Testing out what to put in this shot #ue5

20.07.2025 07:39 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Trying to cook something cinematic #UE5 #Relight

12.07.2025 07:37 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1
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My Render vs References

I'm finally taking a professional lighting class πŸ˜… Here's project 01, prompt was still-life. Of course have to reference my favorite era of still-life paintings ever! Baroque my beloved ❀️

Render is totally raw out of unreal 5.5, color grading in-engine post processing only.

#UE5 #Relight

03.06.2025 20:50 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#Mayterials wrap-up post is now live on my ArtStation! Thanks to those who have followed along this month, I learned a TON and talk about my process in the post. Thanks to @theclubdiscord.bsky.social again for hosting!

www.artstation.com/artwork/OvkN26

30.05.2025 05:24 πŸ‘ 18 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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The reference. This is a material that is really probably better off being made in a procedural way πŸ˜… highly complicated photoshop job for me

29.05.2025 20:46 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#Mayterials Day 29/30/31- "Tactical"

The finale!! Tactical in a medieval sense, chainmail. πŸ—‘οΈFirst one of the month that is using a metallic map as well. ArtStation post compiling the month and my process with corrected versions of the materials dropping soon, stay tuned!

29.05.2025 20:44 πŸ‘ 14 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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ref

27.05.2025 19:14 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#Mayterials Day 27/28 - "Crumbling"

GF made coffee cake and muffins to chose from for this one, went with the muffins for the tray height difference. Ended up pretty time consuming to hand paint the spec map in addition to height. Looks yummy though!

27.05.2025 19:13 πŸ‘ 23 πŸ” 4 πŸ’¬ 2 πŸ“Œ 1

thanks!! 😊

27.05.2025 16:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The reference. Ate some boysenberry birria fries in front of it

26.05.2025 03:58 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#Mayterials Day 25/26 - "Sturdy"

Log wall from Knott's, seems like its lived through a lot πŸ˜ͺ only two more to go!

26.05.2025 03:57 πŸ‘ 31 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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Unreal Engine 5 one-shot compilation now live on my ArtStation! It includes these and a total of 15 renders, new and from old projects.

#ue5 #lighting

24.05.2025 19:16 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Today's reference, another GF sourced material

23.05.2025 21:25 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#Mayterials Day 23/24 - "Filigree"

Some Christmas ribbon that we had to dig out of the closet. Hand painted height map + Materialize normal map. Rendered in Marmoset like always!

23.05.2025 21:25 πŸ‘ 11 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0

this is CRAZY 😭 kinda glad i didn’t buy now

23.05.2025 19:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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2 references

22.05.2025 19:54 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#Mayterials Day 21/22 - "Weathered"

Made my life more complicated than it needed to be with this one. A combo of 2 images referenced from the backyard layered to create weathered electrical box on bricks.

22.05.2025 19:52 πŸ‘ 24 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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Some raw renders for tonight while I procrastinate my mayterial πŸ˜ͺ #ue5

22.05.2025 07:27 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Experimenting with some new color grading strats while looking into my back catalogue of sketches πŸ€” new compilation with some "remasters" maybe incoming #ue5

20.05.2025 07:18 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Reference from the GF's office

19.05.2025 18:42 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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#Mayterials Day 19/20 - "Alchemy"

Every Alchemist has at least several trinket shelves! I assume...
Hand painted height map and normal map from Materialize has been the go-to lately.

19.05.2025 18:41 πŸ‘ 26 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

Thanks! πŸ‘©πŸ½β€πŸŽ¨

18.05.2025 18:49 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you!! πŸ‘©πŸ½β€πŸŽ¨

18.05.2025 18:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0