So glad you enjoy! π‘π
So glad you enjoy! π‘π
Stills from my recent project "Post Apocalyptic Short Cinematics", now live on my ArtStation π‘π§
www.artstation.com/artwork/a03NKq
#UE5 #Relight #Cinematics
actually update problem is solved! just had to make the character spawnable π thanks for the help though!
looping animation in sequencer with position keys, the issue persists even when i swap out the animation for a different walk loop π΅βπ«
reflection settings can cause animation errors? π§
Testing another shot but the walk is glitching randomly in the middle... why........ #ue5
Forgot to post the updated version of this #ue5
Testing out what to put in this shot #ue5
Trying to cook something cinematic #UE5 #Relight
My Render vs References
I'm finally taking a professional lighting class π
Here's project 01, prompt was still-life. Of course have to reference my favorite era of still-life paintings ever! Baroque my beloved β€οΈ
Render is totally raw out of unreal 5.5, color grading in-engine post processing only.
#UE5 #Relight
#Mayterials wrap-up post is now live on my ArtStation! Thanks to those who have followed along this month, I learned a TON and talk about my process in the post. Thanks to @theclubdiscord.bsky.social again for hosting!
www.artstation.com/artwork/OvkN26
The reference. This is a material that is really probably better off being made in a procedural way π highly complicated photoshop job for me
#Mayterials Day 29/30/31- "Tactical"
The finale!! Tactical in a medieval sense, chainmail. π‘οΈFirst one of the month that is using a metallic map as well. ArtStation post compiling the month and my process with corrected versions of the materials dropping soon, stay tuned!
ref
#Mayterials Day 27/28 - "Crumbling"
GF made coffee cake and muffins to chose from for this one, went with the muffins for the tray height difference. Ended up pretty time consuming to hand paint the spec map in addition to height. Looks yummy though!
thanks!! π
The reference. Ate some boysenberry birria fries in front of it
#Mayterials Day 25/26 - "Sturdy"
Log wall from Knott's, seems like its lived through a lot πͺ only two more to go!
Unreal Engine 5 one-shot compilation now live on my ArtStation! It includes these and a total of 15 renders, new and from old projects.
#ue5 #lighting
Today's reference, another GF sourced material
#Mayterials Day 23/24 - "Filigree"
Some Christmas ribbon that we had to dig out of the closet. Hand painted height map + Materialize normal map. Rendered in Marmoset like always!
this is CRAZY π kinda glad i didnβt buy now
2 references
#Mayterials Day 21/22 - "Weathered"
Made my life more complicated than it needed to be with this one. A combo of 2 images referenced from the backyard layered to create weathered electrical box on bricks.
Some raw renders for tonight while I procrastinate my mayterial πͺ #ue5
Experimenting with some new color grading strats while looking into my back catalogue of sketches π€ new compilation with some "remasters" maybe incoming #ue5
Reference from the GF's office
#Mayterials Day 19/20 - "Alchemy"
Every Alchemist has at least several trinket shelves! I assume...
Hand painted height map and normal map from Materialize has been the go-to lately.
Thanks! π©π½βπ¨
Thank you!! π©π½βπ¨