Right?
Did you know - it was built with a raycasting engine, written in Pascal
@arvy
Lead UI Designer #gamedev #UI design | UI art | Art Direction Work: Warhammer AoS: Realms of Ruin, WH 40K: Rogue Trader, The Seance of Blake Manor, Jurassic World Evolution 2, Dragon Age Keep, etc. My game: @severlink.bsky.social Co-host: BORZOI Cast
Right?
Did you know - it was built with a raycasting engine, written in Pascal
Crazy impressive, especially for 2002
#My9Games not necessarily in a βTop 9β sense, though all of them have a special place in my heart
But rather - games that had a great influence when I was growing up. As you can see - Slavic shooters take up ~22% of the list.
There is a world where RE9 spearheads the PS3-brown-and-grey-revival era
bsky.app/profile/hotc...
Resident Evil: Requiem (2026) - desaturated image of a desolate American city streets.
Resident Evil: Requiem (2026) - desaturated image of a desolate American city streets.
Resident Evil: Requiem (2026) - desaturated image of a desolate American city streets.
Resident Evil: Requiem (2026) - desaturated image of a desolate American city streets.
I love Resident Hill
I haven't had work in months.
I'm a good art director, expert pixel artist, and although I prefer to do art, I can also make entire games from start to finish if necessary, as pictured. Not the greatest coder, but I get the job done (like Chapell Roan I guess).
please share
Morrowind, Heroes 3, VtMB should just be Eastern European canon at this point
Wait, what?!
Clever little budget-priced CPRG just left early access with a good launch discount, too.
A weird swampy fantasy setting, semi-real-time combat ala Vagrant Story and a cool claymation-esque art style. Also hugely undersold so far.
Go check it out, RPG folks.
Screenshot from Resident Evil: Requiem (2026). Leon Kennedy is captured and tied to a chair with his hands behind the back. He is in some non-descript abandoned location. The on-screen text says Leon S. Kennedy, October 9, 4:41 a.m.
A frame from Casino Royale (2006). James Bond is captured and tied to a chair with his hands behind the back. He is in some non-descript abandoned location, naked, prepared for torture. The Antagonist is standing nearby with a piece of heavy rope.
Cinematic parallels
Every once in a while I load up the Behance page for Yakuza 3 logo and sign (re-)designs that are reused in every game since just to see their parodies of Visa and MasterCard as Mist and MeganeCharge, but also to appreciate how much work goes into recreating a world
www.behance.net/gallery/5388...
MALE07
First Jump
Happy Birthday!
Itβs actually a bit lower than I expected!
The game looks and feels really good
Much appreciated, Luis!
"Hello LA, you're up way past your bed time, aren't you?"
Back in 2020 I was making a Vampire The Masquerade Bloodlines inspired map for Quake 1.
Never finished it, but had fun working on it - I definitely have a soft spot for lowpoly contemporary environments.
A quote on a black background with a crowd of cartoon raised hands at the bottom. The quote reads, "Iβve been laid off 12 months after moving my family to another continent."
A quote on a black background with a crowd of cartoon raised hands at the bottom. The quote reads, "During my first games role out of college, I experienced a medical event 6 months into my role, and was let go while in the hospital."
Responses to the Weβre Done Playing Petition responses are often brutal. The layoffs game developers experience are shocking, callous, and wreak havoc on their lives, and the lives of the people closest to them.
Have you signed the petition? Add your voice here: actionnetwork.org/forms/were-d...
"I AM NOT THE WEAPON THAT FAILED" Joyeuse. Running towards it on the red line through a castle of vectors, shadow, angularity.
"This Is Who You Are Now." White Helvetica. A gray screen from whose plane rises squares of absence. All is precise. Rectilinear. But for the epiphany.
The abstraction of a city among the skies. A double barrel gripped and leveled towards another core. 00:23.116 seconds have elapsed. Inestimable rises. Lacunae. Hostiles. Three cores.
Angular and monochrome is her rendering. Ostensibly a young and feminine figure. FAWN-A2. Fingerless dark gloves and eyes of porcelain. This against the digital abyss.
From the demo of CICADAMATA" (2026).
A criminally underexposed vectorheart platformer-shooter with supreme aesthetics.
A clean version
Obviously inspired by MS-DOS and Norton Commander color palettes
#uidesign #Y2K
YES
They even have their own Shodan already!
Screenshot from Marathon (2026)
Screenshot from Marathon (2026)
Screenshot from Marathon (2026)
Screenshot from Marathon (2026)
Manifesting a singleplayer game with this art direction
Simply gorgeous
The US pedophile regime and its allies will condescendingly school the world on Iran's regime oppressing women, and then bomb a girls elementary school killing more than 50 children.
Of course, never mind that Iran has the 3rd largest oil reserve, after Venezuela.
Disco Elysium fanart depicting a night scene next to the Dolorian Church of Humanity, the church's windows and door are shining, on the right side, the 2 main characters of the game are on a boat going to the horizon on a sea reflecting the brightly colored sky, lights are shining of rainbow colors, almost like northern lights.
A fanart tribute to the fantastic game that is Disco Elysium β¨
Iβm enjoying it so far as well, though cutscene Grace is rather tiresome
Props to you!