how i arrived on bluesky:
www.youtube.com/watch?v=PirV...
@allaze-eroler
Follow my gamedev progress at @momoonobottles.bsky.social you can find my other social network at: https://allaze-eroler.carrd.co/ Minors: https://tenor.com/en-GB/view/get-out-leave-gtfo-get-out-of-here-gif-620712
how i arrived on bluesky:
www.youtube.com/watch?v=PirV...
breath of fire 4 vibe for sure! and i love it!
Oki! Even if it's just an addon, it is still a useful feature no less!
missed to notice these: the claws and their smiles!
eyes... it's all in the eyes!
you should push a pr to @godotengine.org team!
i forgot the second part:
it's reasonably priced honestly also, it have this kind of clause to which i greatly appreciated it:
you can try that software: www.aeontimeline.com it helped me so much for my world building and that is also found out a fatal flaw in my calculation about the time system... XD
no ditherization or quantization/posterization in the library? or do they have a different naming convention?
probably because that subscriber wanted to do that but didn't got anything from your video π
i recently watched that video about FBX stuff, i now understand how messed up that thing was... www.youtube.com/watch?v=6hPx...
Indeed, dotemu was originally a french company known for porting older game to pc. They were very good at it⦠then got sold to an unknown investor and moved to a different country, that ultimately change the whole purpose of that company. Now that you mentioned this TNMT game⦠i see why.
gosh... that is the very reminiscence of Sonic the hedgehog 2 with that insane speed XD especially in chemical plant zone!
ah, quite interesting to learn... yes, now that you mentioned it, i never heard of FINE Co... so, it was FINE Co who are responsible for this new port and Dotemu are not responsible?
Worse: they outsourced to a company called dotemu known for porting older games to current hardware pcβ¦ yes, it was them who ruined alot of games with their gross filtersβ¦
i have 3... and i was born in the 80's
this video will certainly help you speed up your low poly work: www.youtube.com/watch?v=tfmm...
wip progress on all game over version... the pregnant version is a bit more harder than i thought... if you have a suggestion for the pregnant animation, feel free!
#gamedev, #indidegame, #madeWithGamemaker, #gamemaker, #solodev, #NSFW
no problem! you can follow that fellow dude: @blendersecrets.bsky.social for more awesome nice technique in optimization on 3D model done with blender.
no problem!
you're welcome! you can look up at that site: mini.gmshaders.com/p/gm-shaders... by @xordev.com that might help you out... as for me, i never managed to get it right since ti will involve the LUT texture... XD;
you can save up even more if you merge these part. unless there is a specific reason to be set up like this.
your son is a literal mini you! and that was a compliment!π
if you add a dithering shader, it will work even better! and yes, as you pointed out, it's not perfect yet. but it's already a good start!
back then around 2010, only B&W worked because it was using the + and - as magnetic system... also, the refresh image time was incredibly slow... not ideal for video but perfect for a still image. it can stay as long as possible without a source of energy... like a mona lisa painting.
yup, e-ink is incredibly energy efficient because it's not like with LED who need constant energy, all the e-ink need was just use the energy only once to produce an image... if you take a lens, you will see so many tiny colored balls to contain white, red, blue, and yellow.
giant yonic graphophone with tasteful music. i LOVE it!