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Zeta

@zetayy

21 πŸ‡°πŸ‡Ώ || solo indie dev, workin’ on shroomgame | p4au clip farmer

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17.02.2025
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Latest posts by Zeta @zetayy

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HIGHKEY forgot i should also post stuff here

really proud and hopeful of what the game’s shaping up to be, if all goes well hopefully i’ll be able to release a short demo in the near future!

#indiedev #gamedev

11.03.2026 00:10 πŸ‘ 9 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
05.10.2025 00:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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03.10.2025 22:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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as you traverse levels, you’ll sometimes meet other characters. painmonsieur acts as a checkpoint, but can also offer helpful advice

once you do finish a level, you’ll be awarded with 0-3 stars based on your overall performance!

#screenshotsaturday #indiedev #gamedev

03.10.2025 22:38 πŸ‘ 22 πŸ” 6 πŸ’¬ 1 πŸ“Œ 1
shroomgame endless mode
shroomgame endless mode YouTube video by Zeta

youtu.be/govr7BTGuog

24.09.2025 16:26 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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canceling attacks into railgrind opens up some really cool combo possibilities

(this is a short clip from an endless mode run i did, video of the full run is linked in the reply below)

#indiedev #gamedev

24.09.2025 16:26 πŸ‘ 11 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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binboys are very cute but unfortunately it’s really really funny to deflect their lids back into their faces

#screenshotsaturday #indiedev #gamedev

20.09.2025 00:35 πŸ‘ 45 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

it’s really satisfying when you take down a strong enemy and they all cheer for you, though i want to add a few more triggers for it like taunting near an enemy or entering the s-rank super mode

06.09.2025 13:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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spent a little time to work on the endless mode i was thinking of for a while now, basing the arena on a theatre stage was pretty fun

#screenshotsaturday #indiedev #gamedev

06.09.2025 09:27 πŸ‘ 37 πŸ” 10 πŸ’¬ 1 πŸ“Œ 0
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25.08.2025 21:34 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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messing with armored enemies and the parry move, canceling normals into parry to block the enemy’s combos is a super fun way to fight them

also experimenting with parry sfx, i’m really liking this mix of the ttyd superguard and ultrakill parry sounds

#screenshotsaturday #indiedev #gamedev

22.08.2025 20:49 πŸ‘ 8 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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deeply evil creatures
(the blue aura is a defense buff which lets enemies tank weak hits)

17.08.2025 00:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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not sure why i’m so surprised the dayzees fit in so well given the game the sprites are from is a major inspiration for shroomgame’s visuals and tone (sadly they’ll be replaced at some point soon since they’re just meant to be placeholders)

16.08.2025 00:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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owned

13.08.2025 23:46 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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hi i need to start saving money for uni, so im opening commissions!!! im open all the time, so please consider supporting me with a commission :)

13.08.2025 12:33 πŸ‘ 3 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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ℹ️ Did you know? In the hit Nintendo Wii classic, Super Paper Mario, there is a secret cleverly hidden in the "World of Nothing," presumably as a practical joke by the "developers" at "Intelligent Systems." It is a Honse,

19.07.2025 19:11 πŸ‘ 132 πŸ” 43 πŸ’¬ 7 πŸ“Œ 1
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21.06.2025 15:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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don’t have anything prepared for this #screenshotsaturday so instead i’ll highlight something you can pull off with the uppercut special. the damage on a clean hit is immense, but the weak late hit can be used for combo extensions thanks to its lower knockback

#indiedev #gamedev

21.06.2025 15:28 πŸ‘ 16 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0
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late #screenshotsaturday post - enemies now drop cash upon death, and though the specific amount varies, higher style ranks will yield more money on average

#indiedev #gamedev #devlog

17.05.2025 18:03 πŸ‘ 4 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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i wasn’t planning on posting this wip cause it’s technically a spoiler but the visual is so striking i’m just gonna censor and post it anyway

#screenshotsaturday #indiedev #gamedev

29.03.2025 04:22 πŸ‘ 11 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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Five years ago, I started a project that was everything you aren't supposed to do.

A big, hours-long single player action game with cutscenes and side quests galore.

After release last year, I've more than doubled the size of the game, and I'm not done yet.

#gamedev

14.03.2025 20:53 πŸ‘ 489 πŸ” 126 πŸ’¬ 19 πŸ“Œ 12
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i did not anticipate just how fun making custom palettes is, no wonder fgs have several dozen per character

#screenshotsaturday #gamedev #indiedev

15.03.2025 00:20 πŸ‘ 14 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0