Benjamin Huffman / Sterling Vermin Adventuring Co.'s Avatar

Benjamin Huffman / Sterling Vermin Adventuring Co.

@sterlingvermin

Award winning & best selling game designer on Patreon, DTRPG, DMsGuild, & more. (he/him) For business inquiries: sterlingverminac at gmail

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Latest posts by Benjamin Huffman / Sterling Vermin Adventuring Co. @sterlingvermin

Gonna have to incorporate some rowdy references in the Pugilist update. I simply must.

16.07.2025 08:04 πŸ‘ 10 πŸ” 0 πŸ’¬ 4 πŸ“Œ 0

Which brings me back to the death of Sigil. I wonder, w/ the need to have the game emulated on a proprietary VTT gone, if the future of this edition of D&D will see this new direction maintained or changed. I suspect not but I wonder how different this edition would be if Sigil was never the plan.

22.03.2025 15:02 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

In 2024, Backgrounds still exist but they no longer give unique features. Now they grant access to feats which, of course, are all fairly sterile "get X in Y situation" type benefits. In a dramatic reverse, they add no depth to the character only more game mechanics.

22.03.2025 15:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

For example, see Backgrounds. In 2014e, each Background gave you a unique feature. Many of them weren't that interesting, but a few were, and none of them (that I can recall) interacted much with the rules of the game. They were there to add color or depth to your character without adding power.

22.03.2025 15:02 πŸ‘ 1 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Namely, any player facing option from 2014 that was narrative in nature, that lacked a concrete mechanical implementation (bonuses or penalties to rolls, movement, etc.) were removed from the game. Player options in 2024 were written explicitly to always be functional in a VTT context.

22.03.2025 15:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

What's actually interesting to me about the death of Sigil is how much it's specter (I believe) dictated the game design of the 2024e rules of D&D. There's a foundational philosophical shift in the game design from 2014e to 2024e that I think was meant to make Sigil feel like "authentic" D&D.

22.03.2025 15:02 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

If you haven't heard yet, the long awaited VTT designed for D&D, Sigil, released recently and promptly shit the bed. It's not just bad, they fired almost the entire staff such that there's no possibility it will ever actually be fixed. But I'm telling you this right now only as pretext.

22.03.2025 15:02 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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The latest episode of my podcast, Dispel Magic, is out today. We're talking the setting implications of the kuo-toa and their incredible ability to create gods! dispelmagic.podbean.com

25.02.2025 17:06 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Take two of the Dexterous Warrior feat. I've expanded the number of weapons you add Finesse to (by a lot) and added a second bullet point. It's of limited use to classes that don't get Weapon Mastery but...maybe that's fine?

23.02.2025 20:21 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

All great ideas. I was writing some new weapons that this would apply to and got too excited to post it before double checking what it applies to in the PHB. It definitely needs more and I like both your suggestions.

20.02.2025 00:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Already realized this is way too weak. Thinking about making it so you get Finesse on all weapons that don't have Heavy?

19.02.2025 23:44 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Dextrous Warrior
General Feat (Prerequisite: Level 4+, Dexterity 13+)

You gain the following benefits.
    Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.
    Finesse Fighter. You treat weapons you are proficient with that have the Light property as having the Finesse property as well.

Dextrous Warrior General Feat (Prerequisite: Level 4+, Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20. Finesse Fighter. You treat weapons you are proficient with that have the Light property as having the Finesse property as well.

How do we like this feat?

19.02.2025 23:29 πŸ‘ 7 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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I altered it a bit to give it some utility in all circumstances while still being ideal for when ambushed while asleep or fighting sleep casting enemies.

14.02.2025 05:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Wake
Level 1 Enchantment (Bard, Druid, Paladin, Ranger)
Casting Time: Bonus Action
Range: 60 feet
Components: V, S, M (a pinch of salt or vial of water)
Duration: Instantaneous

You magically rouse creatures of your choice within range. Each target that has the Unconscious condition has that condition ended. In addition, each target has insomnia until it finishes its next Long Rest. While a target has insomnia, it is immune to spells and other effects that would put it to sleep.

Wake Level 1 Enchantment (Bard, Druid, Paladin, Ranger) Casting Time: Bonus Action Range: 60 feet Components: V, S, M (a pinch of salt or vial of water) Duration: Instantaneous You magically rouse creatures of your choice within range. Each target that has the Unconscious condition has that condition ended. In addition, each target has insomnia until it finishes its next Long Rest. While a target has insomnia, it is immune to spells and other effects that would put it to sleep.

Too niche?

12.02.2025 22:34 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Sidekicks & Sidequests: Episode 143 - Parleys at the Platter #3: Game Design, Play, and D&D Happy New Year! My apologies for the delay on this episode. For our third Parleys at the Platter special, I invited Dr. Paul Gestwicki, Alyssa Visscher, Benjamin Huffman, and Mark Thompson back onto t...

Parleys at the Platter #3. Since the new 2024 rules premiered, I thought it’d be lovely to have a conversation on game design, play, and D&D.
Dr. Paul Gestwicki @alyssavisscher.bsky.social @sterlingvermin.bsky.social @mustangsart.bsky.social

share.fireside.fm/episode/bbqO...

22.01.2025 15:16 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 1

I absolutely do. The question is when, where, and how. But I do have some early drafts of the 2024 version and hopefully I'll get the chance to share those soon!

21.01.2025 01:48 πŸ‘ 2 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Would you buy a 12 month calendar where each month features a unique picture of ramen?

03.01.2025 03:56 πŸ‘ 3 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

I finished Black Company yesterday and now I understand Band of Blades and Abyssal Exalted so much better.

25.12.2024 02:27 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Lol, no, it will not. You also aren't a "creator" in any sense of the word when AI is in the process. Grifters might be the word you were looking for.

23.12.2024 11:56 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Something I think we don't talk about enough is how HARD it is for freelance game designers to keep their skills sharp. You have to balance day job & understanding game systems & reading new games & a work-life balance. & how GUTTING it is to feel your skills atrophy if you prioritize other things.

21.12.2024 00:36 πŸ‘ 73 πŸ” 8 πŸ’¬ 3 πŸ“Œ 3

I am one bad day away from getting extremely into writing poetry.

15.12.2024 12:11 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I was curious if I was on any Blue sky lists so I looked myself up and I'm pleased to announce I'm blocked by one singular person and it's an NFT guy.

15.12.2024 04:11 πŸ‘ 10 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Loki! Getting MVP with him about 1 out of every 3 games.

11.12.2024 18:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I adored 1st ed Promethean, Changeling, and Mage specifically. I ran a very satisfying Promethean campaign but never got to fully enjoy the other two.

08.12.2024 23:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yes, so much more gameable. Blood Potency lacked some of the visceral punch of Generation but, again, was so much better for the game.

08.12.2024 23:19 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Werewolf never clicked for me but VtR's origins dripping in mystery and contradiction, MtAw's literally cosmos shaping archmage supplement, PROMETHEAN???, CtL increasing both the personal horror and having a less saccharine fae mythos, GEIST!...we've lost so much.

08.12.2024 16:41 πŸ‘ 2 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Sometimes I get so anxious thinking about how the significantly better worldbuilding of Chronicles of Darkness was abandoned because the nostalgia of World of Darkness was so much more lucrative.

08.12.2024 16:39 πŸ‘ 5 πŸ” 0 πŸ’¬ 4 πŸ“Œ 0

After a few hours of experimentation I am pleased to announce I am a Loki main.

08.12.2024 05:57 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Our Message About Wizards of the Coast
Our Message About Wizards of the Coast YouTube video by Dead Ghost Productions

Hey, people! We've missed you, and we've got new Kill Every Monster episodes on the way.

But first, a message from Dylan and Aram about Wizards of the Coast that will play at the top of the podcast going forward.

www.youtube.com/shorts/L2cZ3...

29.11.2024 20:52 πŸ‘ 42 πŸ” 12 πŸ’¬ 2 πŸ“Œ 4