HOLY SHIT 4 CAKES!!!!
HOLY SHIT 4 CAKES!!!!
si tu es friand du look old-school tu peux utiliser le vertex shading dans Project Settings -> Rendering -> Shading -> Force Vertex Shading
Γ§a rΓ©plique l'effet d'ombrage simple des jeux 90s
godot really needs a system to automate assetlib downloads, i know gd-plug exists, but it seems to only naively download a specific state (tag, commit, branch) of a repo instead of its binary releases... it seems like it's only designed for libraries that are written in gdscript...
est-ce triste que je reconnaisse godot immΓ©diatement grΓ’ce au shading
real players with prediction, interpolation, and voice over ip!!!
#GodotEngine #gamedev #indiedev
(post from twitter)
so excited with how good replication and UDP performance is with ENet in #GodotEngine
today on features that need to be default:
revolutionary technology
it's hilarious because the comments here are THIS CLOSE to figuring out what's possible with lego
πππ
this page looks ai generated
A white man and a black woman wearing white t-shirts that say "Blockland" on rainbow colored voxel blocks. Also on the shirt a weird little voxel guy with a square hat and no legs reaches his arms out for a hug above the blocks.
For some reason this morning I decided to see if the exuberant "Blockland" period in Cleveland's history had produced any overly-optimistic t-shirts I could pick up and wear ironically. It doesn't look like it, but this one might work. It even implies diversity!
pov: you just said some heinous shit to me
me when i come towards you because you are my friend: