No more manually making tracks for JollyRoll. Created a simple builder component to lay everything out quickly, it's going to save so much time.๐ ๐ญ #madewithunity #indiedev #gamedev
No more manually making tracks for JollyRoll. Created a simple builder component to lay everything out quickly, it's going to save so much time.๐ ๐ญ #madewithunity #indiedev #gamedev
From zero to this, one year of building JollyRoll from the ground up. Just two devs, all the passion. The glow-up is real. ๐ฎโจ
#indiegame #gamedev #JollyRoll #indiedevs #relaxing #nostalgic #spherematch
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This is how we feel every time we add even the smallest thing to our game. ๐
A playtester found that they could "cheat" by pausing the game and aiming at the frozen balls, so tried this approach to make it a little harder. ๐โธ๏ธ #madewithunity #indiegame #gamedev
Added a system to support powerup balls, starting with the classic bomb ball with a satisfying explosion. ๐ฃ๐ฅ #madewithunity #indiegame #gamedev
For this milestone, we wanted to add a few new test levels. But first, we needed a way to do level selection. Naturally, we chose the option that took the most amount of work. ๐ (Still WIP!) #madewithunity #indiegame #gamedev
I wonder why that is. I only started using Bluesky since Twitter is the worst, I may give Mastodon a try as well.
I was just thinking this same thing a few days ago! The view count is definitely higher than Twitter, but everyone is so quiet. ๐คซ
A playtester suggested using a catapult at the end to make failing feel more satisfying. This definitely is an improvement! #madewithunity #indiegame #gamedev
We're getting close to the point where we can start playtesting our test level with some people. Super excited! #screenshotsaturday #madewithunity #indiegame #gamedev
First post! We've been working on a cozy version of the nostalgia Zuma games. #madewithunity #indiegame #gamedev