I hope it continues still.
I hope it continues still.
New Episode Claxon 🚨🚨🚨
Did Joe forget to post the episode from last week? No! Of course not!
Unrelated, but tune in below to hear @joerichardswrites.bsky.social and @stephenage.bsky.social's shared thoughts on Metroid Prime:4 Beyond, and beyond.
open.spotify.com/episode/7E9S...
We really should have had an account set up sooner, but no time like the present, and at the start of the new year!
Welcome to Quick Save, where @joerichardswrites.bsky.social and @stephenage.bsky.social talk games, sometimes. Every two weeks, or so, to be precise.
Thank you for being here!
New fone who dis?
Some of them are even good.
I hate that this is my legacy.
2. ian, you old dog, you old troll, you still got it.
Maybe my most recent post shouldn’t have been about Salo… what will my new found audience think??
With all sincerity, though, so glad you reached out and that I was able to help and already excellent piece.
Forget gaming’s Citizen Kane, with HORSES we finally have the medium’s Salo.
The survival horror of Silent Hill: Homecoming is surviving the horrors of this busted PC port. It’s unstable, you have to guess what buttons to press (it gives a prompt for a button but doesn’t tell you which one) and the controller option in the game is entirely fictive.
Well, this Derry Girls spin off is certainly different.
Finally getting round to the Silent Hill games… these are GOOD.
A delight to discuss Fuller with tremendous company!
Silksong asks the question of ‘do you like down attacking onto small buds but you’ll also down attack at an angle?’ To which I answer, no, not really.
It’s awesome.
This is all accurate.
When they do a definitive edition of The Old Country, they should just take out all the knife fights. This cutting content should be cut content.
Few but you and I realise that Thunderbolts* sucks.
You have to leave yourself exposed for a moment so it’s more about balancing that time out of cover than quickly popping up and smoking fools. It’s a very methodical rhythm.
Early in The Old Country but really like the gunplay. You expect quick stop-and-pop cover shooting but guns take a moment to aim and steady. It’s more about lining up a shot in the right window to hit before your foe lines up theirs. Gives a really methodical pace to combat that fits cover shooting.
Yes three is repetitive but it’s very systematically interesting and thematically focused. The narrative exists around the action but also stems from it. It’s a reactive game with bold — if partially unrealised — possibilities. But it damn goes for it in so many regards.
Three makes the cardinal sin of tuning a franchise that was linear narrative games in open worlds (as a backdrop) into an open world game that has a linear narrative. That narrative is great though and the systems really aid it.
The game devolves into a lot of random minority on minority violence, and isn’t as good as telling the ‘in the mob’ story as it is the getting into the mob tale. Though, this latter mentioned part is superlative.
The open world is a backdrop for the story it wants to tell and is integral to the feel. It’s level design on a gran scale, a skybox of sorts where the liminal space between interactions becomes a key character. Crossing that bridge into the city is always a great moment.
Having played through Mafia 1-3 this week, it’s such a fascinating series. The first is an of its time proof of concept, with good storytelling and fun set pieces — great atmosphere. The second elevates all of this.
…
I’m living parasitically off of your success and credibility.
Video game podcast time! The best takes on Death Stranding 2, Atomfall, THPS 3 + 4 and moooooore!!
As always, with @joerichardswrites.bsky.social
open.spotify.com/episode/5Lg6...